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Make windows block sound.
[plomrogue2] / plomrogue / things.py
index ca53e87dd057056e655c07df0141c3f27ede3141..b757157d99cef4375f344ec0038f83599503cae6 100644 (file)
@@ -43,19 +43,59 @@ class Thing_Item(Thing):
 
 
 
-class Thing_Spawner(Thing):
+class ThingSpawner(Thing):
     symbol_hint = 'S'
 
     def proceed(self):
         for t in [t for t in self.game.things
                   if t != self and t.position == self.position]:
             return
-        t = self.game.thing_types['Item'](self.game, position=self.position)
+        t = self.game.thing_types[self.child_type](self.game,
+                                                   position=self.position)
         self.game.things += [t]
         self.game.changed = True
 
 
 
+class Thing_ItemSpawner(ThingSpawner):
+    child_type = 'Item'
+
+
+
+class Thing_SpawnPointSpawner(ThingSpawner):
+    child_type = 'SpawnPoint'
+
+
+
+class Thing_SpawnPoint(Thing):
+    symbol_hint = 's'
+    portable = True
+    name = 'username'
+
+
+
+class Thing_DoorSpawner(ThingSpawner):
+    child_type = 'Door'
+
+
+
+class Thing_Door(Thing):
+    symbol_hint = 'D'
+    blocking = False
+    portable = True
+
+    def open(self):
+        self.blocking = False
+        self.portable = True
+        del self.thing_char
+
+    def close(self):
+        self.blocking = True
+        self.portable = False
+        self.thing_char = '#'
+
+
+
 class ThingAnimate(Thing):
     blocking = True
 
@@ -104,8 +144,8 @@ class ThingAnimate(Thing):
         if self._fov:
             return self._fov
         fov_map_class = self.game.map_geometry.fov_map_class
-        self._fov = fov_map_class(self.game.maps, self.position, 12,
-                                  self.game.get_map)
+        self._fov = fov_map_class(self.game.things, self.game.maps, self.position,
+                                  12, self.game.get_map)
         return self._fov
 
     def fov_test(self, big_yx, little_yx):