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Use temporary SpawnPoints to store logged-out players' positions for up to ten minutes.
[plomrogue2] / plomrogue / things.py
index 4cc3512cf82cc952f85e80ae9c35d00cd04538c5..2c3f540443b46fbca6b4aee5170619d53d287d59 100644 (file)
@@ -26,7 +26,9 @@ class Thing(ThingBase):
     portable = False
     protection = '.'
     commandable = False
+    cookable = False
     carried = False
+    consumable = False
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -127,8 +129,8 @@ class ThingSpawner(Thing):
     def proceed(self):
         for t in [t for t in self.game.things
                   if t != self and t.position == self.position]:
-            return
-        self.game.add_thing(self.child_type, self.position)
+            return None
+        return self.game.add_thing(self.child_type, self.position)
 
 
 
@@ -146,6 +148,17 @@ class Thing_SpawnPoint(Thing):
     symbol_hint = 's'
     portable = True
     name = 'username'
+    temporary = False
+
+    def __init__(self, *args, **kwargs):
+        super().__init__(*args, **kwargs)
+        self.created_at = datetime.datetime.now()
+
+    def proceed(self):
+        super().proceed()
+        if self.temporary and datetime.datetime.now() >\
+           self.created_at + datetime.timedelta(minutes=10):
+            self.game.remove_thing(self)
 
 
 
@@ -164,16 +177,31 @@ class ThingInstallable(Thing):
 class Thing_DoorSpawner(ThingSpawner):
     child_type = 'Door'
 
+    def proceed(self):
+        door = super().proceed()
+        if door:
+            key = self.game.add_thing('DoorKey', self.position)
+            key.door = door
+
+
+
+class Thing_DoorKey(Thing):
+    portable = True
+    symbol_hint = 'k'
+
+
 
 
 class Thing_Door(ThingInstallable):
     symbol_hint = 'D'
     blocks_movement = False
+    locked = False
 
     def open(self):
         self.blocks_movement = False
         self.blocks_light = False
         self.blocks_sound = False
+        self.locked = False
         del self.thing_char
 
     def close(self):
@@ -182,11 +210,17 @@ class Thing_Door(ThingInstallable):
         self.blocks_sound = True
         self.thing_char = '#'
 
+    def lock(self):
+        self.locked = True
+        self.thing_char = 'L'
+
 
 
 class Thing_Psychedelic(Thing):
     symbol_hint = 'P'
     portable = True
+    cookable = True
+    consumable = True
 
 
 
@@ -202,6 +236,8 @@ class Thing_Bottle(Thing):
     full = True
     thing_char = '~'
     spinnable = True
+    cookable = True
+    consumable = True
 
     def empty(self):
         self.thing_char = '_'
@@ -239,6 +275,7 @@ class Thing_Hat(Thing):
     portable = True
     design = ' +--+ ' + ' |  | ' + '======'
     spinnable = True
+    cookable = True
 
     def spin(self):
         new_design = ''
@@ -289,6 +326,7 @@ class Thing_MusicPlayer(Thing):
     next_song_start = datetime.datetime.now()
     playlist_index = -1
     playing = True
+    cookable = True
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -411,9 +449,24 @@ class Thing_BottleDeposit(Thing):
 
 
 
+class Thing_Stimulant(Thing):
+    symbol_hint = 'e'
+    cookable = True
+    portable = True
+    consumable = True
+
+
+
+class Thing_StimulantSpawner(ThingSpawner):
+    symbol_hint = 'e'
+    child_type = 'Stimulant'
+
+
+
 class Thing_Cookie(Thing):
     symbol_hint = 'c'
     portable = True
+    consumable = True
 
     def __init__(self, *args, **kwargs):
         import string
@@ -432,8 +485,30 @@ class Thing_CookieSpawner(Thing):
 
 
 
+class Thing_Crate(Thing):
+    portable = True
+    symbol_hint = 'C'
+
+    def __init__(self, *args, **kwargs):
+        super().__init__(*args, **kwargs)
+        self.content = []
+
+    def accept(self, thing):
+        self.content += [thing]
+
+    def remove_from_crate(self, thing):
+        self.content.remove(thing)
+
+
+
+class Thing_CrateSpawner(ThingSpawner):
+    child_type = 'Crate'
+    symbol_hint = 'C'
+
+
+
 class ThingAnimate(Thing):
-    blocks_movement = True
+    energy = 50
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -462,6 +537,7 @@ class ThingAnimate(Thing):
             task = self.next_task[0]
             self.next_task = [None]
             task.check()
+            task.todo += max(0, -self.energy * 10)
             return task
 
     def proceed(self):
@@ -571,6 +647,7 @@ class Thing_Player(ThingAnimate):
     tripping = 0
     need_for_toilet = 0
     standing = True
+    dancing = 0
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -583,18 +660,22 @@ class Thing_Player(ThingAnimate):
         if self.tripping >= 0:
             self.tripping -= 1
         if self.need_for_toilet > 0:
-            self.need_for_toilet += 1
             terrain = self.game.maps[self.position[0]][self.position[1]]
             if terrain in self.game.terrains:
                 terrain_type = self.game.terrains[terrain]
                 if 'toilet' in terrain_type.tags:
                     self.send_msg('CHAT "You use the toilet. What a relief!"')
                     self.need_for_toilet = 0
-            if 10000 * random.random() < self.need_for_toilet / 100000:
+        if self.need_for_toilet > 0:
+            if random.random() > 0.9999:
+                self.need_for_toilet += 1
+                self.game.changed = True
+            if 100000 * random.random() < self.need_for_toilet:
                 self.send_msg('CHAT "You need to go to a toilet."')
-            if self.need_for_toilet > 1000000:
+            if self.need_for_toilet > 100:
                 self.send_msg('CHAT "You pee into your pants. Eww!"')
                 self.need_for_toilet = 0
+                self.game.changed = True
         if self.drunk == 0:
             self.send_msg('CHAT "You sober up."')
             self.invalidate('fov')
@@ -606,6 +687,28 @@ class Thing_Player(ThingAnimate):
         elif self.tripping > 0 and self.tripping % 250 == 0:
             self.send_msg('RANDOM_COLORS')
             self.game.changed = True
+        if random.random() > 0.9999:
+            if self.standing:
+                self.energy -= 1
+            else:
+                self.energy += 1
+            if self.energy < 0 and self.standing and self.energy % 5 == 0:
+                    self.send_msg('CHAT "All that walking or standing uses up '
+                                  'your energy, which makes you slower.  Find a'
+                                  ' place to sit or lie down to regain it."')
+            self.game.changed = True
+        if self.dancing and random.random() > 0.99 and not self.next_task[0]:
+            self.dancing -= 1
+            direction = random.choice(self.game.map_geometry.directions)
+            self.set_next_task('MOVE', [direction])
+            if random.random() > 0.9:
+                self.energy -= 1
+                self.game.changed = True
+        if 1000000 * random.random() < self.energy - 50:
+            self.send_msg('CHAT "Your body tries to '
+                          'dance off its energy surplus."')
+            self.dancing += 50
+            self.game.changed = True
 
     def send_msg(self, msg):
         for c_id in self.game.sessions: