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Refactor change recording; don't regen FOV on non-FOV changes.
[plomrogue2] / plomrogue / things.py
index 5948cb6b6ebbc1b92f6ec8d8adc76f919351d578..df5ea58c4c89291b846d0d0c649896dfa50e1289 100644 (file)
@@ -246,8 +246,7 @@ class Thing_HatRemixer(Thing):
         hat.design = new_design
         self.sound('HAT REMIXER', 'remixing a hat …')
         self.game.changed = True
-        # FIXME: pseudo-FOV-change actually
-        self.game.record_fov_change(self.position)
+        self.game.record_change(self.position, 'other')
 
 
 
@@ -412,13 +411,19 @@ class ThingAnimate(Thing):
         super().__init__(*args, **kwargs)
         self.next_task = [None]
         self.task = None
-        self.invalidate_map_view()
-
-    def invalidate_map_view(self):
-        self._fov = None
-        self._visible_terrain = None
-        self._visible_control = None
-        self._seen_things = None
+        self.invalidate('fov')
+        self.invalidate('other')  # currently redundant though
+
+    def invalidate(self, type_):
+        if type_ == 'fov':
+            self._fov = None
+            self._visible_terrain = None
+            self._visible_control = None
+            self.invalidate('other')
+        elif type_ == 'other':
+            self._seen_things = None
+            self._seen_annotation_positions = None
+            self._seen_portal_positions = None
 
     def set_next_task(self, task_name, args=()):
         task_class = self.game.tasks[task_name]
@@ -439,9 +444,7 @@ class ThingAnimate(Thing):
                     # TODO: refactor with self.send_msg
                     self.game.io.send('DEFAULT_COLORS', c_id)
                     self.game.io.send('CHAT "You sober up."', c_id)
-                    #self.invalidate_map_view()
-                    # FIXME: pseudo-FOV-change actually
-                    self.game.record_fov_change(self.position)
+                    self.invalidate('fov')
                     break
             self.game.changed = True
         if self.task is None:
@@ -521,6 +524,31 @@ class ThingAnimate(Thing):
                              if self.fov_test(*t.position)]
         return self._seen_things
 
+    @property
+    def seen_annotation_positions(self):
+        if self._seen_annotation_positions is not None:
+            return self._seen_annotation_positions
+        self._seen_annotation_positions = []
+        for big_yx in self.game.annotations:
+            for little_yx in [little_yx for little_yx
+                              in self.game.annotations[big_yx]
+                              if self.fov_test(big_yx, little_yx)]:
+                self._seen_annotation_positions += [(big_yx, little_yx)]
+        return self._seen_annotation_positions
+
+    @property
+    def seen_portal_positions(self):
+        if self._seen_portal_positions is not None:
+            return self._seen_portal_positions
+        self._seen_portal_positions = []
+        for big_yx in self.game.portals:
+            for little_yx in [little_yx for little_yx
+                              in self.game.portals[big_yx]
+                              if self.fov_test(big_yx, little_yx)]:
+                self._seen_portal_positions += [(big_yx, little_yx)]
+        return self._seen_portal_positions
+
+
 
 class Thing_Player(ThingAnimate):
     symbol_hint = '@'