home · contact · privacy
Differentiate thing blocking into blocks_{sound,light,movement}.
[plomrogue2] / plomrogue / things.py
index 0d17d3c029469713ed25305d20433467a847b6d2..021412a1e61bc8f8467c751d40a394bb2245aac6 100644 (file)
@@ -20,7 +20,9 @@ class ThingBase:
 
 
 class Thing(ThingBase):
-    blocking = False
+    blocks_movement = False
+    blocks_sound = False
+    blocks_light = False
     portable = False
     protection = '.'
     commandable = False
@@ -68,9 +70,7 @@ class Thing(ThingBase):
             return lowered_msg
 
         largest_audible_distance = 20
-        # player's don't block sound
-        obstacles = [t.position for t in self.game.things
-                     if t.blocking and t.type_ != 'Player']
+        obstacles = [t.position for t in self.game.things if t.blocks_sound]
         sound_blockers = self.game.get_sound_blockers()
         dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps,
                                    self.position, largest_audible_distance,
@@ -146,16 +146,20 @@ class Thing_DoorSpawner(ThingSpawner):
 
 class Thing_Door(Thing):
     symbol_hint = 'D'
-    blocking = False
+    blocks_movement = False
     portable = True
     installable = True
 
     def open(self):
-        self.blocking = False
+        self.blocks_movement = False
+        self.blocks_light = False
+        self.blocks_sound = False
         del self.thing_char
 
     def close(self):
-        self.blocking = True
+        self.blocks_movement = True
+        self.blocks_light = True
+        self.blocks_sound = True
         self.thing_char = '#'
 
     def install(self):
@@ -185,7 +189,7 @@ class Thing_Bottle(Thing):
         fov_map_class = self.game.map_geometry.fov_map_class
         fov_radius = 12
         light_blockers = self.game.get_light_blockers()
-        obstacles = [t.position for t in self.game.things if t.blocking]
+        obstacles = [t.position for t in self.game.things if t.blocks_light]
         fov = fov_map_class(light_blockers, obstacles, self.game.maps,
                             self.position, fov_radius, self.game.get_map)
         fov.init_terrain()
@@ -405,7 +409,8 @@ class Thing_CookieSpawner(Thing):
 
 
 class ThingAnimate(Thing):
-    blocking = True
+    blocks_movement = True
+    blocks_light = True
     drunk = 0
 
     def __init__(self, *args, **kwargs):
@@ -466,7 +471,7 @@ class ThingAnimate(Thing):
         fov_map_class = self.game.map_geometry.fov_map_class
         fov_radius = 3 if self.drunk > 0 else 12
         light_blockers = self.game.get_light_blockers()
-        obstacles = [t.position for t in self.game.things if t.blocking]
+        obstacles = [t.position for t in self.game.things if t.blocks_light]
         self._fov = fov_map_class(light_blockers, obstacles, self.game.maps,
                                   self.position, fov_radius, self.game.get_map)