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Only allow opening/closing doors that are installed.
[plomrogue2] / plomrogue / tasks.py
index ad8cfc8b648c3a2cfcc53d76166e5d7dc5060395..b408ea49636b582a3dcbe8fd505faa196270fe99 100644 (file)
@@ -61,20 +61,7 @@ class Task_MOVE(Task):
                                      self.thing.name))
                     break
         self.thing.game.record_change(self.thing.position, 'other')
-        terrain = \
-            self.thing.game.maps[self.thing.position[0]][self.thing.position[1]]
-        if terrain in self.thing.game.terrains:
-            terrain_type = self.thing.game.terrains[terrain]
-            if 'sittable' in terrain_type.tags:
-                self.thing.standing = False
-                self.thing.send_msg('CHAT "You sink into the %s. '
-                                    'Staying here will replenish your energy."'
-                                    % terrain_type.description)
-        for t in [t for t in self.thing.game.things
-                  if t.type_ == 'Chair' and t.position == self.thing.position]:
-            self.thing.standing = False
-            self.thing.send_msg('CHAT "You sink into the Chair. '
-                                'Staying here will replenish your energy."')
+        self.thing.try_to_sit()
         self.thing.invalidate('fov')
         if self.thing.blocks_light:
             self.thing.game.record_change(self.thing.position, 'fov')
@@ -218,6 +205,8 @@ class Task_DOOR(Task):
                            t.type_ == 'Door' and t.position in action_radius]
         if len(reachable_doors) == 0:
             raise PlayError('not standing next to a door to open/close')
+        if len([d for d in reachable_doors if not d.portable]) == 0:
+            raise PlayError('can only open/close doors that are installed')
         for door in reachable_doors:
             if not door.blocks_movement:
                 return