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Allow negative weariness, but force involuntary dancing to get rid of it.
[plomrogue2] / plomrogue / things.py
index 3686ab0c2a2b78f41e024a5f9c8ef14958fc285d..6637b3744199d94a989fc23000b4b40963d2e3c7 100644 (file)
@@ -26,6 +26,7 @@ class Thing(ThingBase):
     portable = False
     protection = '.'
     commandable = False
+    cookable = False
     carried = False
 
     def __init__(self, *args, **kwargs):
@@ -206,6 +207,7 @@ class Thing_Door(ThingInstallable):
 class Thing_Psychedelic(Thing):
     symbol_hint = 'P'
     portable = True
+    cookable = True
 
 
 
@@ -221,6 +223,7 @@ class Thing_Bottle(Thing):
     full = True
     thing_char = '~'
     spinnable = True
+    cookable = True
 
     def empty(self):
         self.thing_char = '_'
@@ -258,6 +261,7 @@ class Thing_Hat(Thing):
     portable = True
     design = ' +--+ ' + ' |  | ' + '======'
     spinnable = True
+    cookable = True
 
     def spin(self):
         new_design = ''
@@ -308,6 +312,7 @@ class Thing_MusicPlayer(Thing):
     next_song_start = datetime.datetime.now()
     playlist_index = -1
     playing = True
+    cookable = True
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -451,7 +456,30 @@ class Thing_CookieSpawner(Thing):
 
 
 
+class Thing_Crate(Thing):
+    portable = True
+    symbol_hint = 'C'
+
+    def __init__(self, *args, **kwargs):
+        super().__init__(*args, **kwargs)
+        self.content = []
+
+    def accept(self, thing):
+        self.content += [thing]
+
+    def remove_from_crate(self, thing):
+        self.content.remove(thing)
+
+
+
+class Thing_CrateSpawner(ThingSpawner):
+    child_type = 'Crate'
+    symbol_hint = 'C'
+
+
+
 class ThingAnimate(Thing):
+    weariness = 0
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -480,6 +508,7 @@ class ThingAnimate(Thing):
             task = self.next_task[0]
             self.next_task = [None]
             task.check()
+            task.todo += self.weariness * 10
             return task
 
     def proceed(self):
@@ -589,6 +618,7 @@ class Thing_Player(ThingAnimate):
     tripping = 0
     need_for_toilet = 0
     standing = True
+    dancing = 0
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -601,18 +631,22 @@ class Thing_Player(ThingAnimate):
         if self.tripping >= 0:
             self.tripping -= 1
         if self.need_for_toilet > 0:
-            self.need_for_toilet += 1
             terrain = self.game.maps[self.position[0]][self.position[1]]
             if terrain in self.game.terrains:
                 terrain_type = self.game.terrains[terrain]
                 if 'toilet' in terrain_type.tags:
                     self.send_msg('CHAT "You use the toilet. What a relief!"')
                     self.need_for_toilet = 0
-            if 10000 * random.random() < self.need_for_toilet / 100000:
+        if self.need_for_toilet > 0:
+            if random.random() > 0.9999:
+                self.need_for_toilet += 1
+                self.game.changed = True
+            if 100000 * random.random() < self.need_for_toilet:
                 self.send_msg('CHAT "You need to go to a toilet."')
-            if self.need_for_toilet > 1000000:
+            if self.need_for_toilet > 100:
                 self.send_msg('CHAT "You pee into your pants. Eww!"')
                 self.need_for_toilet = 0
+                self.game.changed = True
         if self.drunk == 0:
             self.send_msg('CHAT "You sober up."')
             self.invalidate('fov')
@@ -624,6 +658,28 @@ class Thing_Player(ThingAnimate):
         elif self.tripping > 0 and self.tripping % 250 == 0:
             self.send_msg('RANDOM_COLORS')
             self.game.changed = True
+        if random.random() > 0.9999:
+            if self.standing:
+                self.weariness += 1
+            else:
+                self.weariness -= 1
+            if self.weariness > 0 and self.weariness % 5 == 0:
+                    self.send_msg('CHAT "All that walking or standing makes '
+                                  'you weary, and thereby slower. Find a place '
+                                  'to sit or lie down to regain energy."')
+            self.game.changed = True
+        if self.dancing and random.random() > 0.99 and not self.next_task[0]:
+            self.dancing -= 1
+            direction = random.choice(self.game.map_geometry.directions)
+            self.set_next_task('MOVE', [direction])
+            if random.random() > 0.9:
+                self.weariness += 1
+                self.game.changed = True
+        if 1000000 * random.random() < -self.weariness:
+            self.send_msg('CHAT "Your body tries to '
+                          'dance off its energy surplus."')
+            self.dancing = 50
+            self.game.changed = True
 
     def send_msg(self, msg):
         for c_id in self.game.sessions: