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Add toilets, and terrain type tags.
[plomrogue2] / plomrogue / things.py
index ab54e306c2a86215565159a10ddda45e57e0e4a7..09dc4b678a066ba83f475250a8f205ac7ab4ec90 100644 (file)
@@ -7,6 +7,7 @@ import random
 
 class ThingBase:
     type_ = '?'
+    carrying = False
 
     def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
         self.game = game
@@ -19,7 +20,9 @@ class ThingBase:
 
 
 class Thing(ThingBase):
-    blocking = False
+    blocks_movement = False
+    blocks_sound = False
+    blocks_light = False
     portable = False
     protection = '.'
     commandable = False
@@ -45,7 +48,6 @@ class Thing(ThingBase):
 
         def lower_msg_by_volume(msg, volume, largest_audible_distance,
                                 url_limits = []):
-            import random
             factor = largest_audible_distance / 4
             lowered_msg = ''
             in_url = False
@@ -67,10 +69,11 @@ class Thing(ThingBase):
             return lowered_msg
 
         largest_audible_distance = 20
-        # player's don't block sound (or should they?)
-        things = [t for t in self.game.things if t.type_ != 'Player']
-        dijkstra_map = DijkstraMap(things, self.game.maps, self.position,
-                                   largest_audible_distance, self.game.get_map)
+        obstacles = [t.position for t in self.game.things if t.blocks_sound]
+        sound_blockers = self.game.get_sound_blockers()
+        dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps,
+                                   self.position, largest_audible_distance,
+                                   self.game.get_map)
         url_limits = []
         for m in re.finditer('https?://[^\s]+', msg):
             url_limits += [m.start(), m.end()]
@@ -88,10 +91,15 @@ class Thing(ThingBase):
                                               url_limits)
             lowered_nick = lower_msg_by_volume(name, volume,
                                                largest_audible_distance)
+            symbol = ''
+            if listener.fov_test(self.position[0], self.position[1]):
+                self.game.io.send('CHATFACE %s' % self.id_, c_id)
+                if self.type_ == 'Player' and hasattr(self, 'thing_char'):
+                    symbol = '/@' + self.thing_char
             self.game.io.send('CHAT ' +
-                              quote('(volume: %.2f) %s: %s' % (volume,
-                                                               lowered_nick,
-                                                               lowered_msg)),
+                              quote('vol:%.f%s %s%s: %s' % (volume * 100, '%',
+                                                            lowered_nick, symbol,
+                                                            lowered_msg)),
                               c_id)
 
 
@@ -110,7 +118,6 @@ class ThingSpawner(Thing):
                   if t != self and t.position == self.position]:
             return
         self.game.add_thing(self.child_type, self.position)
-        self.game.changed = True
 
 
 
@@ -131,30 +138,50 @@ class Thing_SpawnPoint(Thing):
 
 
 
+class ThingInstallable(Thing):
+    portable = True
+    installable = True
+
+    def install(self):
+        self.portable = False
+
+    def uninstall(self):
+        self.portable = True
+
+
+
 class Thing_DoorSpawner(ThingSpawner):
     child_type = 'Door'
 
 
 
-class Thing_Door(Thing):
+class Thing_Door(ThingInstallable):
     symbol_hint = 'D'
-    blocking = False
-    portable = True
-    installable = True
+    blocks_movement = False
 
     def open(self):
-        self.blocking = False
+        self.blocks_movement = False
+        self.blocks_light = False
+        self.blocks_sound = False
         del self.thing_char
 
     def close(self):
-        self.blocking = True
+        self.blocks_movement = True
+        self.blocks_light = True
+        self.blocks_sound = True
         self.thing_char = '#'
 
-    def install(self):
-        self.portable = False
 
-    def uninstall(self):
-        self.portable = True
+
+class Thing_Psychedelic(Thing):
+    symbol_hint = 'P'
+    portable = True
+
+
+
+class Thing_PsychedelicSpawner(ThingSpawner):
+    symbol_hint = 'P'
+    child_type = 'Psychedelic'
 
 
 
@@ -170,13 +197,14 @@ class Thing_Bottle(Thing):
         self.full = False
 
     def spin(self):
-        import random
         all_players = [t for t in self.game.things if t.type_ == 'Player']
         # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
         # and ThingPlayer.fov_test
         fov_map_class = self.game.map_geometry.fov_map_class
         fov_radius = 12
-        fov = fov_map_class(self.game.things, self.game.maps,
+        light_blockers = self.game.get_light_blockers()
+        obstacles = [t.position for t in self.game.things if t.blocks_light]
+        fov = fov_map_class(light_blockers, obstacles, self.game.maps,
                             self.position, fov_radius, self.game.get_map)
         fov.init_terrain()
         visible_players = []
@@ -200,6 +228,29 @@ class Thing_Hat(Thing):
     symbol_hint = 'H'
     portable = True
     design = ' +--+ ' + ' |  | ' + '======'
+    spinnable = True
+
+    def spin(self):
+        new_design = ''
+        new_design += self.design[12]
+        new_design += self.design[13]
+        new_design += self.design[6]
+        new_design += self.design[7]
+        new_design += self.design[0]
+        new_design += self.design[1]
+        new_design += self.design[14]
+        new_design += self.design[15]
+        new_design += self.design[8]
+        new_design += self.design[9]
+        new_design += self.design[2]
+        new_design += self.design[3]
+        new_design += self.design[16]
+        new_design += self.design[17]
+        new_design += self.design[10]
+        new_design += self.design[11]
+        new_design += self.design[4]
+        new_design += self.design[5]
+        self.design = ''.join(new_design)
 
 
 
@@ -215,6 +266,7 @@ class Thing_HatRemixer(Thing):
         hat.design = new_design
         self.sound('HAT REMIXER', 'remixing a hat …')
         self.game.changed = True
+        self.game.record_change(self.position, 'other')
 
 
 
@@ -340,7 +392,6 @@ class Thing_BottleDeposit(Thing):
             elif choice == 'Hat':
                 msg += 'pick it up and then use "(un-)wear" on it!'
             self.sound('BOTTLE DEPOSITOR', msg)
-            self.game.changed = True
 
     def accept(self):
         self.bottle_counter += 1
@@ -350,21 +401,47 @@ class Thing_BottleDeposit(Thing):
 
 
 
+class Thing_Cookie(Thing):
+    symbol_hint = 'c'
+    portable = True
+
+    def __init__(self, *args, **kwargs):
+        import string
+        super().__init__(*args, **kwargs)
+        legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+        self.thing_char = random.choice(list(legal_chars))
+
+
+
+class Thing_CookieSpawner(Thing):
+    symbol_hint = 'O'
+
+    def accept(self, thing):
+        self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!')
+        self.game.add_thing('Cookie', self.position)
+
+
 
 class ThingAnimate(Thing):
-    blocking = True
-    drunk = 0
+    blocks_movement = True
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
         self.next_task = [None]
         self.task = None
-        self.invalidate_map_view()
-
-    def invalidate_map_view(self):
-        self._fov = None
-        self._visible_terrain = None
-        self._visible_control = None
+        self.invalidate('fov')
+        self.invalidate('other')  # currently redundant though
+
+    def invalidate(self, type_):
+        if type_ == 'fov':
+            self._fov = None
+            self._visible_terrain = None
+            self._visible_control = None
+            self.invalidate('other')
+        elif type_ == 'other':
+            self._seen_things = None
+            self._seen_annotation_positions = None
+            self._seen_portal_positions = None
 
     def set_next_task(self, task_name, args=()):
         task_class = self.game.tasks[task_name]
@@ -378,16 +455,6 @@ class ThingAnimate(Thing):
             return task
 
     def proceed(self):
-        self.drunk -= 1
-        if self.drunk == 0:
-            for c_id in self.game.sessions:
-                if self.game.sessions[c_id]['thing_id'] == self.id_:
-                    # TODO: refactor with self.send_msg
-                    self.game.io.send('DEFAULT_COLORS', c_id)
-                    self.game.io.send('CHAT "You sober up."', c_id)
-                    self.invalidate_map_view()
-                    break
-            self.game.changed = True
         if self.task is None:
             self.task = self.get_next_task()
             return
@@ -405,7 +472,9 @@ class ThingAnimate(Thing):
     def prepare_multiprocessible_fov_stencil(self):
         fov_map_class = self.game.map_geometry.fov_map_class
         fov_radius = 3 if self.drunk > 0 else 12
-        self._fov = fov_map_class(self.game.things, self.game.maps,
+        light_blockers = self.game.get_light_blockers()
+        obstacles = [t.position for t in self.game.things if t.blocks_light]
+        self._fov = fov_map_class(light_blockers, obstacles, self.game.maps,
                                   self.position, fov_radius, self.game.get_map)
 
     def multiprocessible_fov_stencil(self):
@@ -456,15 +525,80 @@ class ThingAnimate(Thing):
         self._visible_control = self.fov_stencil_map('control')
         return self._visible_control
 
+    @property
+    def seen_things(self):
+        if self._seen_things is not None:
+            return self._seen_things
+        self._seen_things = [t for t in self.game.things
+                             if self.fov_test(*t.position)]
+        return self._seen_things
+
+    @property
+    def seen_annotation_positions(self):
+        if self._seen_annotation_positions is not None:
+            return self._seen_annotation_positions
+        self._seen_annotation_positions = []
+        for big_yx in self.game.annotations:
+            for little_yx in [little_yx for little_yx
+                              in self.game.annotations[big_yx]
+                              if self.fov_test(big_yx, little_yx)]:
+                self._seen_annotation_positions += [(big_yx, little_yx)]
+        return self._seen_annotation_positions
+
+    @property
+    def seen_portal_positions(self):
+        if self._seen_portal_positions is not None:
+            return self._seen_portal_positions
+        self._seen_portal_positions = []
+        for big_yx in self.game.portals:
+            for little_yx in [little_yx for little_yx
+                              in self.game.portals[big_yx]
+                              if self.fov_test(big_yx, little_yx)]:
+                self._seen_portal_positions += [(big_yx, little_yx)]
+        return self._seen_portal_positions
+
 
 
 class Thing_Player(ThingAnimate):
     symbol_hint = '@'
+    drunk = 0
+    tripping = 0
+    need_for_toilet = 0
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
         self.carrying = None
 
+    def proceed(self):
+        super().proceed()
+        if self.drunk >= 0:
+            self.drunk -= 1
+        if self.tripping >= 0:
+            self.tripping -= 1
+        if self.need_for_toilet > 0:
+            self.need_for_toilet += 1
+            terrain = self.game.maps[self.position[0]][self.position[1]]
+            if terrain in self.game.terrains:
+                terrain_type = self.game.terrains[terrain]
+                if 'toilet' in terrain_type.tags:
+                    self.send_msg('CHAT "You use the toilet. What a relief!"')
+                    self.need_for_toilet = 0
+            if 10000 * random.random() < self.need_for_toilet / 100000:
+                self.send_msg('CHAT "You need to use a toilet."')
+        if self.drunk == 0:
+            self.send_msg('CHAT "You sober up."')
+            self.invalidate('fov')
+            self.game.changed = True
+            self.need_for_toilet *= 2
+            self.need_for_toilet += 1
+        if self.tripping == 0:
+            self.send_msg('DEFAULT_COLORS')
+            self.send_msg('CHAT "You sober up."')
+            self.game.changed = True
+        elif self.tripping > 0 and self.tripping % 250 == 0:
+            self.send_msg('RANDOM_COLORS')
+            self.game.changed = True
+
     def send_msg(self, msg):
         for c_id in self.game.sessions:
             if self.game.sessions[c_id]['thing_id'] == self.id_:
@@ -476,3 +610,14 @@ class Thing_Player(ThingAnimate):
         t.carried = False
         self.carrying = None
         return t
+
+    def add_cookie_char(self, c):
+        if not self.name in self.game.players_hat_chars:
+            self.game.players_hat_chars[self.name] = ' #'  # default
+        if not c in self.game.players_hat_chars[self.name]:
+            self.game.players_hat_chars[self.name] += c
+
+    def get_cookie_chars(self):
+        if self.name in self.game.players_hat_chars:
+            return self.game.players_hat_chars[self.name]
+        return ' #'  # default