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Fix Bottle.thing_char on emptiness command.
[plomrogue2] / rogue_chat_curses.py
index 2066f6ca00a1ffc9ac0fd18323bc0335a94d391a..420c858190b6ab51dbb1329274bee2bd89fd432d 100755 (executable)
@@ -27,6 +27,10 @@ mode_helps = {
         'short': 'name thing',
         'long': 'Give name to/change name of thing here.'
     },
+    'command_thing': {
+        'short': 'command thing',
+        'long': 'Enter a command to the thing you carry.  Enter nothing to return to play mode.'
+    },
     'admin_thing_protect': {
         'short': 'change thing protection',
         'long': 'Change protection character for thing here.'
@@ -151,6 +155,11 @@ def cmd_ADMIN_OK(game):
     game.tui.do_refresh = True
 cmd_ADMIN_OK.argtypes = ''
 
+def cmd_REPLY(game, msg):
+    game.tui.log_msg('#MUSICPLAYER: ' + msg)
+    game.tui.do_refresh = True
+cmd_REPLY.argtypes = 'string'
+
 def cmd_CHAT(game, msg):
     game.tui.log_msg('# ' + msg)
     game.tui.do_refresh = True
@@ -179,7 +188,7 @@ cmd_THING_NAME.argtypes = 'int:nonneg string'
 def cmd_THING_CHAR(game, thing_id, c):
     t = game.get_thing(thing_id)
     if t:
-        t.player_char = c
+        t.thing_char = c
 cmd_THING_CHAR.argtypes = 'int:nonneg char'
 
 def cmd_MAP(game, geometry, size, content):
@@ -254,6 +263,7 @@ cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
 def cmd_TASKS(game, tasks_comma_separated):
     game.tasks = tasks_comma_separated.split(',')
     game.tui.mode_write.legal = 'WRITE' in game.tasks
+    game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks
 cmd_TASKS.argtypes = 'string'
 
 def cmd_THING_TYPE(game, thing_type, symbol_hint):
@@ -268,6 +278,14 @@ def cmd_PONG(game):
     pass
 cmd_PONG.argtypes = ''
 
+def cmd_DEFAULT_COLORS(game):
+    game.tui.set_default_colors()
+cmd_DEFAULT_COLORS.argtypes = ''
+
+def cmd_RANDOM_COLORS(game):
+    game.tui.set_random_colors()
+cmd_RANDOM_COLORS.argtypes = ''
+
 class Game(GameBase):
     turn_complete = False
     tasks = {}
@@ -279,6 +297,7 @@ class Game(GameBase):
         self.register_command(cmd_ADMIN_OK)
         self.register_command(cmd_PONG)
         self.register_command(cmd_CHAT)
+        self.register_command(cmd_REPLY)
         self.register_command(cmd_PLAYER_ID)
         self.register_command(cmd_TURN)
         self.register_command(cmd_THING)
@@ -297,6 +316,8 @@ class Game(GameBase):
         self.register_command(cmd_PLAY_ERROR)
         self.register_command(cmd_TASKS)
         self.register_command(cmd_FOV)
+        self.register_command(cmd_DEFAULT_COLORS)
+        self.register_command(cmd_RANDOM_COLORS)
         self.map_content = ''
         self.player_id = -1
         self.info_db = {}
@@ -375,15 +396,17 @@ class TUI:
     mode_post_login_wait = Mode('post_login_wait', is_intro=True)
     mode_password = Mode('password', has_input_prompt=True)
     mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
+    mode_command_thing = Mode('command_thing', has_input_prompt=True)
     is_admin = False
     tile_draw = False
 
     def __init__(self, host):
         import os
         import json
-        self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
+        self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
+                                          "command_thing"]
         self.mode_play.available_actions = ["move", "take_thing", "drop_thing",
-                                            "teleport"]
+                                            "teleport", "door", "consume"]
         self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
         self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
         self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
@@ -419,6 +442,7 @@ class TUI:
             'switch_to_edit': 'E',
             'switch_to_write': 'm',
             'switch_to_name_thing': 'N',
+            'switch_to_command_thing': 'O',
             'switch_to_admin_enter': 'A',
             'switch_to_control_pw_type': 'C',
             'switch_to_control_tile_type': 'Q',
@@ -427,6 +451,8 @@ class TUI:
             'take_thing': 'z',
             'drop_thing': 'u',
             'teleport': 'p',
+            'consume': 'C',
+            'door': 'D',
             'help': 'h',
             'toggle_map_mode': 'L',
             'toggle_tile_draw': 'm',
@@ -452,6 +478,8 @@ class TUI:
         self.input_lines = []
         self.fov = ''
         self.flash = False
+        self.map_lines = []
+        self.offset = YX(0,0)
         curses.wrapper(self.loop)
 
     def connect(self):
@@ -580,6 +608,8 @@ class TUI:
                 self.send('LOGIN ' + quote(self.login_name))
             else:
                 self.log_msg('@ enter username')
+        elif self.mode.name == 'command_thing':
+            self.send('TASK:COMMAND ' + quote('HELP'))
         elif self.mode.name == 'admin_enter':
             self.log_msg('@ enter admin password:')
         elif self.mode.name == 'control_pw_type':
@@ -595,19 +625,34 @@ class TUI:
         self.input_ = ""
         self.restore_input_values()
 
+    def set_default_colors(self):
+        curses.init_color(1, 1000, 1000, 1000)
+        curses.init_color(2, 0, 0, 0)
+        self.do_refresh = True
+
+    def set_random_colors(self):
+
+        def rand(offset):
+            import random
+            return int(offset + random.random()*375)
+
+        curses.init_color(1, rand(625), rand(625), rand(625))
+        curses.init_color(2, rand(0), rand(0), rand(0))
+        self.do_refresh = True
+
     def loop(self, stdscr):
         import datetime
 
         def safe_addstr(y, x, line):
             if y < self.size.y - 1 or x + len(line) < self.size.x:
-                stdscr.addstr(y, x, line)
+                stdscr.addstr(y, x, line, curses.color_pair(1))
             else:  # workaround to <https://stackoverflow.com/q/7063128>
                 cut_i = self.size.x - x - 1
                 cut = line[:cut_i]
                 last_char = line[cut_i]
-                stdscr.addstr(y, self.size.x - 2, last_char)
+                stdscr.addstr(y, self.size.x - 2, last_char, curses.color_pair(1))
                 stdscr.insstr(y, self.size.x - 2, ' ')
-                stdscr.addstr(y, x, cut)
+                stdscr.addstr(y, x, cut, curses.color_pair(1))
 
         def handle_input(msg):
             command, args = self.parser.parse(msg)
@@ -690,14 +735,14 @@ class TUI:
                     if t.position == self.explorer:
                         protection = t.protection
                         if protection == '.':
-                            protection = 'unprotected'
-                        info += 'THING: %s / protection: %s / %s' %\
-                            (t.type_, protection, self.game.thing_types[t.type_])
-                        if hasattr(t, 'player_char'):
-                            info += t.player_char
+                            protection = 'none'
+                        info += 'THING: %s / %s' % (t.type_,
+                                                    self.game.thing_types[t.type_])
+                        if hasattr(t, 'thing_char'):
+                            info += t.thing_char
                         if hasattr(t, 'name'):
                             info += ' (%s)' % t.name
-                        info += '\n'
+                        info += ' / protection: %s\n' % protection
                 if self.explorer in self.game.portals:
                     info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
                 else:
@@ -733,64 +778,65 @@ class TUI:
                         'MODE: %s – %s' % (self.mode.short_desc, help))
 
         def draw_map():
-            if not self.game.turn_complete:
+            if not self.game.turn_complete and len(self.map_lines) == 0:
                 return
-            map_lines_split = []
-            for y in range(self.game.map_geometry.size.y):
-                start = self.game.map_geometry.size.x * y
-                end = start + self.game.map_geometry.size.x
-                if self.map_mode == 'protections':
-                    map_lines_split += [[c + ' ' for c
-                                         in self.game.map_control_content[start:end]]]
+            if self.game.turn_complete:
+                map_lines_split = []
+                for y in range(self.game.map_geometry.size.y):
+                    start = self.game.map_geometry.size.x * y
+                    end = start + self.game.map_geometry.size.x
+                    if self.map_mode == 'protections':
+                        map_lines_split += [[c + ' ' for c
+                                             in self.game.map_control_content[start:end]]]
+                    else:
+                        map_lines_split += [[c + ' ' for c
+                                             in self.game.map_content[start:end]]]
+                if self.map_mode == 'terrain + annotations':
+                    for p in self.game.info_hints:
+                        map_lines_split[p.y][p.x] = 'A '
+                elif self.map_mode == 'terrain + things':
+                    for p in self.game.portals.keys():
+                        original = map_lines_split[p.y][p.x]
+                        map_lines_split[p.y][p.x] = original[0] + 'P'
+                    used_positions = []
+                    for t in self.game.things:
+                        symbol = self.game.thing_types[t.type_]
+                        meta_char = ' '
+                        if hasattr(t, 'thing_char'):
+                            meta_char = t.thing_char
+                        if t.position in used_positions:
+                            meta_char = '+'
+                        map_lines_split[t.position.y][t.position.x] = symbol + meta_char
+                        used_positions += [t.position]
+                player = self.game.get_thing(self.game.player_id)
+                if self.mode.shows_info or self.mode.name == 'control_tile_draw':
+                    map_lines_split[self.explorer.y][self.explorer.x] = '??'
+                elif self.map_mode != 'terrain + things':
+                    map_lines_split[player.position.y][player.position.x] = '??'
+                self.map_lines = []
+                if type(self.game.map_geometry) == MapGeometryHex:
+                    indent = 0
+                    for line in map_lines_split:
+                        self.map_lines += [indent * ' ' + ''.join(line)]
+                        indent = 0 if indent else 1
                 else:
-                    map_lines_split += [[c + ' ' for c
-                                         in self.game.map_content[start:end]]]
-            if self.map_mode == 'terrain + annotations':
-                for p in self.game.info_hints:
-                    map_lines_split[p.y][p.x] = 'A '
-            elif self.map_mode == 'terrain + things':
-                for p in self.game.portals.keys():
-                    original = map_lines_split[p.y][p.x]
-                    map_lines_split[p.y][p.x] = original[0] + 'P'
-                used_positions = []
-                for t in self.game.things:
-                    symbol = self.game.thing_types[t.type_]
-                    meta_char = ' '
-                    if hasattr(t, 'player_char'):
-                        meta_char = t.player_char
-                    if t.position in used_positions:
-                        meta_char = '+'
-                    map_lines_split[t.position.y][t.position.x] = symbol + meta_char
-                    used_positions += [t.position]
-            player = self.game.get_thing(self.game.player_id)
-            if self.mode.shows_info or self.mode.name == 'control_tile_draw':
-                map_lines_split[self.explorer.y][self.explorer.x] = '??'
-            elif self.map_mode != 'terrain + things':
-                map_lines_split[player.position.y][player.position.x] = '??'
-            map_lines = []
-            if type(self.game.map_geometry) == MapGeometryHex:
-                indent = 0
-                for line in map_lines_split:
-                    map_lines += [indent * ' ' + ''.join(line)]
-                    indent = 0 if indent else 1
-            else:
-                for line in map_lines_split:
-                    map_lines += [''.join(line)]
-            window_center = YX(int(self.size.y / 2),
-                               int(self.window_width / 2))
-            center = player.position
-            if self.mode.shows_info or self.mode.name == 'control_tile_draw':
-                center = self.explorer
-            center = YX(center.y, center.x * 2)
-            offset = center - window_center
-            if type(self.game.map_geometry) == MapGeometryHex and offset.y % 2:
-                offset += YX(0, 1)
-            term_y = max(0, -offset.y)
-            term_x = max(0, -offset.x)
-            map_y = max(0, offset.y)
-            map_x = max(0, offset.x)
+                    for line in map_lines_split:
+                        self.map_lines += [''.join(line)]
+                window_center = YX(int(self.size.y / 2),
+                                   int(self.window_width / 2))
+                center = player.position
+                if self.mode.shows_info or self.mode.name == 'control_tile_draw':
+                    center = self.explorer
+                center = YX(center.y, center.x * 2)
+                self.offset = center - window_center
+                if type(self.game.map_geometry) == MapGeometryHex and self.offset.y % 2:
+                    self.offset += YX(0, 1)
+            term_y = max(0, -self.offset.y)
+            term_x = max(0, -self.offset.x)
+            map_y = max(0, self.offset.y)
+            map_x = max(0, self.offset.x)
             while (term_y < self.size.y and map_y < self.game.map_geometry.size.y):
-                to_draw = map_lines[map_y][map_x:self.window_width + offset.x]
+                to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
                 safe_addstr(term_y, term_x, to_draw)
                 term_y += 1
                 map_y += 1
@@ -835,6 +881,7 @@ class TUI:
 
         def draw_screen():
             stdscr.clear()
+            stdscr.bkgd(' ', curses.color_pair(1))
             recalc_input_lines()
             if self.mode.has_input_prompt:
                 draw_input()
@@ -857,17 +904,24 @@ class TUI:
             'drop_thing': 'drop thing',
             'toggle_map_mode': 'toggle map view',
             'toggle_tile_draw': 'toggle protection character drawing',
+            'door': 'open/close',
+            'consume': 'consume',
         }
 
         action_tasks = {
             'flatten': 'FLATTEN_SURROUNDINGS',
             'take_thing': 'PICK_UP',
             'drop_thing': 'DROP',
-            'move': 'MOVE'
+            'door': 'DOOR',
+            'move': 'MOVE',
+            'command': 'COMMAND',
+            'consume': 'INTOXICATE',
         }
 
         curses.curs_set(False)  # hide cursor
-        curses.use_default_colors()
+        curses.start_color()
+        self.set_default_colors()
+        curses.init_pair(1, 1, 2)
         stdscr.timeout(10)
         reset_screen_size()
         self.explorer = YX(0, 0)
@@ -923,6 +977,13 @@ class TUI:
                 self.login_name = self.input_
                 self.send('LOGIN ' + quote(self.input_))
                 self.input_ = ""
+            elif self.mode.name == 'command_thing' and key == '\n':
+                if self.input_ == '':
+                    self.log_msg('@ aborted')
+                    self.switch_mode('play')
+                elif task_action_on('command'):
+                    self.send('TASK:COMMAND ' + quote(self.input_))
+                    self.input_ = ""
             elif self.mode.name == 'control_pw_pw' and key == '\n':
                 if self.input_ == '':
                     self.log_msg('@ aborted')
@@ -1016,6 +1077,10 @@ class TUI:
                     self.send('TASK:PICK_UP')
                 elif key == self.keys['drop_thing'] and task_action_on('drop_thing'):
                     self.send('TASK:DROP')
+                elif key == self.keys['door'] and task_action_on('door'):
+                    self.send('TASK:DOOR')
+                elif key == self.keys['consume'] and task_action_on('consume'):
+                    self.send('TASK:INTOXICATE')
                 elif key == self.keys['teleport']:
                     player = self.game.get_thing(self.game.player_id)
                     if player.position in self.game.portals: