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Only allow opening/closing doors that are installed.
[plomrogue2] / plomrogue / tasks.py
index d8d118a78108eb9fce1cad108816ac8509c8dd94..b408ea49636b582a3dcbe8fd505faa196270fe99 100644 (file)
@@ -1,4 +1,5 @@
 from plomrogue.errors import PlayError, GameError
+from plomrogue.misc import quote
 
 
 
@@ -33,18 +34,42 @@ class Task_MOVE(Task):
 
     def check(self):
         test_yxyx = self._get_move_target()
+        move_blockers = self.thing.game.get_movement_blockers()
         if test_yxyx in [t.position for t in self.thing.game.things
-                         if t.blocking]:
+                         if t.blocks_movement]:
             raise PlayError('blocked by other thing')
-        elif self.thing.game.maps[test_yxyx[0]][test_yxyx[1]] != '.':
+        elif self.thing.game.maps[test_yxyx[0]][test_yxyx[1]] in move_blockers:
             raise PlayError('blocked by impassable tile')
 
     def do(self):
-        self.thing.game.record_fov_change(self.thing.position)
+        if self.thing.type_ == 'Player' and not self.thing.standing:
+            self.thing.standing = True
+            self.thing.send_msg('CHAT "You get up."')
+        self.thing.game.record_change(self.thing.position, 'other')
+        if self.thing.blocks_light:
+            self.thing.game.record_change(self.thing.position, 'fov')
         self.thing.position = self._get_move_target()
-        self.thing.game.record_fov_change(self.thing.position)
+        for t in [t for t in self.thing.game.things
+                  if t.type_ == 'Player' and not t == self.thing
+                  and t.position == self.thing.position]:
+            self.thing.send_msg('CHAT %s' %
+                                quote('You get awkwardly close to %s.' % t.name))
+            for c_id in self.thing.game.sessions:
+                if self.thing.game.sessions[c_id]['thing_id'] == t.id_:
+                    t.send_msg('CHAT %s' %
+                               quote('%s gets awkwardly close to you.' %
+                                     self.thing.name))
+                    break
+        self.thing.game.record_change(self.thing.position, 'other')
+        self.thing.try_to_sit()
+        self.thing.invalidate('fov')
+        if self.thing.blocks_light:
+            self.thing.game.record_change(self.thing.position, 'fov')
         if self.thing.carrying:
             self.thing.carrying.position = self.thing.position
+            if self.thing.carrying.type_ == 'Crate':
+                for t in self.thing.carrying.content:
+                    t.position = self.thing.position
 
 
 
@@ -60,7 +85,7 @@ class Task_WRITE(Task):
         big_yx = self.thing.position[0]
         little_yx = self.thing.position[1]
         self.thing.game.maps[big_yx][little_yx] = self.args[0]
-        self.thing.game.record_fov_change((big_yx, little_yx))
+        self.thing.game.record_change((big_yx, little_yx), 'fov')
 
 
 
@@ -76,8 +101,8 @@ class Task_FLATTEN_SURROUNDINGS(Task):
                     self.thing.position).values()):
             if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
                 continue
-            self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
-            self.thing.game.record_fov_change(yxyx)
+            self.thing.game.maps[yxyx[0]][yxyx[1]] = self.thing.game.get_flatland()
+            self.thing.game.record_change(yxyx, 'fov')
 
 
 
@@ -109,6 +134,12 @@ class Task_PICK_UP(Task):
         to_pick_up.position = self.thing.position[:]
         self.thing.carrying = to_pick_up
         to_pick_up.carried = True
+        for t in [t for t in self.thing.game.things
+                  if t.type_ == 'Crate' and to_pick_up in t.content]:
+            t.remove_from_crate(to_pick_up)
+            self.thing.send_msg('CHAT "You take the item out of the crate."')
+            break
+        self.thing.game.record_change(self.thing.position, 'other')
 
 
 
@@ -119,44 +150,89 @@ class Task_DROP(Task):
         if not self.thing.carrying:
             raise PlayError('nothing to drop')
         target_position = self._get_move_target()
-        if self.thing.carrying.type_ == 'Bottle' and self.thing.carrying.full:
-            for t in [t for t in self.thing.game.things
-                      if t.type_ == 'BottleDeposit'
-                      and t.position == target_position]:
-                raise PlayError('cannot drop full bottle into bottle deposit')
+        targets = [t for t in self.thing.game.things
+                   if t.position == target_position
+                   and not t == self.thing.carrying]
+        for target in targets:
+            if target.type_ == 'CookieSpawner' and\
+               not self.thing.carrying.cookable:
+                raise PlayError('cannot cook items of this type')
+            elif target.type_ == 'BottleDeposit':
+                if not self.thing.carrying.type_ == 'Bottle':
+                    raise PlayError('cannot only put bottle into bottle deposit')
+                if self.thing.carrying.full:
+                    raise PlayError('cannot drop full '
+                                    'bottle into bottle deposit')
+            elif target.type_ == 'Crate' and\
+                 self.thing.carrying.type_ == 'Crate':
+                raise PlayError('cannot put crate into crate')
 
     def do(self):
         target_position = self._get_move_target()
         dropped = self.thing.uncarry()
         dropped.position = target_position
-        if dropped.type_ == 'Bottle' and not dropped.full:
-            for t in [t for t in self.thing.game.things
-                      if t.type_ == 'BottleDeposit'
-                      and t.position == dropped.position]:
-                t.accept()
+        if dropped.type_ == 'Crate':
+            for item in dropped.content:
+                item.position = target_position
+        targets = [t for t in self.thing.game.things
+                   if t.position == dropped.position and not t == dropped]
+        for target in targets:
+            if target.type_ == 'CookieSpawner':
+                target.accept(dropped)
                 self.thing.game.remove_thing(dropped)
                 break
-        elif dropped.type_ == 'Hat':
-            for t in [t for t in self.thing.game.things
-                      if t.type_ == 'HatRemixer'
-                      and t.position == dropped.position]:
+            elif target.type_ == 'BottleDeposit':
+                target.accept()
+                self.thing.game.remove_thing(dropped)
+                break
+            elif target.type_ == 'Crate':
+                target.accept(dropped)
+                self.thing.send_msg('CHAT "You put the item into the crate."')
+                break
+            elif target.type_ == 'HatRemixer':
                 t.accept(dropped)
                 break
+        self.thing.game.record_change(self.thing.position, 'other')
 
 
 
 class Task_DOOR(Task):
 
+    def check(self):
+        action_radius = list(self.thing.game.map_geometry.
+                             get_neighbors_yxyx(self.thing.position).values())
+        reachable_doors = [t for t in self.thing.game.things if
+                           t.type_ == 'Door' and t.position in action_radius]
+        if len(reachable_doors) == 0:
+            raise PlayError('not standing next to a door to open/close')
+        if len([d for d in reachable_doors if not d.portable]) == 0:
+            raise PlayError('can only open/close doors that are installed')
+        for door in reachable_doors:
+            if not door.blocks_movement:
+                return
+            if not door.locked:
+                return
+            if self.thing.carrying and self.thing.carrying.type_ == 'DoorKey'\
+               and self.thing.carrying.door == door:
+                return
+        raise PlayError('cannot open locked door without its key')
+
     def do(self):
         action_radius = list(self.thing.game.map_geometry.
                              get_neighbors_yxyx(self.thing.position).values())
         for t in [t for t in self.thing.game.things if
                   t.type_ == 'Door' and t.position in action_radius]:
-            if t.blocking:
+            if t.blocks_movement:
                 t.open()
             else:
                 t.close()
-            self.thing.game.record_fov_change(t.position)
+                if self.thing.carrying and\
+                   self.thing.carrying.type_ == 'DoorKey' and\
+                   self.thing.carrying.door == t:
+                    self.thing.send_msg('CHAT "You lock the door."')
+                    t.lock()
+            self.thing.game.record_change(t.position, 'other')
+            self.thing.game.record_change(t.position, 'fov')
 
 
 
@@ -164,19 +240,38 @@ class Task_INTOXICATE(Task):
 
     def check(self):
         if self.thing.carrying is None:
-            raise PlayError('carrying nothing to drink from')
-        if self.thing.carrying.type_ != 'Bottle':
-            raise PlayError('cannot drink from non-bottle')
-        if not self.thing.carrying.full:
+            raise PlayError('carrying nothing to consume')
+        if not self.thing.carrying.consumable:
+            raise PlayError('cannot consume this kind of thing')
+        if self.thing.carrying.type_ == 'Bottle' and\
+           not self.thing.carrying.full:
             raise PlayError('bottle is empty')
 
