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Allow toggling of map control preset drawing.
[plomrogue2] / rogue_chat.py
index 1fe4c91abff816b1ed2cc3e68898ba6d996b0b34..24612896249b62d962ad1d012f60ddf0d6489881 100755 (executable)
@@ -16,7 +16,7 @@ from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_NICK, cmd_PING, cmd_THIN
                                 cmd_GOD_PLAYER_FACE, cmd_GOD_PLAYER_HAT,
                                 cmd_GOD_PLAYERS_HAT_CHARS, cmd_PLAYER_HAT,
                                 cmd_TERRAIN_TAG, cmd_THING_DOOR_KEY,
-                                cmd_THING_CRATE_ITEM)
+                                cmd_THING_CRATE_ITEM, cmd_MAP_CONTROL_PRESETS)
 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_PICK_UP,
                              Task_DROP, Task_FLATTEN_SURROUNDINGS, Task_DOOR,
                              Task_INTOXICATE, Task_COMMAND, Task_INSTALL,
@@ -28,7 +28,8 @@ from plomrogue.things import (Thing_Player, Thing_Item, Thing_ItemSpawner,
                               Thing_MusicPlayer, Thing_Hat, Thing_HatRemixer,
                               Thing_Cookie, Thing_CookieSpawner, Thing_Psychedelic,
                               Thing_PsychedelicSpawner, Thing_DoorKey,
-                              Thing_Crate, Thing_CrateSpawner)
+                              Thing_Crate, Thing_CrateSpawner, Thing_Stimulant,
+                              Thing_StimulantSpawner)
 
 from plomrogue.config import config
 game = Game(config['savefile'])
@@ -74,6 +75,7 @@ game.register_command(cmd_PLAYER_HAT)
 game.register_command(cmd_THING_HAT_DESIGN)
 game.register_command(cmd_THING_DOOR_KEY)
 game.register_command(cmd_THING_CRATE_ITEM)
+game.register_command(cmd_MAP_CONTROL_PRESETS)
 game.register_task(Task_WAIT)
 game.register_task(Task_MOVE)
 game.register_task(Task_WRITE)
@@ -107,6 +109,8 @@ game.register_thing_type(Thing_Psychedelic)
 game.register_thing_type(Thing_PsychedelicSpawner)
 game.register_thing_type(Thing_Crate)
 game.register_thing_type(Thing_CrateSpawner)
+game.register_thing_type(Thing_Stimulant)
+game.register_thing_type(Thing_StimulantSpawner)
 game.read_savefile()
 game.io.start_loop()
 for port in config['servers']: