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Enable sinking into and getting up from terrain tagged as sittable.
[plomrogue2] / plomrogue / tasks.py
index 8af4bb957f683227decdcd2f2066a79a766004e5..de9f1c87d1591820f2a405bf97313866e0c90ab5 100644 (file)
@@ -36,18 +36,30 @@ class Task_MOVE(Task):
         test_yxyx = self._get_move_target()
         move_blockers = self.thing.game.get_movement_blockers()
         if test_yxyx in [t.position for t in self.thing.game.things
-                         if t.blocking]:
+                         if t.blocks_movement]:
             raise PlayError('blocked by other thing')
         elif self.thing.game.maps[test_yxyx[0]][test_yxyx[1]] in move_blockers:
             raise PlayError('blocked by impassable tile')
 
     def do(self):
+        if self.thing.type_ == 'Player' and not self.thing.standing:
+            self.thing.standing = True
+            self.thing.send_msg('CHAT "You get up."')
         self.thing.game.record_change(self.thing.position, 'other')
-        if self.thing.blocking:
+        if self.thing.blocks_light:
             self.thing.game.record_change(self.thing.position, 'fov')
         self.thing.position = self._get_move_target()
         self.thing.game.record_change(self.thing.position, 'other')
-        if self.thing.blocking:
+        terrain = \
+            self.thing.game.maps[self.thing.position[0]][self.thing.position[1]]
+        if terrain in self.thing.game.terrains:
+            terrain_type = self.thing.game.terrains[terrain]
+            if 'sittable' in terrain_type.tags:
+                self.thing.standing = False
+                self.thing.send_msg('CHAT "You sink into the %s."'
+                                    % terrain_type.description)
+        self.thing.invalidate('fov')
+        if self.thing.blocks_light:
             self.thing.game.record_change(self.thing.position, 'fov')
         if self.thing.carrying:
             self.thing.carrying.position = self.thing.position
@@ -169,7 +181,7 @@ class Task_DOOR(Task):
                              get_neighbors_yxyx(self.thing.position).values())
         for t in [t for t in self.thing.game.things if
                   t.type_ == 'Door' and t.position in action_radius]:
-            if t.blocking:
+            if t.blocks_movement:
                 t.open()
             else:
                 t.close()
@@ -182,8 +194,8 @@ class Task_INTOXICATE(Task):
 
     def check(self):
         if self.thing.carrying is None:
-            raise PlayError('carrying nothing to drink from')
-        if self.thing.carrying.type_ not in {'Bottle', 'Cookie'}:
+            raise PlayError('carrying nothing to consume')
+        if self.thing.carrying.type_ not in {'Bottle', 'Cookie', 'Psychedelic'}:
             raise PlayError('cannot consume this kind of thing')
         if self.thing.carrying.type_ == 'Bottle' and\
            not self.thing.carrying.full:
@@ -193,11 +205,17 @@ class Task_INTOXICATE(Task):
         if self.thing.carrying.type_ == 'Bottle':
             self.thing.carrying.full = False
             self.thing.carrying.empty()
-            self.thing.send_msg('RANDOM_COLORS')
             self.thing.send_msg('CHAT "You are drunk now."')
+            self.thing.need_for_toilet += 10000
             self.thing.drunk = 10000
             self.thing.invalidate('fov')
             self.thing.game.record_change(self.thing.position, 'other')
+        elif self.thing.carrying.type_ == 'Psychedelic':
+            self.thing.tripping = 10000
+            self.thing.send_msg('CHAT "You start tripping."')
+            self.thing.send_msg('RANDOM_COLORS')
+            eaten = self.thing.uncarry()
+            self.thing.game.remove_thing(eaten)
         elif self.thing.carrying.type_ == 'Cookie':
             self.thing.send_msg('CHAT ' + quote('You eat a cookie and gain the ability to draw the following character: "%s"' % self.thing.carrying.thing_char))
             self.thing.add_cookie_char(self.thing.carrying.thing_char)