     def do(self):
-        self.thing.carrying.full = False
-        self.thing.carrying.empty()
-        self.thing.send_msg('RANDOM_COLORS')
-        self.thing.send_msg('CHAT "You are drunk now."')
-        self.thing.drunk = 10000
-        self.thing.invalidate_map_view()
+        if self.thing.carrying.type_ == 'Bottle':
+            self.thing.carrying.full = False
+            self.thing.carrying.empty()
+            self.thing.send_msg('CHAT "You are drunk now."')
+            self.thing.need_for_toilet += 1
+            self.thing.drunk += 100000
+            self.thing.invalidate('fov')
+            self.thing.game.record_change(self.thing.position, 'other')
+        elif self.thing.carrying.type_ == 'Psychedelic':
+            self.thing.tripping += 100000
+            self.thing.send_msg('CHAT "You start tripping."')
+            self.thing.send_msg('RANDOM_COLORS')
+            eaten = self.thing.uncarry()
+            self.thing.game.remove_thing(eaten)
+        elif self.thing.carrying.type_ == 'Cookie':
+            self.thing.send_msg('CHAT ' + quote('You eat a cookie that grants the ability to draw the following character: "%s"' % self.thing.carrying.thing_char))
+            self.thing.add_cookie_char(self.thing.carrying.thing_char)
+            eaten = self.thing.uncarry()
+            self.thing.game.remove_thing(eaten)
+        elif self.thing.carrying.type_ == 'Stimulant':
+            self.thing.send_msg('CHAT "You feel a flash of energy."')
+            self.thing.energy += 50
+            eaten = self.thing.uncarry()
+            self.thing.game.remove_thing(eaten)
 
 
 
@@ -190,7 +285,6 @@ class Task_COMMAND(Task):
             raise PlayError('cannot command this item type')
 
     def do(self):
-        from plomrogue.misc import quote
         reply_lines = self.thing.carrying.interpret(self.args[0])
         for line in reply_lines:
             self.thing.send_msg('REPLY ' + quote(line))
@@ -198,6 +292,7 @@ class Task_COMMAND(Task):
 
 
 class Task_INSTALL(Task):
+    argtypes = 'string'
 
     def _get_uninstallables(self):
         return [t for t in self.thing.game.things
@@ -207,6 +302,9 @@ class Task_INSTALL(Task):
                 and t.position == self.thing.position]
 
     def check(self):
+        if not self.thing.game.can_do_tile_with_pw(*self.thing.position,
+                                                   self.args[0]):
+            raise GameError('wrong password for tile')
         if self.thing.carrying:
             if not hasattr(self.thing.carrying, 'installable')\
                or not self.thing.carrying.installable:
@@ -222,6 +320,7 @@ class Task_INSTALL(Task):
         else:
             self._get_uninstallables()[0].uninstall()
             self.thing.send_msg('CHAT "You uninstall the thing here."')
+        self.thing.game.record_change(self.thing.position, 'other')
 
 
 
@@ -234,8 +333,8 @@ class Task_WEAR(Task):
             raise PlayError('carrying nothing to wear')
         if self.thing.name in self.thing.game.hats:
             raise PlayError('already wearing a hat')
-        if self.thing.carrying.type_ != 'Hat':
-            raise PlayError('can only wear a hat')
+        if self.thing.carrying.type_ not in {'Hat', 'Bottle'}:
+            raise PlayError('can not wear the kind of thing you hold')
 
     def do(self):
         if self.thing.name in self.thing.game.hats:
@@ -249,8 +348,37 @@ class Task_WEAR(Task):
                 remixer.accept(t)
                 break
         else:
-            from plomrogue.misc import quote
-            self.thing.game.hats[self.thing.name] = self.thing.carrying.design
-            self.thing.game.remove_thing(self.thing.carrying)
-            self.thing.carrying = None
-            self.thing.send_msg('CHAT "You put on a hat."')
+            if self.thing.carrying.type_ == 'Bottle':
+                self.thing.send_msg('CHAT "Your attempt to wear a bottle on '
+                                    'your head fails."')
+                self.thing.carrying.sound('BOTTLE', 'SMASH')
+            elif self.thing.carrying.type_ == 'Hat':
+                self.thing.game.hats[self.thing.name] =\
+                    self.thing.carrying.design
+                self.thing.send_msg('CHAT "You put on a hat."')
+            dropped = self.thing.uncarry()
+            self.thing.game.remove_thing(dropped)
+        self.thing.game.record_change(self.thing.position, 'other')
+
+
+
+class Task_SPIN(Task):
+
+    def check(self):
+        if not self.thing.carrying:
+            raise PlayError('holding nothing to spin')
+        if not hasattr(self.thing.carrying, 'spinnable'):
+            raise PlayError('held object not spinnable')
+
+    def do(self):
+        self.thing.carrying.spin()
+        self.thing.send_msg('CHAT "You spin this object."')
+
+
+
+class Task_DANCE(Task):
+
+    def do(self):
+        self.thing.send_msg('CHAT "You dance."')
+        self.thing.dancing += 10
+        self.thing.game.changed = True