home · contact · privacy
In web client index selection, disallow non-number replies.
[plomrogue2] / rogue_chat.html
index 86c4644af7c17e74399d5b14332337af7ba5fa7b..d810c2e580aabb3f4cc1443d8ff040b4f657374a 100644 (file)
@@ -16,9 +16,6 @@ terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
 </div>
 <pre id="terminal"></pre>
 <textarea id="input" style="opacity: 0; width: 0px;"></textarea>
-<div>
-keyboard input/control: <span id="keyboard_control"></span>
-</div>
 <h3>button controls for hard-to-remember keybindings</h3>
 <table id="move_table" style="float: left">
   <tr>
@@ -57,7 +54,6 @@ keyboard input/control: <span id="keyboard_control"></span>
       <button id="consume"></button>
       <button id="switch_to_command_thing"></button>
       <button id="teleport"></button>
-      <button id="install"></button>
       <button id="wear"></button>
       <button id="spin"></button>
     </td>
@@ -67,11 +63,13 @@ keyboard input/control: <span id="keyboard_control"></span>
     <td>
       <button id="switch_to_write"></button>
       <button id="flatten"></button>
+      <button id="install"></button>
       <button id="switch_to_annotate"></button>
       <button id="switch_to_portal"></button>
       <button id="switch_to_name_thing"></button>
       <button id="switch_to_password"></button>
       <button id="switch_to_enter_face"></button>
+      <button id="switch_to_enter_hat"></button>
     </td>
   </tr>
   <tr>
@@ -107,6 +105,7 @@ keyboard input/control: <span id="keyboard_control"></span>
 <li>(un-)wear: <input id="key_wear" type="text" value="W" />
 <li><input id="key_switch_to_drop_thing" type="text" value="u" />
 <li><input id="key_switch_to_enter_face" type="text" value="f" />
+<li><input id="key_switch_to_enter_hat" type="text" value="H" />
 <li><input id="key_switch_to_take_thing" type="text" value="z" />
 <li><input id="key_switch_to_chat" type="text" value="t" />
 <li><input id="key_switch_to_play" type="text" value="p" />
@@ -152,17 +151,17 @@ let mode_helps = {
         'long': 'Give name to/change name of thing here.'
     },
     'command_thing': {
-        'short': 'command thing',
+        'short': 'command',
         'intro': '',
         'long': 'Enter a command to the thing you carry.  Enter nothing to return to play mode.'
     },
     'take_thing': {
-        'short': 'take thing',
+        'short': 'take',
         'intro': 'Pick up a thing in reach by entering its index number.  Enter nothing to abort.',
         'long': 'You see a list of things which you could pick up.  Enter the target thing\'s index, or, to leave, nothing.'
     },
     'drop_thing': {
-        'short': 'drop thing',
+        'short': 'drop',
         'intro': 'Enter number of direction to which you want to drop thing.',
         'long': 'Drop currently carried thing by entering the target direction index.  Enter nothing to return to play mode..'
     },
@@ -172,12 +171,17 @@ let mode_helps = {
         'long': 'Change protection character for thing here.'
     },
     'enter_face': {
-        'short': 'enter your face',
+        'short': 'edit face',
         'intro': '@ enter face line (enter nothing to abort):',
-        'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
+        'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom.  Eat cookies to extend the ASCII characters available for drawing.'
+    },
+    'enter_hat': {
+        'short': 'edit hat',
+        'intro': '@ enter hat line (enter nothing to abort):',
+        'long': 'Draw your hat as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
     },
     'write': {
-        'short': 'change terrain',
+        'short': 'edit tile',
         'intro': '',
         'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so).  Just enter any printable ASCII character to imprint it on the ground below you.'
     },
@@ -479,29 +483,29 @@ let server = {
         let tokens = parser.tokenize(event.data);
         if (tokens[0] === 'TURN') {
             game.turn_complete = false;
-            explorer.empty_annotations();
-            game.things = {};
-            game.portals = {};
-            game.fov = '';
             game.turn = parseInt(tokens[1]);
+        } else if (tokens[0] === 'OTHER_WIPE') {
+            game.portals_new = {};
+            explorer.annotations_new = {};
+            game.things_new = [];
         } else if (tokens[0] === 'THING') {
-            let t = game.get_thing(tokens[4], true);
+            let t = game.get_thing_temp(tokens[4], true);
             t.position = parser.parse_yx(tokens[1]);
             t.type_ = tokens[2];
             t.protection = tokens[3];
             t.portable = parseInt(tokens[5]);
             t.commandable = parseInt(tokens[6]);
         } else if (tokens[0] === 'THING_NAME') {
-            let t = game.get_thing(tokens[1], false);
+            let t = game.get_thing_temp(tokens[1]);
             t.name_ = tokens[2];
         } else if (tokens[0] === 'THING_FACE') {
-            let t = game.get_thing(tokens[1], false);
+            let t = game.get_thing_temp(tokens[1]);
             t.face = tokens[2];
         } else if (tokens[0] === 'THING_HAT') {
-            let t = game.get_thing(tokens[1], false);
+            let t = game.get_thing_temp(tokens[1]);
             t.hat = tokens[2];
         } else if (tokens[0] === 'THING_CHAR') {
-            let t = game.get_thing(tokens[1], false);
+            let t = game.get_thing_temp(tokens[1]);
             t.thing_char = tokens[2];
         } else if (tokens[0] === 'TASKS') {
             game.tasks = tokens[1].split(',');
@@ -512,35 +516,51 @@ let server = {
         } else if (tokens[0] === 'THING_TYPE') {
             game.thing_types[tokens[1]] = tokens[2]
         } else if (tokens[0] === 'THING_CARRYING') {
-            let t = game.get_thing(tokens[1], false);
-            t.carrying = t = game.get_thing(tokens[2], false);
+            let t = game.get_thing_temp(tokens[1]);
+            t.carrying = game.get_thing(tokens[2], false);
         } else if (tokens[0] === 'THING_INSTALLED') {
-            let t = game.get_thing(tokens[1], false);
+            let t = game.get_thing_temp(tokens[1]);
             t.installed = true;
         } else if (tokens[0] === 'TERRAIN') {
             game.terrains[tokens[1]] = tokens[2]
         } else if (tokens[0] === 'MAP') {
-            game.map_geometry = tokens[1];
-            tui.init_keys();
-            game.map_size = parser.parse_yx(tokens[2]);
-            game.map = tokens[3]
+            game.map_geometry_new = tokens[1];
+            game.map_size_new = parser.parse_yx(tokens[2]);
+            game.map_new = tokens[3]
         } else if (tokens[0] === 'FOV') {
-            game.fov = tokens[1]
+            game.fov_new = tokens[1]
         } else if (tokens[0] === 'MAP_CONTROL') {
-            game.map_control = tokens[1]
+            game.map_control_new = tokens[1]
         } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
+            game.portals = game.portals_new;
+            game.map_geometry = game.map_geometry_new;
+            game.map_size = game.map_size_new;
+            game.map = game.map_new;
+            game.fov = game.fov_new;
+            tui.init_keys();
+            game.map_control = game.map_control_new;
+            explorer.annotations = explorer.annotations_new;
+            explorer.info_cached = false;
+            game.things = game.things_new;
+            game.player = game.things[game.player_id];
+            game.players_hat_chars = game.players_hat_chars_new;
             game.turn_complete = true;
             if (tui.mode.name == 'post_login_wait') {
                 tui.switch_mode('play');
+            } else {
+                tui.full_refresh();
             }
-            explorer.info_cached = false;
-            tui.full_refresh();
         } else if (tokens[0] === 'CHAT') {
              tui.log_msg('# ' + tokens[1], 1);
+        } else if (tokens[0] === 'CHATFACE') {
+            tui.draw_face = tokens[1];
+            tui.full_refresh();
         } else if (tokens[0] === 'REPLY') {
              tui.log_msg('#MUSICPLAYER: ' + tokens[1], 1);
         } else if (tokens[0] === 'PLAYER_ID') {
             game.player_id = parseInt(tokens[1]);
+        } else if (tokens[0] === 'PLAYERS_HAT_CHARS') {
+            game.players_hat_chars_new = tokens[1];
         } else if (tokens[0] === 'LOGIN_OK') {
             this.send(['GET_GAMESTATE']);
             tui.switch_mode('post_login_wait');
@@ -554,11 +574,10 @@ let server = {
             tui.switch_mode('admin');
         } else if (tokens[0] === 'PORTAL') {
             let position = parser.parse_yx(tokens[1]);
-            game.portals[position] = tokens[2];
+            game.portals_new[position] = tokens[2];
         } else if (tokens[0] === 'ANNOTATION') {
             let position = parser.parse_yx(tokens[1]);
-            explorer.update_annotations(position, tokens[2]);
-            tui.full_refresh();
+            explorer.annotations_new[position] = tokens[2];
         } else if (tokens[0] === 'UNHANDLED_INPUT') {
             tui.log_msg('? unknown command');
         } else if (tokens[0] === 'PLAY_ERROR') {
@@ -679,6 +698,7 @@ let tui = {
   mode_take_thing: new Mode('take_thing', true),
   mode_drop_thing: new Mode('drop_thing', true),
   mode_enter_face: new Mode('enter_face', true),
+  mode_enter_hat: new Mode('enter_hat', true),
   mode_admin_enter: new Mode('admin_enter', true),
   mode_admin: new Mode('admin'),
   mode_control_pw_pw: new Mode('control_pw_pw', true),
@@ -698,12 +718,15 @@ let tui = {
   },
   offset: [0,0],
   map_lines: [],
+  ascii_draw_stage: 0,
+  full_ascii_draw: '',
   selectables: [],
+  draw_face: false,
   init: function() {
       this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
                                         "command_thing", "take_thing", "drop_thing"]
       this.mode_play.available_actions = ["move", "teleport", "door", "consume",
-                                          "install", "wear", "spin"];
+                                          "wear", "spin"];
       this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
       this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
       this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
@@ -714,10 +737,10 @@ let tui = {
       this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
       this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
                                         "password", "chat", "study", "play",
-                                        "admin_enter", "enter_face"]
-      this.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
+                                        "admin_enter", "enter_face", "enter_hat"]
+      this.mode_edit.available_actions = ["move", "flatten", "install",
+                                          "toggle_map_mode"]
       this.inputEl = document.getElementById("input");
-      this.inputEl.focus();
       this.switch_mode('waiting_for_server');
       this.recalc_input_lines();
       this.height_header = this.height_turn_line + this.height_mode_line;
@@ -761,22 +784,27 @@ let tui = {
       return game.tasks.includes(this.action_tasks[action]);
   },
   switch_mode: function(mode_name) {
+
+    function fail(msg, return_mode) {
+        tui.log_msg('? ' + msg);
+        terminal.blink_screen();
+        tui.switch_mode(return_mode);
+    }
+
     if (this.mode && this.mode.name == 'control_tile_draw') {
         tui.log_msg('@ finished tile protection drawing.')
     }
+    this.draw_face = false;
     this.tile_draw = false;
-    const player = game.things[game.player_id];
-    if (mode_name == 'command_thing' && (!player.carrying || !player.carrying.commandable)) {
-        this.log_msg('? not carrying anything commandable');
-        terminal.blink_screen();
-        this.switch_mode('play');
-        return;
-    };
-    if (mode_name == 'drop_thing' && (!player.carrying)) {
-        this.log_msg('? not carrying anything droppable');
-        terminal.blink_screen();
-        this.switch_mode('play');
-        return;
+    if (mode_name == 'command_thing' && (!game.player.carrying
+                                         || !game.player.carrying.commandable)) {
+        return fail('not carrying anything commandable', 'play');
+    } else if (mode_name == 'take_thing' && game.player.carrying) {
+        return fail('already carrying something', 'play');
+    } else if (mode_name == 'drop_thing' && !game.player.carrying) {
+        return fail('not carrying anything droppable', 'play');
+    } else if (mode_name == 'enter_hat' && !game.player.hat) {
+        return fail('not wearing hat to edit', 'edit');
     }
     if (mode_name == 'admin_enter' && this.is_admin) {
         mode_name = 'admin';
@@ -787,16 +815,14 @@ let tui = {
                 continue;
             }
             let t = game.things[t_id];
-            if (player.position[0] == t.position[0]
-                && player.position[1] == t.position[1]) {
+            if (game.player.position[0] == t.position[0]
+                && game.player.position[1] == t.position[1]) {
                 thing_id = t_id;
                 break;
             }
         }
         if (!thing_id) {
-            terminal.blink_screen();
-            this.log_msg('? not standing over thing');
-            return;
