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In client map drawing, draw Player things last (= on top).
[plomrogue2] / rogue_chat.html
index d4cedc2d9fca7cfbbd69d4e0e485198d5636096a..ef87c0f5888b8b449680cd22357bd1c5865da2fe 100644 (file)
@@ -929,8 +929,7 @@ let tui = {
                 map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
             }
             let used_positions = [];
-            for (const thing_id in game.things) {
-                let t = game.things[thing_id];
+            function draw_thing(t, used_positions) {
                 let symbol = game.thing_types[t.type_];
                 let meta_char = ' ';
                 if (t.thing_char) {
@@ -941,6 +940,18 @@ let tui = {
                 };
                 map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
                 used_positions.push(t.position.toString());
+            }
+            for (const thing_id in game.things) {
+                let t = game.things[thing_id];
+                if (t.type_ != 'Player') {
+                    draw_thing(t, used_positions);
+                }
+            };
+            for (const thing_id in game.things) {
+                let t = game.things[thing_id];
+                if (t.type_ == 'Player') {
+                    draw_thing(t, used_positions);
+                }
             };
         }
         let player = game.things[game.player_id];