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Only allow opening/closing doors that are installed.
[plomrogue2] / plomrogue / tasks.py
index 10e4055e4c3799745757c6f3a8bf9d001eb0d49c..b408ea49636b582a3dcbe8fd505faa196270fe99 100644 (file)
@@ -61,15 +61,7 @@ class Task_MOVE(Task):
                                      self.thing.name))
                     break
         self.thing.game.record_change(self.thing.position, 'other')
-        terrain = \
-            self.thing.game.maps[self.thing.position[0]][self.thing.position[1]]
-        if terrain in self.thing.game.terrains:
-            terrain_type = self.thing.game.terrains[terrain]
-            if 'sittable' in terrain_type.tags:
-                self.thing.standing = False
-                self.thing.send_msg('CHAT "You sink into the %s. '
-                                    'Staying here will replenish your energy."'
-                                    % terrain_type.description)
+        self.thing.try_to_sit()
         self.thing.invalidate('fov')
         if self.thing.blocks_light:
             self.thing.game.record_change(self.thing.position, 'fov')
@@ -213,6 +205,8 @@ class Task_DOOR(Task):
                            t.type_ == 'Door' and t.position in action_radius]
         if len(reachable_doors) == 0:
             raise PlayError('not standing next to a door to open/close')
+        if len([d for d in reachable_doors if not d.portable]) == 0:
+            raise PlayError('can only open/close doors that are installed')
         for door in reachable_doors:
             if not door.blocks_movement:
                 return
@@ -259,17 +253,17 @@ class Task_INTOXICATE(Task):
             self.thing.carrying.empty()
             self.thing.send_msg('CHAT "You are drunk now."')
             self.thing.need_for_toilet += 1
-            self.thing.drunk += 10000
+            self.thing.drunk += 100000
             self.thing.invalidate('fov')
             self.thing.game.record_change(self.thing.position, 'other')
         elif self.thing.carrying.type_ == 'Psychedelic':
-            self.thing.tripping += 10000
+            self.thing.tripping += 100000
             self.thing.send_msg('CHAT "You start tripping."')
             self.thing.send_msg('RANDOM_COLORS')
             eaten = self.thing.uncarry()
             self.thing.game.remove_thing(eaten)
         elif self.thing.carrying.type_ == 'Cookie':
-            self.thing.send_msg('CHAT ' + quote('You eat a cookie and gain the ability to draw the following character: "%s"' % self.thing.carrying.thing_char))
+            self.thing.send_msg('CHAT ' + quote('You eat a cookie that grants the ability to draw the following character: "%s"' % self.thing.carrying.thing_char))
             self.thing.add_cookie_char(self.thing.carrying.thing_char)
             eaten = self.thing.uncarry()
             self.thing.game.remove_thing(eaten)