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Use temporary SpawnPoints to store logged-out players' positions for up to ten minutes.
[plomrogue2] / plomrogue / things.py
index dbec52f57a329b826d1300642b08c378e3973165..2c3f540443b46fbca6b4aee5170619d53d287d59 100644 (file)
@@ -28,6 +28,7 @@ class Thing(ThingBase):
     commandable = False
     cookable = False
     carried = False
+    consumable = False
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -147,6 +148,17 @@ class Thing_SpawnPoint(Thing):
     symbol_hint = 's'
     portable = True
     name = 'username'
+    temporary = False
+
+    def __init__(self, *args, **kwargs):
+        super().__init__(*args, **kwargs)
+        self.created_at = datetime.datetime.now()
+
+    def proceed(self):
+        super().proceed()
+        if self.temporary and datetime.datetime.now() >\
+           self.created_at + datetime.timedelta(minutes=10):
+            self.game.remove_thing(self)
 
 
 
@@ -208,6 +220,7 @@ class Thing_Psychedelic(Thing):
     symbol_hint = 'P'
     portable = True
     cookable = True
+    consumable = True
 
 
 
@@ -224,6 +237,7 @@ class Thing_Bottle(Thing):
     thing_char = '~'
     spinnable = True
     cookable = True
+    consumable = True
 
     def empty(self):
         self.thing_char = '_'
@@ -435,9 +449,24 @@ class Thing_BottleDeposit(Thing):
 
 
 
+class Thing_Stimulant(Thing):
+    symbol_hint = 'e'
+    cookable = True
+    portable = True
+    consumable = True
+
+
+
+class Thing_StimulantSpawner(ThingSpawner):
+    symbol_hint = 'e'
+    child_type = 'Stimulant'
+
+
+
 class Thing_Cookie(Thing):
     symbol_hint = 'c'
     portable = True
+    consumable = True
 
     def __init__(self, *args, **kwargs):
         import string
@@ -479,7 +508,7 @@ class Thing_CrateSpawner(ThingSpawner):
 
 
 class ThingAnimate(Thing):
-    energy = 0
+    energy = 50
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -663,7 +692,7 @@ class Thing_Player(ThingAnimate):
                 self.energy -= 1
             else:
                 self.energy += 1
-            if self.energy < 0 and self.energy % 5 == 0:
+            if self.energy < 0 and self.standing and self.energy % 5 == 0:
                     self.send_msg('CHAT "All that walking or standing uses up '
                                   'your energy, which makes you slower.  Find a'
                                   ' place to sit or lie down to regain it."')
@@ -675,10 +704,10 @@ class Thing_Player(ThingAnimate):
             if random.random() > 0.9:
                 self.energy -= 1
                 self.game.changed = True
-        if 1000000 * random.random() < self.energy:
+        if 1000000 * random.random() < self.energy - 50:
             self.send_msg('CHAT "Your body tries to '
                           'dance off its energy surplus."')
-            self.dancing = 50
+            self.dancing += 50
             self.game.changed = True
 
     def send_msg(self, msg):