+            return fail('not standing over thing', 'fail');
         } else {
             this.selected_thing_id = thing_id;
         }
@@ -807,11 +833,8 @@ let tui = {
     } else if (this.mode.name != "edit") {
         this.map_mode = 'terrain + things';
     };
-    if (this.mode.has_input_prompt || this.mode.is_single_char_entry) {
-        this.inputEl.focus();
-    }
     if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
-        explorer.position = game.things[game.player_id].position;
+        explorer.position = game.player.position;
     }
     this.inputEl.value = "";
     this.restore_input_values();
@@ -848,9 +871,8 @@ let tui = {
         this.show_help = true;
     } else if (this.mode.name == 'take_thing') {
         this.log_msg("Portable things in reach for pick-up:");
-        const player = game.things[game.player_id];
-        const y = player.position[0]
-        const x = player.position[1]
+        const y = game.player.position[0]
+        const x = game.player.position[1]
         let select_range = [y.toString() + ':' + x.toString(),
                             (y + 0).toString() + ':' + (x - 1).toString(),
                             (y + 0).toString() + ':' + (x + 1).toString(),
@@ -891,6 +913,8 @@ let tui = {
         for (let [i, direction] of this.selectables.entries()) {
             this.log_msg(i + ': ' + direction);
         };
+    } else if (this.mode.name == 'enter_hat') {
+        this.log_msg('legal characters: ' + game.players_hat_chars);
     } else if (this.mode.name == 'command_thing') {
         server.send(['TASK:COMMAND', 'HELP']);
     } else if (this.mode.name == 'control_pw_pw') {
@@ -933,6 +957,14 @@ let tui = {
           if (t && t.protection) {
               this.inputEl.value = t.protection;
           }
+      } else if (['enter_face', 'enter_hat'].includes(this.mode.name)) {
+          const start = this.ascii_draw_stage * 6;
+          const end = (this.ascii_draw_stage + 1) * 6;
+          if (this.mode.name == 'enter_face') {
+              this.inputEl.value = game.player.face.slice(start, end);
+          } else if (this.mode.name == 'enter_hat') {
+              this.inputEl.value = game.player.hat.slice(start, end);
+          }
       }
   },
   recalc_input_lines: function() {
@@ -1013,7 +1045,7 @@ let tui = {
   },
   pick_selectable: function(task_name) {
       const i = parseInt(this.inputEl.value);
-      if (isNaN(i) || i < 0 || i >= this.selectables.length) {
+      if (isNaN(this.inputEl.value) || i < 0 || i >= this.selectables.length) {
           tui.log_msg('? invalid index, aborted');
       } else {
           server.send(['TASK:' + task_name, tui.selectables[i]]);
@@ -1021,6 +1053,24 @@ let tui = {
       this.inputEl.value = "";
       this.switch_mode('play');
   },
+  enter_ascii_art: function(command) {
+      if (this.inputEl.value.length != 6) {
+          this.log_msg('? wrong input length, try again');
+          return;
+      }
+      this.log_msg('  ' + this.inputEl.value);
+      this.full_ascii_draw += this.inputEl.value;
+      this.ascii_draw_stage += 1;
+      if (this.ascii_draw_stage < 3) {
+          this.restore_input_values();
+      } else {
+          server.send([command, this.full_ascii_draw]);
+          this.full_ascii_draw = '';
+          this.ascii_draw_stage = 0;
+          this.inputEl.value = '';
+          this.switch_mode('edit');
+      }
+  },
   draw_map: function() {
     if (!game.turn_complete && this.map_lines.length == 0) {
         return;
@@ -1042,8 +1092,9 @@ let tui = {
         };
         map_lines_split.push(line);
         if (this.map_mode == 'terrain + annotations') {
-            for (const coordinate of explorer.info_hints) {
-                map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
+            for (const [coordinate, _] of Object.entries(explorer.annotations)) {
+                const yx = coordinate.split(',')
+                map_lines_split[yx[0]][yx[1]] = 'A ';
             }
         } else if (this.map_mode == 'terrain + things') {
             for (const p in game.portals) {
@@ -1080,11 +1131,10 @@ let tui = {
                 }
             };
         }
-        let player = game.things[game.player_id];
         if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
             map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
         } else if (tui.map_mode != 'terrain + things') {
-            map_lines_split[player.position[0]][player.position[1]] = '??';
+            map_lines_split[game.player.position[0]][game.player.position[1]] = '??';
         }
         this.map_lines = []
         if (game.map_geometry == 'Square') {
@@ -1103,7 +1153,7 @@ let tui = {
             };
         }
         let window_center = [terminal.rows / 2, this.window_width / 2];
-        let center_position = [player.position[0], player.position[1]];
+        let center_position = [game.player.position[0], game.player.position[1]];
         if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
             center_position = [explorer.position[0], explorer.position[1]];
         }
@@ -1123,6 +1173,32 @@ let tui = {
         terminal.write(term_y, term_x, to_draw);
     }
   },
+  draw_face_popup: function() {
+      const t = game.things[this.draw_face];
+      if (!t || !t.face) {
+          this.draw_face = false;
+          return;
+      }
+      const start_x = tui.window_width - 10;
+      let t_char = ' ';
+      if (t.thing_char) {
+          t_char = t.thing_char;
+      }
+      function draw_body_part(body_part, end_y) {
+          terminal.write(end_y - 4, start_x, ' _[ @' + t_char + ' ]_ ');
+          terminal.write(end_y - 3, start_x, '|        |');
+          terminal.write(end_y - 2, start_x, '| ' + body_part.slice(0, 6) + ' |');
+          terminal.write(end_y - 1, start_x, '| ' + body_part.slice(6, 12) + ' |');
+          terminal.write(end_y, start_x, '| ' + body_part.slice(12, 18) + ' |');
+      }
+      if (t.face) {
+          draw_body_part(t.face, terminal.rows - 2);
+      }
+      if (t.hat) {
+          draw_body_part(t.hat, terminal.rows - 5);
+      }
+      terminal.write(terminal.rows - 1, start_x, '|        |');
+  },
   draw_mode_line: function() {
       let help = 'hit [' + this.keys.help + '] for help';
       if (this.mode.has_input_prompt) {
@@ -1211,7 +1287,8 @@ let tui = {
       content += this.mode.list_available_modes();
       let start_x = 0;
       if (!this.mode.has_input_prompt) {
-          start_x = this.window_width
+          start_x = this.window_width;
+          this.draw_links = false;
       }
       terminal.drawBox(0, start_x, terminal.rows, this.window_width);
       let [lines, _] = this.msg_into_lines_of_width(content, this.window_width);
@@ -1238,6 +1315,7 @@ let tui = {
       }
   },
   full_refresh: function() {
+    this.draw_links = true;
     this.links = {};
     terminal.drawBox(0, 0, terminal.rows, terminal.cols);
     this.recalc_input_lines();
@@ -1258,30 +1336,49 @@ let tui = {
     if (this.show_help) {
         this.draw_help();
     }
+    if (this.draw_face && ['chat', 'play'].includes(this.mode.name)) {
+        this.draw_face_popup();
+    }
+    if (!this.draw_links) {
+        this.links = {};
+    }
     terminal.refresh();
   }
 }
 
 let game = {
     init: function() {
-        this.things = {};
         this.turn = -1;
+        this.player_id = -1;
+        this.tasks = {};
+        this.things = {};
+        this.things_new = {};
+        this.fov = "";
+        this.fov_new = "";
         this.map = "";
+        this.map_new = "";
         this.map_control = "";
+        this.map_control_new = "";
         this.map_size = [0,0];
-        this.player_id = -1;
+        this.map_size_new = [0,0];
         this.portals = {};
-        this.tasks = {};
+        this.portals_new = {};
+        this.players_hat_chars = "";
     },
-    get_thing: function(id_, create_if_not_found=false) {
-        if (id_ in game.things) {
-            return game.things[id_];
+    get_thing_temp: function(id_, create_if_not_found=false) {
+        if (id_ in game.things_new) {
+            return game.things_new[id_];
         } else if (create_if_not_found) {
             let t = new Thing([0,0]);
-            game.things[id_] = t;
+            game.things_new[id_] = t;
             return t;
         };
     },
+    get_thing: function(id_, create_if_not_found=false) {
+        if (id_ in game.things) {
+            return game.things[id_];
+        };
+    },
     move: function(start_position, direction) {
         let target = [start_position[0], start_position[1]];
         if (direction == 'LEFT') {
@@ -1325,9 +1422,8 @@ let game = {
         return target;
     },
     teleport: function() {
-        let player = this.get_thing(game.player_id);
-        if (player.position in this.portals) {
-            server.reconnect_to(this.portals[player.position]);
+        if (game.player.position in this.portals) {
+            server.reconnect_to(this.portals[game.player.position]);
         } else {
             terminal.blink_screen();
             tui.log_msg('? not standing on portal')
@@ -1343,6 +1439,7 @@ server.init(websocket_location);
 let explorer = {
     position: [0,0],
     annotations: {},
+    annotations_new: {},
     info_cached: false,
     move: function(direction) {
         let target = game.move(this.position, direction);
@@ -1356,18 +1453,6 @@ let explorer = {
             terminal.blink_screen();
         };
     },
-    update_annotations: function(yx, str) {
-        this.annotations[yx] = str;
-        if (tui.mode.name == 'study') {
-            tui.full_refresh();
-        }
-    },
-    empty_annotations: function() {
-        this.annotations = {};
-        if (tui.mode.name == 'study') {
-            tui.full_refresh();
-        }
-    },
     get_info: function() {
         if (this.info_cached) {
             return this.info_cached;
@@ -1463,7 +1548,9 @@ tui.inputEl.addEventListener('input', (event) => {
     tui.full_refresh();
 }, false);
 document.onclick = function() {
-    tui.show_help = false;
+    if (!tui.mode.is_single_char_entry) {
+        tui.show_help = false;
+    }
 };
 tui.inputEl.addEventListener('keydown', (event) => {
     tui.show_help = false;
@@ -1491,13 +1578,9 @@ tui.inputEl.addEventListener('keydown', (event) => {
         server.send(['LOGIN', tui.inputEl.value]);
         tui.inputEl.value = "";
     } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
-        if (tui.inputEl.value.length != 18) {
-            tui.log_msg('? wrong input length, aborting');
-        } else {
-            server.send(['PLAYER_FACE', tui.inputEl.value]);
-        }
-        tui.inputEl.value = "";
-        tui.switch_mode('edit');
+        tui.enter_ascii_art('PLAYER_FACE');
+    } else if (tui.mode.name == 'enter_hat' && event.key == 'Enter') {
+        tui.enter_ascii_art('PLAYER_HAT');
     } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
         server.send(['TASK:COMMAND', tui.inputEl.value]);
         tui.inputEl.value = "";
@@ -1587,8 +1670,6 @@ tui.inputEl.addEventListener('keydown', (event) => {
               server.send(["TASK:INTOXICATE"]);
           } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
               server.send(["TASK:DOOR"]);
-          } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
-              server.send(["TASK:INSTALL"]);
           } else if (event.key === tui.keys.wear && tui.task_action_on('wear')) {
               server.send(["TASK:WEAR"]);
           } else if (event.key === tui.keys.spin && tui.task_action_on('spin')) {
@@ -1627,6 +1708,8 @@ tui.inputEl.addEventListener('keydown', (event) => {
             server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
         } else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
             server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
+          } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
+              server.send(["TASK:INSTALL", tui.password]);
         } else if (event.key == tui.keys.toggle_map_mode) {
             tui.toggle_map_mode();
         }
@@ -1666,22 +1749,13 @@ window.setInterval(function() {
     }
 }, 1000);
 window.setInterval(function() {
-    let val = "?";
-    let span_decoration = "none";
-    if (document.activeElement == tui.inputEl) {
-        val = "on (click outside terminal to change)";
-    } else {
-        val = "off (click into terminal to change)";
-        span_decoration = "line-through";
+    if (document.activeElement.tagName.toLowerCase() != 'input') {
+        const scroll_x = window.scrollX;
+        const scroll_y = window.scrollY;
+        tui.inputEl.focus();
+        window.scrollTo(scroll_x, scroll_y);
     };
-    document.getElementById("keyboard_control").textContent = val;
-    for (const span of document.querySelectorAll('.keyboard_controlled')) {
-        span.style.textDecoration = span_decoration;
-    }
 }, 100);
-document.getElementById("terminal").onclick = function() {
-    tui.inputEl.focus();
-};
 document.getElementById("help").onclick = function() {
     tui.show_help = true;
     tui.full_refresh();
@@ -1710,7 +1784,7 @@ document.getElementById("consume").onclick = function() {
     server.send(['TASK:INTOXICATE']);
 };
 document.getElementById("install").onclick = function() {
-    server.send(['TASK:INSTALL']);
+    server.send(['TASK:INSTALL', tui.password]);
 };
 document.getElementById("wear").onclick = function() {
     server.send(['TASK:WEAR']);
@@ -1726,14 +1800,22 @@ for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
         continue;
     };
     let direction = move_button.id.split('_')[2].toUpperCase();
-    move_button.onclick = function() {
+    let move_repeat;
+    function move() {
         if (tui.mode.available_actions.includes("move")) {
             server.send(['TASK:MOVE', direction]);
         } else if (tui.mode.available_actions.includes("move_explorer")) {
             explorer.move(direction);
             tui.full_refresh();
         };
+    }
+    move_button.onmousedown = function() {
+        move();
+        move_repeat = window.setInterval(move, 100);
     };
+    move_button.onmouseup = function() {
+        window.clearInterval(move_repeat);
+    }
 };
 </script>
 </body></html>