home · contact · privacy
Implement doors.
[plomrogue2] / rogue_chat.html
index ded3658df8d8cafe2d466cc334c3f8d45733fb79..da13b13a392a3addfc48a04fcf056edf95006abb 100644 (file)
@@ -53,6 +53,7 @@ keyboard input/control: <span id="keyboard_control"></span>
     <td>
       <button id="take_thing"></button>
       <button id="drop_thing"></button>
+      <button id="door"></button>
       <button id="teleport"></button>
     </td>
   </tr>
@@ -95,6 +96,7 @@ keyboard input/control: <span id="keyboard_control"></span>
 <li>teleport: <input id="key_teleport" type="text" value="p" />
 <li>pick up thing: <input id="key_take_thing" type="text" value="z" />
 <li>drop thing: <input id="key_drop_thing" type="text" value="u" />
+<li>open/close: <input id="key_door" type="text" value="D" />
 <li><input id="key_switch_to_chat" type="text" value="t" />
 <li><input id="key_switch_to_play" type="text" value="p" />
 <li><input id="key_switch_to_study" type="text" value="?" />
@@ -200,6 +202,7 @@ let key_descriptions = {
     'teleport': 'teleport',
     'take_thing': 'pick up thing',
     'drop_thing': 'drop thing',
+    'door': 'open/close',
     'toggle_map_mode': 'toggle map view',
     'toggle_tile_draw': 'toggle protection character drawing',
     'hex_move_upleft': 'up-left',
@@ -431,6 +434,7 @@ let server = {
             };
         } else if (tokens[0] === 'TASKS') {
             game.tasks = tokens[1].split(',');
+            console.log(game.tasks);
             tui.mode_write.legal = game.tasks.includes('WRITE');
         } else if (tokens[0] === 'THING_TYPE') {
             game.thing_types[tokens[1]] = tokens[2]
@@ -599,11 +603,13 @@ let tui = {
       'take_thing': 'PICK_UP',
       'drop_thing': 'DROP',
       'move': 'MOVE',
+      'door': 'DOOR',
   },
   init: function() {
       this.mode_chat.available_modes = ["play", "study", "edit", "admin_enter"]
       this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
-      this.mode_play.available_actions = ["move", "take_thing", "drop_thing", "teleport"];
+      this.mode_play.available_actions = ["move", "take_thing", "drop_thing",
+                                          "teleport", "door"];
       this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
       this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
       this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
@@ -1382,6 +1388,8 @@ tui.inputEl.addEventListener('keydown', (event) => {
               server.send(["TASK:PICK_UP"]);
           } else if (event.key === tui.keys.drop_thing && tui.task_action_on('drop_thing')) {
               server.send(["TASK:DROP"]);
+          } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
+              server.send(["TASK:DOOR"]);
           } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
               server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
           } else if (event.key === tui.keys.teleport) {
@@ -1498,6 +1506,9 @@ document.getElementById("drop_thing").onclick = function() {
 document.getElementById("flatten").onclick = function() {
     server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
 };
+document.getElementById("door").onclick = function() {
+    server.send(['TASK:DOOR']);
+};
 document.getElementById("teleport").onclick = function() {
     game.teleport();
 };