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Make players non-blocking, but movement through them awkward.
[plomrogue2] / plomrogue / tasks.py
index 1e6737b64671188b967e42210a6fda8f73b7e3c9..fced65036f94fa122afd07b9d634a76931c6535a 100644 (file)
@@ -34,16 +34,44 @@ class Task_MOVE(Task):
 
     def check(self):
         test_yxyx = self._get_move_target()
+        move_blockers = self.thing.game.get_movement_blockers()
         if test_yxyx in [t.position for t in self.thing.game.things
-                         if t.blocking]:
+                         if t.blocks_movement]:
             raise PlayError('blocked by other thing')
-        elif self.thing.game.maps[test_yxyx[0]][test_yxyx[1]] != '.':
+        elif self.thing.game.maps[test_yxyx[0]][test_yxyx[1]] in move_blockers:
             raise PlayError('blocked by impassable tile')
 
     def do(self):
-        self.thing.game.record_fov_change(self.thing.position)
+        if self.thing.type_ == 'Player' and not self.thing.standing:
+            self.thing.standing = True
+            self.thing.send_msg('CHAT "You get up."')
+        self.thing.game.record_change(self.thing.position, 'other')
+        if self.thing.blocks_light:
+            self.thing.game.record_change(self.thing.position, 'fov')
         self.thing.position = self._get_move_target()
-        self.thing.game.record_fov_change(self.thing.position)
+        for t in [t for t in self.thing.game.things
+                  if t.type_ == 'Player' and not t == self.thing
+                  and t.position == self.thing.position]:
+            self.thing.send_msg('CHAT %s' %
+                                quote('You get awkwardly close to %s.' % t.name))
+            for c_id in self.thing.game.sessions:
+                if self.thing.game.sessions[c_id]['thing_id'] == t.id_:
+                    t.send_msg('CHAT %s' %
+                               quote('%s gets awkwardly close to you.' %
+                                     self.thing.name))
+                    break
+        self.thing.game.record_change(self.thing.position, 'other')
+        terrain = \
+            self.thing.game.maps[self.thing.position[0]][self.thing.position[1]]
+        if terrain in self.thing.game.terrains:
+            terrain_type = self.thing.game.terrains[terrain]
+            if 'sittable' in terrain_type.tags:
+                self.thing.standing = False
+                self.thing.send_msg('CHAT "You sink into the %s."'
+                                    % terrain_type.description)
+        self.thing.invalidate('fov')
+        if self.thing.blocks_light:
+            self.thing.game.record_change(self.thing.position, 'fov')
         if self.thing.carrying:
             self.thing.carrying.position = self.thing.position
 
@@ -61,7 +89,7 @@ class Task_WRITE(Task):
         big_yx = self.thing.position[0]
         little_yx = self.thing.position[1]
         self.thing.game.maps[big_yx][little_yx] = self.args[0]
-        self.thing.game.record_fov_change((big_yx, little_yx))
+        self.thing.game.record_change((big_yx, little_yx), 'fov')
 
 
 
@@ -77,8 +105,8 @@ class Task_FLATTEN_SURROUNDINGS(Task):
                     self.thing.position).values()):
             if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
                 continue
-            self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
-            self.thing.game.record_fov_change(yxyx)
+            self.thing.game.maps[yxyx[0]][yxyx[1]] = self.thing.game.get_flatland()
+            self.thing.game.record_change(yxyx, 'fov')
 
 
 
@@ -110,6 +138,7 @@ class Task_PICK_UP(Task):
         to_pick_up.position = self.thing.position[:]
         self.thing.carrying = to_pick_up
         to_pick_up.carried = True
+        self.thing.game.record_change(self.thing.position, 'other')
 
 
 
@@ -130,7 +159,16 @@ class Task_DROP(Task):
         target_position = self._get_move_target()
         dropped = self.thing.uncarry()
         dropped.position = target_position
-        if dropped.type_ == 'Bottle' and not dropped.full:
+        over_cookie_spawner = None
+        for t in [t for t in self.thing.game.things
+                  if t.type_ == 'CookieSpawner'
+                  and t.position == dropped.position]:
+            over_cookie_spawner = t
+            break
+        if over_cookie_spawner:
+            over_cookie_spawner.accept(dropped)
+            self.thing.game.remove_thing(dropped)
+        elif dropped.type_ == 'Bottle' and not dropped.full:
             for t in [t for t in self.thing.game.things
                       if t.type_ == 'BottleDeposit'
                       and t.position == dropped.position]:
@@ -143,6 +181,7 @@ class Task_DROP(Task):
                       and t.position == dropped.position]:
                 t.accept(dropped)
                 break
+        self.thing.game.record_change(self.thing.position, 'other')
 
 
 
@@ -153,11 +192,12 @@ class Task_DOOR(Task):
                              get_neighbors_yxyx(self.thing.position).values())
         for t in [t for t in self.thing.game.things if
                   t.type_ == 'Door' and t.position in action_radius]:
-            if t.blocking:
+            if t.blocks_movement:
                 t.open()
             else:
                 t.close()
-            self.thing.game.record_fov_change(t.position)
+            self.thing.game.record_change(t.position, 'other')
+            self.thing.game.record_change(t.position, 'fov')
 
 
 
@@ -165,19 +205,33 @@ class Task_INTOXICATE(Task):
 
     def check(self):
         if self.thing.carrying is None:
-            raise PlayError('carrying nothing to drink from')
-        if self.thing.carrying.type_ != 'Bottle':
-            raise PlayError('cannot drink from non-bottle')
-        if not self.thing.carrying.full:
+            raise PlayError('carrying nothing to consume')
+        if self.thing.carrying.type_ not in {'Bottle', 'Cookie', 'Psychedelic'}:
+            raise PlayError('cannot consume this kind of thing')
+        if self.thing.carrying.type_ == 'Bottle' and\
+           not self.thing.carrying.full:
             raise PlayError('bottle is empty')
 
     def do(self):
-        self.thing.carrying.full = False
-        self.thing.carrying.empty()
-        self.thing.send_msg('RANDOM_COLORS')
-        self.thing.send_msg('CHAT "You are drunk now."')
-        self.thing.drunk = 10000
-        self.thing.invalidate_map_view()
+        if self.thing.carrying.type_ == 'Bottle':
+            self.thing.carrying.full = False
+            self.thing.carrying.empty()
+            self.thing.send_msg('CHAT "You are drunk now."')
+            self.thing.need_for_toilet += 10000
+            self.thing.drunk = 10000
+            self.thing.invalidate('fov')
+            self.thing.game.record_change(self.thing.position, 'other')
+        elif self.thing.carrying.type_ == 'Psychedelic':
+            self.thing.tripping = 10000
+            self.thing.send_msg('CHAT "You start tripping."')
+            self.thing.send_msg('RANDOM_COLORS')
+            eaten = self.thing.uncarry()
+            self.thing.game.remove_thing(eaten)
+        elif self.thing.carrying.type_ == 'Cookie':
+            self.thing.send_msg('CHAT ' + quote('You eat a cookie and gain the ability to draw the following character: "%s"' % self.thing.carrying.thing_char))
+            self.thing.add_cookie_char(self.thing.carrying.thing_char)
+            eaten = self.thing.uncarry()
+            self.thing.game.remove_thing(eaten)
 
 
 
@@ -198,6 +252,7 @@ class Task_COMMAND(Task):
 
 
 class Task_INSTALL(Task):
+    argtypes = 'string'
 
     def _get_uninstallables(self):
         return [t for t in self.thing.game.things
@@ -207,6 +262,9 @@ class Task_INSTALL(Task):
                 and t.position == self.thing.position]
 
     def check(self):
+        if not self.thing.game.can_do_tile_with_pw(*self.thing.position,
+                                                   self.args[0]):
+            raise GameError('wrong password for tile')
         if self.thing.carrying:
             if not hasattr(self.thing.carrying, 'installable')\
                or not self.thing.carrying.installable:
@@ -222,6 +280,7 @@ class Task_INSTALL(Task):
         else:
             self._get_uninstallables()[0].uninstall()
             self.thing.send_msg('CHAT "You uninstall the thing here."')
+        self.thing.game.record_change(self.thing.position, 'other')
 
 
 
@@ -234,8 +293,8 @@ class Task_WEAR(Task):
             raise PlayError('carrying nothing to wear')
         if self.thing.name in self.thing.game.hats:
             raise PlayError('already wearing a hat')
-        if self.thing.carrying.type_ != 'Hat':
-            raise PlayError('can only wear a hat')
+        if self.thing.carrying.type_ not in {'Hat', 'Bottle'}:
+            raise PlayError('can not wear the kind of thing you hold')
 
     def do(self):
         if self.thing.name in self.thing.game.hats:
@@ -249,10 +308,17 @@ class Task_WEAR(Task):
                 remixer.accept(t)
                 break
         else:
-            self.thing.game.hats[self.thing.name] = self.thing.carrying.design
-            self.thing.game.remove_thing(self.thing.carrying)
-            self.thing.carrying = None
-            self.thing.send_msg('CHAT "You put on a hat."')
+            if self.thing.carrying.type_ == 'Bottle':
+                self.thing.send_msg('CHAT "Your attempt to wear a bottle on '
+                                    'your head fails."')
+                self.thing.carrying.sound('BOTTLE', 'SMASH')
+            elif self.thing.carrying.type_ == 'Hat':
+                self.thing.game.hats[self.thing.name] =\
+                    self.thing.carrying.design
+                self.thing.send_msg('CHAT "You put on a hat."')
+            dropped = self.thing.uncarry()
+            self.thing.game.remove_thing(dropped)
+        self.thing.game.record_change(self.thing.position, 'other')
 
 
 
@@ -266,3 +332,4 @@ class Task_SPIN(Task):
 
     def do(self):
         self.thing.carrying.spin()
+        self.thing.send_msg('CHAT "You spin this object."')