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Add weariness mechanic.
[plomrogue2] / plomrogue / things.py
index 4cc3512cf82cc952f85e80ae9c35d00cd04538c5..c8ef346b13a05e831d092f9430d9a93c49a8473e 100644 (file)
@@ -127,8 +127,8 @@ class ThingSpawner(Thing):
     def proceed(self):
         for t in [t for t in self.game.things
                   if t != self and t.position == self.position]:
-            return
-        self.game.add_thing(self.child_type, self.position)
+            return None
+        return self.game.add_thing(self.child_type, self.position)
 
 
 
@@ -164,16 +164,31 @@ class ThingInstallable(Thing):
 class Thing_DoorSpawner(ThingSpawner):
     child_type = 'Door'
 
+    def proceed(self):
+        door = super().proceed()
+        if door:
+            key = self.game.add_thing('DoorKey', self.position)
+            key.door = door
+
+
+
+class Thing_DoorKey(Thing):
+    portable = True
+    symbol_hint = 'k'
+
+
 
 
 class Thing_Door(ThingInstallable):
     symbol_hint = 'D'
     blocks_movement = False
+    locked = False
 
     def open(self):
         self.blocks_movement = False
         self.blocks_light = False
         self.blocks_sound = False
+        self.locked = False
         del self.thing_char
 
     def close(self):
@@ -182,6 +197,10 @@ class Thing_Door(ThingInstallable):
         self.blocks_sound = True
         self.thing_char = '#'
 
+    def lock(self):
+        self.locked = True
+        self.thing_char = 'L'
+
 
 
 class Thing_Psychedelic(Thing):
@@ -433,7 +452,7 @@ class Thing_CookieSpawner(Thing):
 
 
 class ThingAnimate(Thing):
-    blocks_movement = True
+    weariness = 0
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -462,6 +481,7 @@ class ThingAnimate(Thing):
             task = self.next_task[0]
             self.next_task = [None]
             task.check()
+            task.todo += self.weariness * 10
             return task
 
     def proceed(self):
@@ -606,6 +626,11 @@ class Thing_Player(ThingAnimate):
         elif self.tripping > 0 and self.tripping % 250 == 0:
             self.send_msg('RANDOM_COLORS')
             self.game.changed = True
+        if random.random() > 0.9999:
+            if self.standing:
+                self.weariness += 1
+            elif self.weariness > 0:
+                self.weariness -= 1
 
     def send_msg(self, msg):
         for c_id in self.game.sessions: