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Add basic non-player things system.
[plomrogue2] / plomrogue / things.py
index ee0d501be22258e69d287da986f8c1bf4d65e978..ecddc8767483dd8599b43a373de5392127fc260e 100644 (file)
@@ -6,9 +6,9 @@ from plomrogue.mapping import YX
 class ThingBase:
     type_ = '?'
 
-    def __init__(self, game, id_=None, position=(YX(0,0))):
+    def __init__(self, game, id_=0, position=(YX(0,0))):
         self.game = game
-        if id_ is None:
+        if id_ == 0:
             self.id_ = self.game.new_thing_id()
         else:
             self.id_ = id_
@@ -24,6 +24,18 @@ class Thing(ThingBase):
     def proceed(self):
         pass
 
+    @property
+    def type_(self):
+        return self.__class__.get_type()
+
+    @classmethod
+    def get_type(cls):
+        return cls.__name__[len('Thing_'):]
+
+
+
+class Thing_Stone(Thing):
+    symbol_hint = 'o'
 
 
 class ThingAnimate(Thing):
@@ -88,8 +100,8 @@ class ThingAnimate(Thing):
 
 
 
-class ThingPlayer(ThingAnimate):
-    type_ = 'player'
+class Thing_Player(ThingAnimate):
+    symbol_hint = '@'
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)