home · contact · privacy
Fix broken FLATTEN_SURROUNDINGS.
[plomrogue2] / rogue_chat.html
index 0ba8cf08875d23c9c6d452087bc8e0913353b998..883afc9322ad994c260c3a422921f477c58fb2e7 100644 (file)
@@ -16,9 +16,6 @@ terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
 </div>
 <pre id="terminal"></pre>
 <textarea id="input" style="opacity: 0; width: 0px;"></textarea>
-<div>
-keyboard input/control: <span id="keyboard_control"></span>
-</div>
 <h3>button controls for hard-to-remember keybindings</h3>
 <table id="move_table" style="float: left">
   <tr>
@@ -532,6 +529,7 @@ let server = {
             game.map_geometry = game.map_geometry_new;
             game.map_size = game.map_size_new;
             game.map = game.map_new;
+            game.fov = game.fov_new;
             tui.init_keys();
             game.map_control = game.map_control_new;
             explorer.annotations = explorer.annotations_new;
@@ -730,7 +728,6 @@ let tui = {
       this.mode_edit.available_actions = ["move", "flatten", "install",
                                           "toggle_map_mode"]
       this.inputEl = document.getElementById("input");
-      this.inputEl.focus();
       this.switch_mode('waiting_for_server');
       this.recalc_input_lines();
       this.height_header = this.height_turn_line + this.height_mode_line;
@@ -823,9 +820,6 @@ let tui = {
     } else if (this.mode.name != "edit") {
         this.map_mode = 'terrain + things';
     };
-    if (this.mode.has_input_prompt || this.mode.is_single_char_entry) {
-        this.inputEl.focus();
-    }
     if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
         explorer.position = game.player.position;
     }
@@ -1512,7 +1506,9 @@ tui.inputEl.addEventListener('input', (event) => {
     tui.full_refresh();
 }, false);
 document.onclick = function() {
-    tui.show_help = false;
+    if (!tui.mode.is_single_char_entry) {
+        tui.show_help = false;
+    }
 };
 tui.inputEl.addEventListener('keydown', (event) => {
     tui.show_help = false;
@@ -1715,22 +1711,13 @@ window.setInterval(function() {
     }
 }, 1000);
 window.setInterval(function() {
-    let val = "?";
-    let span_decoration = "none";
-    if (document.activeElement == tui.inputEl) {
-        val = "on (click outside terminal to change)";
-    } else {
-        val = "off (click into terminal to change)";
-        span_decoration = "line-through";
+    if (document.activeElement.tagName.toLowerCase() != 'input') {
+        const scroll_x = window.scrollX;
+        const scroll_y = window.scrollY;
+        tui.inputEl.focus();
+        window.scrollTo(scroll_x, scroll_y);
     };
-    document.getElementById("keyboard_control").textContent = val;
-    for (const span of document.querySelectorAll('.keyboard_controlled')) {
-        span.style.textDecoration = span_decoration;
-    }
 }, 100);
-document.getElementById("terminal").onclick = function() {
-    tui.inputEl.focus();
-};
 document.getElementById("help").onclick = function() {
     tui.show_help = true;
     tui.full_refresh();
@@ -1775,14 +1762,20 @@ for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
         continue;
     };
     let direction = move_button.id.split('_')[2].toUpperCase();
-    move_button.onclick = function() {
-        if (tui.mode.available_actions.includes("move")) {
-            server.send(['TASK:MOVE', direction]);
-        } else if (tui.mode.available_actions.includes("move_explorer")) {
-            explorer.move(direction);
-            tui.full_refresh();
-        };
+    let move_repeat;
+    move_button.onmousedown = function() {
+        move_repeat = window.setInterval(function() {
+            if (tui.mode.available_actions.includes("move")) {
+                server.send(['TASK:MOVE', direction]);
+            } else if (tui.mode.available_actions.includes("move_explorer")) {
+                explorer.move(direction);
+                tui.full_refresh();
+            };
+        }, 100);
     };
+    move_button.onmouseup = function() {
+        window.clearInterval(move_repeat);
+    }
 };
 </script>
 </body></html>