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Add colourful intoxication beverage.
[plomrogue2] / rogue_chat_curses.py
index 7e5437fa2e1af0ee3eb5fdc899951dec49b0e916..127c98921b7f501dca310c03709642aca4200e5f 100755 (executable)
@@ -179,7 +179,7 @@ cmd_THING_NAME.argtypes = 'int:nonneg string'
 def cmd_THING_CHAR(game, thing_id, c):
     t = game.get_thing(thing_id)
     if t:
-        t.player_char = c
+        t.thing_char = c
 cmd_THING_CHAR.argtypes = 'int:nonneg char'
 
 def cmd_MAP(game, geometry, size, content):
@@ -268,6 +268,14 @@ def cmd_PONG(game):
     pass
 cmd_PONG.argtypes = ''
 
+def cmd_DEFAULT_COLORS(game):
+    game.tui.set_default_colors()
+cmd_DEFAULT_COLORS.argtypes = ''
+
+def cmd_RANDOM_COLORS(game):
+    game.tui.set_random_colors()
+cmd_RANDOM_COLORS.argtypes = ''
+
 class Game(GameBase):
     turn_complete = False
     tasks = {}
@@ -297,6 +305,8 @@ class Game(GameBase):
         self.register_command(cmd_PLAY_ERROR)
         self.register_command(cmd_TASKS)
         self.register_command(cmd_FOV)
+        self.register_command(cmd_DEFAULT_COLORS)
+        self.register_command(cmd_RANDOM_COLORS)
         self.map_content = ''
         self.player_id = -1
         self.info_db = {}
@@ -383,7 +393,7 @@ class TUI:
         import json
         self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
         self.mode_play.available_actions = ["move", "take_thing", "drop_thing",
-                                            "teleport", "door"]
+                                            "teleport", "door", "consume"]
         self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
         self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
         self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
@@ -427,6 +437,7 @@ class TUI:
             'take_thing': 'z',
             'drop_thing': 'u',
             'teleport': 'p',
+            'consume': 'C',
             'door': 'D',
             'help': 'h',
             'toggle_map_mode': 'L',
@@ -596,19 +607,34 @@ class TUI:
         self.input_ = ""
         self.restore_input_values()
 
+    def set_default_colors(self):
+        curses.init_color(1, 1000, 1000, 1000)
+        curses.init_color(2, 0, 0, 0)
+        self.do_refresh = True
+
+    def set_random_colors(self):
+
+        def rand(offset):
+            import random
+            return int(offset + random.random()*375)
+
+        curses.init_color(1, rand(625), rand(625), rand(625))
+        curses.init_color(2, rand(0), rand(0), rand(0))
+        self.do_refresh = True
+
     def loop(self, stdscr):
         import datetime
 
         def safe_addstr(y, x, line):
             if y < self.size.y - 1 or x + len(line) < self.size.x:
-                stdscr.addstr(y, x, line)
+                stdscr.addstr(y, x, line, curses.color_pair(1))
             else:  # workaround to <https://stackoverflow.com/q/7063128>
                 cut_i = self.size.x - x - 1
                 cut = line[:cut_i]
                 last_char = line[cut_i]
-                stdscr.addstr(y, self.size.x - 2, last_char)
+                stdscr.addstr(y, self.size.x - 2, last_char, curses.color_pair(1))
                 stdscr.insstr(y, self.size.x - 2, ' ')
-                stdscr.addstr(y, x, cut)
+                stdscr.addstr(y, x, cut, curses.color_pair(1))
 
         def handle_input(msg):
             command, args = self.parser.parse(msg)
@@ -691,14 +717,14 @@ class TUI:
                     if t.position == self.explorer:
                         protection = t.protection
                         if protection == '.':
-                            protection = 'unprotected'
-                        info += 'THING: %s / protection: %s / %s' %\
-                            (t.type_, protection, self.game.thing_types[t.type_])
-                        if hasattr(t, 'player_char'):
-                            info += t.player_char
+                            protection = 'none'
+                        info += 'THING: %s / %s' % (t.type_,
+                                                    self.game.thing_types[t.type_])
+                        if hasattr(t, 'thing_char'):
+                            info += t.thing_char
                         if hasattr(t, 'name'):
                             info += ' (%s)' % t.name
-                        info += '\n'
+                        info += ' / protection: %s\n' % protection
                 if self.explorer in self.game.portals:
                     info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
                 else:
@@ -757,8 +783,8 @@ class TUI:
                 for t in self.game.things:
                     symbol = self.game.thing_types[t.type_]
                     meta_char = ' '
-                    if hasattr(t, 'player_char'):
-                        meta_char = t.player_char
+                    if hasattr(t, 'thing_char'):
+                        meta_char = t.thing_char
                     if t.position in used_positions:
                         meta_char = '+'
                     map_lines_split[t.position.y][t.position.x] = symbol + meta_char
@@ -836,6 +862,7 @@ class TUI:
 
         def draw_screen():
             stdscr.clear()
+            stdscr.bkgd(' ', curses.color_pair(1))
             recalc_input_lines()
             if self.mode.has_input_prompt:
                 draw_input()
@@ -859,6 +886,7 @@ class TUI:
             'toggle_map_mode': 'toggle map view',
             'toggle_tile_draw': 'toggle protection character drawing',
             'door': 'open/close',
+            'consume': 'consume',
         }
 
         action_tasks = {
@@ -867,10 +895,13 @@ class TUI:
             'drop_thing': 'DROP',
             'door': 'DOOR',
             'move': 'MOVE',
+            'consume': 'INTOXICATE',
         }
 
         curses.curs_set(False)  # hide cursor
-        curses.use_default_colors()
+        curses.start_color()
+        self.set_default_colors()
+        curses.init_pair(1, 1, 2)
         stdscr.timeout(10)
         reset_screen_size()
         self.explorer = YX(0, 0)
@@ -1021,6 +1052,8 @@ class TUI:
                     self.send('TASK:DROP')
                 elif key == self.keys['door'] and task_action_on('door'):
                     self.send('TASK:DOOR')
+                elif key == self.keys['consume'] and task_action_on('consume'):
+                    self.send('TASK:INTOXICATE')
                 elif key == self.keys['teleport']:
                     player = self.game.get_thing(self.game.player_id)
                     if player.position in self.game.portals: