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Update FOV if dropping a hat (= creating a new Thing on map).
[plomrogue2] / rogue_chat.py
index 7882013af3f539838648e373f105ce66178e3bc8..8e4fd1bc366c8a2fc0acb2c6e0a081e7dd633e13 100755 (executable)
@@ -10,7 +10,7 @@ from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_NICK, cmd_PING, cmd_THIN
                                 cmd_GOD_THING_NAME, cmd_THING_DOOR_CLOSED,
                                 cmd_GOD_THING_PROTECTION, cmd_THING_PROTECTION,
                                 cmd_SET_MAP_CONTROL_PASSWORD, cmd_SPAWN_POINT,
-                                cmd_THING_MUSICPLAYER_SETTINGS,
+                                cmd_THING_MUSICPLAYER_SETTINGS, cmd_THING_HAT_DESIGN,
                                 cmd_THING_MUSICPLAYER_PLAYLIST_ITEM,
                                 cmd_THING_BOTTLE_EMPTY, cmd_PLAYER_FACE,
                                 cmd_GOD_PLAYER_FACE, cmd_GOD_PLAYER_HAT)
@@ -22,7 +22,7 @@ from plomrogue.things import (Thing_Player, Thing_Item, Thing_ItemSpawner,
                               Thing_SpawnPoint, Thing_SpawnPointSpawner,
                               Thing_Door, Thing_DoorSpawner, Thing_Bottle,
                               Thing_BottleSpawner, Thing_BottleDeposit,
-                              Thing_MusicPlayer, Thing_Hat, Thing_HatSpawner)
+                              Thing_MusicPlayer, Thing_Hat, Thing_HatRemixer)
 
 from plomrogue.config import config
 game = Game(config['savefile'])
@@ -61,6 +61,7 @@ game.register_command(cmd_THING_BOTTLE_EMPTY)
 game.register_command(cmd_PLAYER_FACE)
 game.register_command(cmd_GOD_PLAYER_FACE)
 game.register_command(cmd_GOD_PLAYER_HAT)
+game.register_command(cmd_THING_HAT_DESIGN)
 game.register_task(Task_WAIT)
 game.register_task(Task_MOVE)
 game.register_task(Task_WRITE)
@@ -84,7 +85,7 @@ game.register_thing_type(Thing_BottleSpawner)
 game.register_thing_type(Thing_BottleDeposit)
 game.register_thing_type(Thing_MusicPlayer)
 game.register_thing_type(Thing_Hat)
-game.register_thing_type(Thing_HatSpawner)
+game.register_thing_type(Thing_HatRemixer)
 game.read_savefile()
 game.io.start_loop()
 for port in config['servers']: