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[plomrogue2] / rogue_chat.html
index 26322e94a31c3e797a07924704bfb4e3963e983c..d644d626c960b75df384baa2caaa04106498ccce 100644 (file)
@@ -14,8 +14,10 @@ terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
 / terminal columns: <input id="n_cols" type="number" step=4 min=80 value=80 />
 / <a href="https://plomlompom.com/repos/?p=plomrogue2;a=summary">source code</a> (includes proper terminal/ncurses client)
 </div>
+<div style="position: relative; display: inline-block;">
 <pre id="terminal"></pre>
-<textarea id="input" style="opacity: 0; width: 0px;"></textarea>
+<textarea id="input" style="position: absolute; left: 0; height: 100%; width: 100%; opacity: 0; z-index: -1;"></textarea>
+</div>
 <h3>button controls for hard-to-remember keybindings</h3>
 <table id="move_table" style="float: left">
   <tr>
@@ -52,6 +54,7 @@ terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
       <button id="switch_to_drop_thing"></button>
       <button id="door"></button>
       <button id="consume"></button>
+      <button id="dance"></button>
       <button id="switch_to_command_thing"></button>
       <button id="teleport"></button>
       <button id="wear"></button>
@@ -69,7 +72,7 @@ terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
       <button id="switch_to_name_thing"></button>
       <button id="switch_to_password"></button>
       <button id="switch_to_enter_face"></button>
-      <button id="switch_to_enter_hat"></button>
+      <button id="switch_to_enter_design"></button>
     </td>
   </tr>
   <tr>
@@ -99,13 +102,14 @@ terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
 <li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
 <li>teleport: <input id="key_teleport" type="text" value="p" />
 <li>spin: <input id="key_spin" type="text" value="S" />
+<li>dance: <input id="key_dance" type="text" value="T" />
 <li>open/close: <input id="key_door" type="text" value="D" />
 <li>consume: <input id="key_consume" type="text" value="C" />
 <li>install: <input id="key_install" type="text" value="I" />
 <li>(un-)wear: <input id="key_wear" type="text" value="W" />
 <li><input id="key_switch_to_drop_thing" type="text" value="u" />
 <li><input id="key_switch_to_enter_face" type="text" value="f" />
-<li><input id="key_switch_to_enter_hat" type="text" value="H" />
+<li><input id="key_switch_to_enter_design" type="text" value="D" />
 <li><input id="key_switch_to_take_thing" type="text" value="z" />
 <li><input id="key_switch_to_chat" type="text" value="t" />
 <li><input id="key_switch_to_play" type="text" value="p" />
@@ -148,40 +152,40 @@ let mode_helps = {
     'name_thing': {
         'short': 'name thing',
         'intro': '',
-        'long': 'Give name to/change name of thing here.'
+        'long': 'Give name to/change name of carried thing.'
     },
     'command_thing': {
-        'short': 'command thing',
+        'short': 'command',
         'intro': '',
         'long': 'Enter a command to the thing you carry.  Enter nothing to return to play mode.'
     },
     'take_thing': {
-        'short': 'take thing',
+        'short': 'take',
         'intro': 'Pick up a thing in reach by entering its index number.  Enter nothing to abort.',
         'long': 'You see a list of things which you could pick up.  Enter the target thing\'s index, or, to leave, nothing.'
     },
     'drop_thing': {
-        'short': 'drop thing',
+        'short': 'drop',
         'intro': 'Enter number of direction to which you want to drop thing.',
         'long': 'Drop currently carried thing by entering the target direction index.  Enter nothing to return to play mode..'
     },
     'admin_thing_protect': {
         'short': 'change thing protection',
         'intro': '@ enter thing protection character:',
-        'long': 'Change protection character for thing here.'
+        'long': 'Change protection character for carried thing.'
     },
     'enter_face': {
-        'short': 'enter your face',
-        'intro': '@ enter face line (enter nothing to abort):',
-        'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
+        'short': 'edit face',
+        'intro': '@ enter face line:',
+        'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom.  Eat cookies to extend the ASCII characters available for drawing.'
     },
-    'enter_hat': {
-        'short': 'enter your hat',
-        'intro': '@ enter hat line (enter nothing to abort):',
-        'long': 'Draw your hat as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
+    'enter_design': {
+        'short': 'edit design',
+        'intro': '@ enter design:',
+        'long': 'Enter design for carried thing as ASCII art.'
     },
     'write': {
-        'short': 'change terrain',
+        'short': 'edit tile',
         'intro': '',
         'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so).  Just enter any printable ASCII character to imprint it on the ground below you.'
     },
@@ -260,6 +264,7 @@ let key_descriptions = {
     'install': '(un-)install',
     'wear': '(un-)wear',
     'spin': 'spin',
+    'dance': 'dance',
     'toggle_map_mode': 'toggle map view',
     'toggle_tile_draw': 'toggle protection character drawing',
     'hex_move_upleft': 'up-left',
@@ -483,11 +488,13 @@ let server = {
         let tokens = parser.tokenize(event.data);
         if (tokens[0] === 'TURN') {
             game.turn_complete = false;
-            game.turn = parseInt(tokens[1]);
-        } else if (tokens[0] === 'PSEUDO_FOV_WIPE') {
+        } else if (tokens[0] === 'OTHER_WIPE') {
             game.portals_new = {};
             explorer.annotations_new = {};
             game.things_new = [];
+        } else if (tokens[0] === 'STATS') {
+            game.bladder_pressure_new = parseInt(tokens[1])
+            game.energy_new = parseInt(tokens[2])
         } else if (tokens[0] === 'THING') {
             let t = game.get_thing_temp(tokens[4], true);
             t.position = parser.parse_yx(tokens[1]);
@@ -504,6 +511,9 @@ let server = {
         } else if (tokens[0] === 'THING_HAT') {
             let t = game.get_thing_temp(tokens[1]);
             t.hat = tokens[2];
+        } else if (tokens[0] === 'THING_DESIGN') {
+            let t = game.get_thing_temp(tokens[1]);
+            t.design = [parser.parse_yx(tokens[2]), tokens[3]];
         } else if (tokens[0] === 'THING_CHAR') {
             let t = game.get_thing_temp(tokens[1]);
             t.thing_char = tokens[2];
@@ -517,7 +527,7 @@ let server = {
             game.thing_types[tokens[1]] = tokens[2]
         } else if (tokens[0] === 'THING_CARRYING') {
             let t = game.get_thing_temp(tokens[1]);
-            t.carrying = game.get_thing(tokens[2], false);
+            t.carrying = game.get_thing_temp(tokens[2], false);
         } else if (tokens[0] === 'THING_INSTALLED') {
             let t = game.get_thing_temp(tokens[1]);
             t.installed = true;
@@ -544,6 +554,8 @@ let server = {
             game.things = game.things_new;
             game.player = game.things[game.player_id];
             game.players_hat_chars = game.players_hat_chars_new;
+            game.bladder_pressure = game.bladder_pressure_new
+            game.energy = game.energy_new
             game.turn_complete = true;
             if (tui.mode.name == 'post_login_wait') {
                 tui.switch_mode('play');
@@ -564,6 +576,9 @@ let server = {
         } else if (tokens[0] === 'LOGIN_OK') {
             this.send(['GET_GAMESTATE']);
             tui.switch_mode('post_login_wait');
+            tui.log_msg('@ welcome!')
+            tui.log_msg('@ hint: see top of terminal for how to get help.')
+            tui.log_msg('@ hint: enter study mode to understand your environment.')
         } else if (tokens[0] === 'DEFAULT_COLORS') {
             terminal.set_default_colors();
         } else if (tokens[0] === 'RANDOM_COLORS') {
@@ -698,7 +713,7 @@ let tui = {
   mode_take_thing: new Mode('take_thing', true),
   mode_drop_thing: new Mode('drop_thing', true),
   mode_enter_face: new Mode('enter_face', true),
-  mode_enter_hat: new Mode('enter_hat', true),
+  mode_enter_design: new Mode('enter_design', true),
   mode_admin_enter: new Mode('admin_enter', true),
   mode_admin: new Mode('admin'),
   mode_control_pw_pw: new Mode('control_pw_pw', true),
@@ -715,27 +730,30 @@ let tui = {
       'command': 'COMMAND',
       'consume': 'INTOXICATE',
       'spin': 'SPIN',
+      'dance': 'DANCE',
   },
   offset: [0,0],
   map_lines: [],
+  ascii_draw_stage: 0,
+  full_ascii_draw: '',
   selectables: [],
   draw_face: false,
   init: function() {
       this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
                                         "command_thing", "take_thing", "drop_thing"]
       this.mode_play.available_actions = ["move", "teleport", "door", "consume",
-                                          "wear", "spin"];
+                                          "wear", "spin", "dance"];
       this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
       this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
       this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
                                          "control_tile_type", "chat",
                                          "study", "play", "edit"]
-      this.mode_admin.available_actions = ["move"];
+      this.mode_admin.available_actions = ["move", "toggle_map_mode"];
       this.mode_control_tile_draw.available_modes = ["admin_enter"]
       this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
       this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
-                                        "password", "chat", "study", "play",
-                                        "admin_enter", "enter_face", "enter_hat"]
+                                        "enter_design", "password", "chat", "study",
+                                        "play", "admin_enter", "enter_face"]
       this.mode_edit.available_actions = ["move", "flatten", "install",
                                           "toggle_map_mode"]
       this.inputEl = document.getElementById("input");
@@ -783,7 +801,7 @@ let tui = {
   },
   switch_mode: function(mode_name) {
 
-    function fail(msg, return_mode) {
+    function fail(msg, return_mode='play') {
         tui.log_msg('? ' + msg);
         terminal.blink_screen();
         tui.switch_mode(return_mode);
@@ -796,34 +814,21 @@ let tui = {
     this.tile_draw = false;
     if (mode_name == 'command_thing' && (!game.player.carrying
                                          || !game.player.carrying.commandable)) {
-        return fail('not carrying anything commandable', 'play');
+        return fail('not carrying anything commandable');
+    } else if (mode_name == 'name_thing' && !game.player.carrying) {
+        return fail('not carrying anything to re-name', 'edit');
+    } else if (mode_name == 'admin_thing_protect' && !game.player.carrying) {
+        return fail('not carrying anything to protect')
     } else if (mode_name == 'take_thing' && game.player.carrying) {
-        return fail('already carrying something', 'play');
+        return fail('already carrying something');
     } else if (mode_name == 'drop_thing' && !game.player.carrying) {
-        return fail('not carrying anything droppable', 'play');
-    } else if (mode_name == 'enter_hat' && !game.player.hat) {
-        return fail('not wearing hat to edit', 'edit');
+        return fail('not carrying anything droppable');
+    } else if (mode_name == 'enter_design' && (!game.player.carrying
+                                               || !game.player.carrying.design)) {
+        return fail('not carrying designable to edit', 'edit');
     }
     if (mode_name == 'admin_enter' && this.is_admin) {
         mode_name = 'admin';
-    } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) {
-        let thing_id = null;
-        for (let t_id in game.things) {
-            if (t_id == game.player_id) {
-                continue;
-            }
-            let t = game.things[t_id];
-            if (game.player.position[0] == t.position[0]
-                && game.player.position[1] == t.position[1]) {
-                thing_id = t_id;
-                break;
-            }
-        }
-        if (!thing_id) {
-            return fail('not standing over thing', 'fail');
-        } else {
-            this.selected_thing_id = thing_id;
-        }
     };
     this.mode = this['mode_' + mode_name];
     if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
@@ -871,29 +876,44 @@ let tui = {
         this.log_msg("Portable things in reach for pick-up:");
         const y = game.player.position[0]
         const x = game.player.position[1]
-        let select_range = [y.toString() + ':' + x.toString(),
-                            (y + 0).toString() + ':' + (x - 1).toString(),
-                            (y + 0).toString() + ':' + (x + 1).toString(),
-                            (y - 1).toString() + ':' + (x).toString(),
-                            (y + 1).toString() + ':' + (x).toString()];
-        if (game.map_geometry == 'Hex') {
+        let directed_moves = {
+            'HERE': [0, 0], 'LEFT': [0, -1], 'RIGHT': [0, 1]
+        }
+        if (game.map_geometry == 'Square') {
+            directed_moves['UP'] = [-1, 0];
+            directed_moves['DOWN'] = [1, 0];
+        } else if (game.map_geometry == 'Hex') {
             if (y % 2) {
-                select_range.push((y - 1).toString() + ':' + (x + 1).toString());
-                select_range.push((y + 1).toString() + ':' + (x + 1).toString());
+                directed_moves['UPLEFT'] = [-1, 0];
+                directed_moves['UPRIGHT'] = [-1, 1];
+                directed_moves['DOWNLEFT'] = [1, 0];
+                directed_moves['DOWNRIGHT'] = [1, 1];
             } else {
-                select_range.push((y - 1).toString() + ':' + (x - 1).toString());
-                select_range.push((y + 1).toString() + ':' + (x - 1).toString());
+                directed_moves['UPLEFT'] = [-1, -1];
+                directed_moves['UPRIGHT'] = [-1, 0];
+                directed_moves['DOWNLEFT'] = [1, -1];
+                directed_moves['DOWNRIGHT'] = [1, 0];
             }
-        };
+        }
+        let select_range = {};
+        for (const direction in directed_moves) {
+            const move = directed_moves[direction];
+            select_range[direction] = [y + move[0], x + move[1]];
+        }
         this.selectables = [];
-        for (const t_id in game.things) {
-            const t = game.things[t_id];
-            if (select_range.includes(t.position[0].toString()
-                                      + ':' + t.position[1].toString())
-                && t.portable) {
-                this.selectables.push(t_id);
+        let directions = [];
+        for (const direction in select_range) {
+            for (const t_id in game.things) {
+                const t = game.things[t_id];
+                const position = select_range[direction];
+                if (t.portable
+                    && t.position[0] == position[0]
+                    && t.position[1] == position[1]) {
+                    this.selectables.push(t_id);
+                    directions.push(direction);
+                }
             }
-        };
+        }
         if (this.selectables.length == 0) {
             this.log_msg('none');
             terminal.blink_screen();
@@ -902,7 +922,8 @@ let tui = {
         } else {
             for (let [i, t_id] of this.selectables.entries()) {
                 const t = game.things[t_id];
-                this.log_msg(i + ': ' + explorer.get_thing_info(t));
+                const direction = directions[i];
+                this.log_msg(i + ' ' + direction + ': ' + explorer.get_thing_info(t));
             }
         }
     } else if (this.mode.name == 'drop_thing') {
@@ -911,6 +932,14 @@ let tui = {
         for (let [i, direction] of this.selectables.entries()) {
             this.log_msg(i + ': ' + direction);
         };
+    } else if (this.mode.name == 'enter_design') {
+        this.log_msg('@ The design you enter must be '
+                     + game.player.carrying.design[0][0] + ' lines of max '
+                     + game.player.carrying.design[0][1] + ' characters width each');
+        if (game.player.carrying.type_ == 'Hat') {
+            this.log_msg('@ Legal characters: ' + game.players_hat_chars);
+            this.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)');
+        }
     } else if (this.mode.name == 'command_thing') {
         server.send(['TASK:COMMAND', 'HELP']);
     } else if (this.mode.name == 'control_pw_pw') {
@@ -944,21 +973,28 @@ let tui = {
       } else if (this.mode.name == 'password') {
           this.inputEl.value = this.password;
       } else if (this.mode.name == 'name_thing') {
-          let t = game.get_thing(this.selected_thing_id);
-          if (t && t.name_) {
-              this.inputEl.value = t.name_;
+          if (game.player.carrying && game.player.carrying.name_) {
+              this.inputEl.value = game.player.carrying.name_;
           }
       } else if (this.mode.name == 'admin_thing_protect') {
-          let t = game.get_thing(this.selected_thing_id);
-          if (t && t.protection) {
-              this.inputEl.value = t.protection;
+          if (game.player.carrying && game.player.carrying.protection) {
+              this.inputEl.value = game.player.carrying.protection;
           }
+      } else if (this.mode.name == 'enter_face') {
+          const start = this.ascii_draw_stage * 6;
+          const end = (this.ascii_draw_stage + 1) * 6;
+          this.inputEl.value = game.player.face.slice(start, end);
+      } else if (this.mode.name == 'enter_design') {
+          const width = game.player.carrying.design[0][1];
+          const start = this.ascii_draw_stage * width;
+          const end = (this.ascii_draw_stage + 1) * width;
+          this.inputEl.value = game.player.carrying.design[1].slice(start, end);
       }
   },
   recalc_input_lines: function() {
       if (this.mode.has_input_prompt) {
           let _ = null;
-          [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
+          [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value + '█', this.window_width);
       } else {
           this.input_lines = [];
       }
@@ -971,10 +1007,11 @@ let tui = {
           };
           inner_links[y].push([url_start_x, end_x, url]);
       };
-      const matches = msg.matchAll(/https?:\/\/[^\s]+/g)
       let link_data = {};
       let url_ends = [];
-      for (const match of matches) {
+      const regexp = RegExp('https?://[^\\s]+', 'g');
+      let match;
+      while ((match = regexp.exec(msg)) !== null) {
           const url = match[0];
           const url_start = match.index;
           const url_end = match.index + match[0].length;
@@ -1033,7 +1070,7 @@ let tui = {
   },
   pick_selectable: function(task_name) {
       const i = parseInt(this.inputEl.value);
-      if (isNaN(i) || i < 0 || i >= this.selectables.length) {
+      if (isNaN(this.inputEl.value) || i < 0 || i >= this.selectables.length) {
           tui.log_msg('? invalid index, aborted');
       } else {
           server.send(['TASK:' + task_name, tui.selectables[i]]);
@@ -1041,6 +1078,32 @@ let tui = {
       this.inputEl.value = "";
       this.switch_mode('play');
   },
+  enter_ascii_art: function(command, height, width, with_pw=false) {
+      if (this.inputEl.value.length > width) {
+          this.log_msg('? wrong input length, must be max ' + width + '; try again');
+          return;
+      } else if (this.inputEl.value.length < width) {
+          while (this.inputEl.value.length < width) {
+              this.inputEl.value += ' ';
+          }
+      }
+      this.log_msg('  ' + this.inputEl.value);
+      this.full_ascii_draw += this.inputEl.value;
+      this.ascii_draw_stage += 1;
+      if (this.ascii_draw_stage < height) {
+          this.restore_input_values();
+      } else {
+          if (with_pw) {
+              server.send([command, this.full_ascii_draw, this.password]);
+          } else {
+              server.send([command, this.full_ascii_draw]);
+          }
+          this.full_ascii_draw = '';
+          this.ascii_draw_stage = 0;
+          this.inputEl.value = '';
+          this.switch_mode('edit');
+      }
+  },
   draw_map: function() {
     if (!game.turn_complete && this.map_lines.length == 0) {
         return;
@@ -1174,12 +1237,12 @@ let tui = {
       if (this.mode.has_input_prompt) {
           help = 'enter /help for help';
       }
-      terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
+      terminal.write(1, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
   },
-  draw_turn_line: function(n) {
-      if (game.turn_complete) {
-          terminal.write(1, this.window_width, 'TURN: ' + game.turn);
-      }
+  draw_stats_line: function(n) {
+      terminal.write(0, this.window_width,
+                     'ENERGY: ' + game.energy +
+                     ' BLADDER: ' + game.bladder_pressure);
   },
   draw_history: function() {
       let log_display_lines = [];
@@ -1294,7 +1357,7 @@ let tui = {
         this.draw_input();
     } else {
         this.draw_map();
-        this.draw_turn_line();
+        this.draw_stats_line();
         this.draw_mode_line();
         if (this.mode.shows_info) {
           this.draw_info();
@@ -1334,6 +1397,8 @@ let game = {
         this.portals = {};
         this.portals_new = {};
         this.players_hat_chars = "";
+        this.bladder_pressure = 0;
+        this.bladder_pressure_new = 0;
     },
     get_thing_temp: function(id_, create_if_not_found=false) {
         if (id_ in game.things_new) {
@@ -1451,6 +1516,21 @@ let explorer = {
                          info_to_cache += t.face.slice(6, 12) + '\n';
                          info_to_cache += t.face.slice(12, 18) + '\n';
                      }
+                     if (t.design) {
+                         const line_length = t.design[0][1];
+                         if (t.type_ == 'Sign') {
+                             info_to_cache += '-'.repeat(line_length + 4) + '\n';
+                         }
+                         const regexp = RegExp('.{1,' + line_length + '}', 'g');
+                         const lines = t.design[1].match(regexp);
+                         console.log(lines);
+                         for (const line of lines) {
+                             info_to_cache += '| ' + line + ' |\n';
+                         }
+                         if (t.type_ == 'Sign') {
+                             info_to_cache += '-'.repeat(line_length + 4) + '\n';
+                         }
+                     }
                  }
             }
             let terrain_char = game.map[position_i]
@@ -1524,7 +1604,7 @@ document.onclick = function() {
 };
 tui.inputEl.addEventListener('keydown', (event) => {
     tui.show_help = false;
-    if (event.key == 'Enter') {
+    if (['Enter', 'ArrowLeft', 'ArrowRight'].includes(event.key)) {
         event.preventDefault();
     }
     if ((!tui.mode.is_intro && event.key == 'Escape')
@@ -1548,21 +1628,11 @@ tui.inputEl.addEventListener('keydown', (event) => {
         server.send(['LOGIN', tui.inputEl.value]);
         tui.inputEl.value = "";
     } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
-        if (tui.inputEl.value.length != 18) {
-            tui.log_msg('? wrong input length, aborting');
-        } else {
-            server.send(['PLAYER_FACE', tui.inputEl.value]);
-        }
-        tui.inputEl.value = "";
-        tui.switch_mode('edit');
-    } else if (tui.mode.name == 'enter_hat' && event.key == 'Enter') {
-        if (tui.inputEl.value.length != 18) {
-            tui.log_msg('? wrong input length, aborting');
-        } else {
-            server.send(['PLAYER_HAT', tui.inputEl.value]);
-        }
-        tui.inputEl.value = "";
-        tui.switch_mode('edit');
+        tui.enter_ascii_art('PLAYER_FACE', 3, 6);
+    } else if (tui.mode.name == 'enter_design' && event.key == 'Enter') {
+        tui.enter_ascii_art('THING_DESIGN',
+                            game.player.carrying.design[0][0],
+                            game.player.carrying.design[0][1], true);
     } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
         server.send(['TASK:COMMAND', tui.inputEl.value]);
         tui.inputEl.value = "";
@@ -1586,8 +1656,7 @@ tui.inputEl.addEventListener('keydown', (event) => {
         if (tui.inputEl.value.length == 0) {
             tui.inputEl.value = " ";
         }
-        server.send(["THING_NAME", tui.selected_thing_id, tui.inputEl.value,
-                     tui.password]);
+        server.send(["THING_NAME", tui.inputEl.value, tui.password]);
         tui.switch_mode('edit');
     } else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
         explorer.annotate(tui.inputEl.value);
@@ -1621,7 +1690,7 @@ tui.inputEl.addEventListener('keydown', (event) => {
         if (tui.inputEl.value.length != 1) {
             tui.log_msg('@ entered non-single-char, therefore aborted');
         } else {
-            server.send(['THING_PROTECTION', tui.selected_thing_id, tui.inputEl.value])
+            server.send(['THING_PROTECTION', tui.inputEl.value])
             tui.log_msg('@ sent new protection character for thing');
         }
         tui.switch_mode('admin');
@@ -1656,6 +1725,8 @@ tui.inputEl.addEventListener('keydown', (event) => {
               server.send(["TASK:WEAR"]);
           } else if (event.key === tui.keys.spin && tui.task_action_on('spin')) {
               server.send(["TASK:SPIN"]);
+          } else if (event.key === tui.keys.dance && tui.task_action_on('dance')) {
+              server.send(["TASK:DANCE"]);
           } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
               server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
           } else if (event.key === tui.keys.teleport) {
@@ -1680,6 +1751,8 @@ tui.inputEl.addEventListener('keydown', (event) => {
     } else if (tui.mode.name == 'admin') {
         if (tui.mode.mode_switch_on_key(event)) {
               null;
+        } else if (event.key == tui.keys.toggle_map_mode) {
+            tui.toggle_map_mode();
         } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
             server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
         };
@@ -1766,7 +1839,7 @@ document.getElementById("consume").onclick = function() {
     server.send(['TASK:INTOXICATE']);
 };
 document.getElementById("install").onclick = function() {
-    server.send(['TASK:INSTALL']);
+    server.send(['TASK:INSTALL', tui.password]);
 };
 document.getElementById("wear").onclick = function() {
     server.send(['TASK:WEAR']);
@@ -1774,6 +1847,9 @@ document.getElementById("wear").onclick = function() {
 document.getElementById("spin").onclick = function() {
     server.send(['TASK:SPIN']);
 };
+document.getElementById("dance").onclick = function() {
+    server.send(['TASK:DANCE']);
+};
 document.getElementById("teleport").onclick = function() {
     game.teleport();
 };
@@ -1783,15 +1859,17 @@ for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
     };
     let direction = move_button.id.split('_')[2].toUpperCase();
     let move_repeat;
+    function move() {
+        if (tui.mode.available_actions.includes("move")) {
+            server.send(['TASK:MOVE', direction]);
+        } else if (tui.mode.available_actions.includes("move_explorer")) {
+            explorer.move(direction);
+            tui.full_refresh();
+        };
+    }
     move_button.onmousedown = function() {
-        move_repeat = window.setInterval(function() {
-            if (tui.mode.available_actions.includes("move")) {
-                server.send(['TASK:MOVE', direction]);
-            } else if (tui.mode.available_actions.includes("move_explorer")) {
-                explorer.move(direction);
-                tui.full_refresh();
-            };
-        }, 100);
+        move();
+        move_repeat = window.setInterval(move, 100);
     };
     move_button.onmouseup = function() {
         window.clearInterval(move_repeat);