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In clients, cache all world status until GAME_STATE_COMPLETE.
[plomrogue2] / rogue_chat_curses.py
index 6bd662be7c6873b20303fa7c3474d18d2efd9a06..7145101e2fbba7a44cab367d8f01d0ac907fe31e 100755 (executable)
@@ -169,12 +169,8 @@ class PlomSocketClient(PlomSocket):
             pass  # we assume socket will be known as dead by now
 
 def cmd_TURN(game, n):
-    game.annotations = {}
     game.turn = n
-    game.things = []
-    game.portals = {}
     game.turn_complete = False
-    game.fov = ''
 cmd_TURN.argtypes = 'int:nonneg'
 
 def cmd_LOGIN_OK(game):
@@ -210,10 +206,10 @@ def cmd_PLAYER_ID(game, player_id):
 cmd_PLAYER_ID.argtypes = 'int:nonneg'
 
 def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable):
-    t = game.get_thing(thing_id)
+    t = game.get_thing_temp(thing_id)
     if not t:
         t = ThingBase(game, thing_id)
-        game.things += [t]
+        game.things_new += [t]
     t.position = yx
     t.type_ = thing_type
     t.protection = protection
@@ -222,29 +218,29 @@ def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable)
 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool bool'
 
 def cmd_THING_NAME(game, thing_id, name):
-    t = game.get_thing(thing_id)
+    t = game.get_thing_temp(thing_id)
     t.name = name
 cmd_THING_NAME.argtypes = 'int:pos string'
 
 def cmd_THING_FACE(game, thing_id, face):
-    t = game.get_thing(thing_id)
+    t = game.get_thing_temp(thing_id)
     t.face = face
 cmd_THING_FACE.argtypes = 'int:pos string'
 
 def cmd_THING_HAT(game, thing_id, hat):
-    t = game.get_thing(thing_id)
+    t = game.get_thing_temp(thing_id)
     t.hat = hat
 cmd_THING_HAT.argtypes = 'int:pos string'
 
 def cmd_THING_CHAR(game, thing_id, c):
-    t = game.get_thing(thing_id)
+    t = game.get_thing_temp(thing_id)
     t.thing_char = c
 cmd_THING_CHAR.argtypes = 'int:pos char'
 
 def cmd_MAP(game, geometry, size, content):
     map_geometry_class = globals()['MapGeometry' + geometry]
-    game.map_geometry = map_geometry_class(size)
-    game.map_content = content
+    game.map_geometry_new = map_geometry_class(size)
+    game.map_content_new = content
     if type(game.map_geometry) == MapGeometrySquare:
         game.tui.movement_keys = {
             game.tui.keys['square_move_up']: 'UP',
@@ -264,24 +260,34 @@ def cmd_MAP(game, geometry, size, content):
 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
 
 def cmd_FOV(game, content):
-    game.fov = content
+    game.fov_new = content
 cmd_FOV.argtypes = 'string'
 
 def cmd_MAP_CONTROL(game, content):
-    game.map_control_content = content
+    game.map_control_content_new = content
 cmd_MAP_CONTROL.argtypes = 'string'
 
 def cmd_GAME_STATE_COMPLETE(game):
     game.turn_complete = True
     game.tui.do_refresh = True
     game.tui.info_cached = None
+    game.things = game.things_new
+    game.things_new = []
+    game.portals = game.portals_new
+    game.portals_new = {}
+    game.annotations = game.annotations_new
+    game.annotations_new = {}
+    game.fov = game.fov_new
+    game.map_geometry = game.map_geometry_new
+    game.map_content = game.map_content_new
+    game.map_control_content = game.map_control_content_new
     game.player = game.get_thing(game.player_id)
     if game.tui.mode.name == 'post_login_wait':
         game.tui.switch_mode('play')
 cmd_GAME_STATE_COMPLETE.argtypes = ''
 
 def cmd_PORTAL(game, position, msg):
-    game.portals[position] = msg
+    game.portals_new[position] = msg
 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
 
 def cmd_PLAY_ERROR(game, msg):
@@ -301,7 +307,7 @@ def cmd_ARGUMENT_ERROR(game, msg):
 cmd_ARGUMENT_ERROR.argtypes = 'string'
 
 def cmd_ANNOTATION(game, position, msg):
-    game.annotations[position] = msg
+    game.annotations_new[position] = msg
     if game.tui.mode.shows_info:
         game.tui.do_refresh = True
 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
@@ -319,11 +325,11 @@ def cmd_THING_TYPE(game, thing_type, symbol_hint):
 cmd_THING_TYPE.argtypes = 'string char'
 
 def cmd_THING_INSTALLED(game, thing_id):
-    game.get_thing(thing_id).installed = True
+    game.get_thing_temp(thing_id).installed = True
 cmd_THING_INSTALLED.argtypes = 'int:pos'
 
 def cmd_THING_CARRYING(game, thing_id, carried_id):
-    game.get_thing(thing_id).carrying = game.get_thing(carried_id)
+    game.get_thing_temp(thing_id).carrying = game.get_thing(carried_id)
 cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
 
 def cmd_TERRAIN(game, terrain_char, terrain_desc):
@@ -346,6 +352,7 @@ class Game(GameBase):
     turn_complete = False
     tasks = {}
     thing_types = {}
+    things_new = []
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -381,7 +388,9 @@ class Game(GameBase):
         self.map_content = ''
         self.player_id = -1
         self.annotations = {}
+        self.annotations_new = {}
         self.portals = {}
+        self.portals_new = {}
         self.terrains = {}
         self.player = None
 
@@ -398,6 +407,12 @@ class Game(GameBase):
         f.argtypes = self.commands[command_name].argtypes
         return f
 
+    def get_thing_temp(self, id_):
+        for thing in self.things_new:
+            if id_ == thing.id_:
+                return thing
+        return None
+
 class Mode:
 
     def __init__(self, name, has_input_prompt=False, shows_info=False,
@@ -893,7 +908,7 @@ class TUI:
                         'MODE: %s – %s' % (self.mode.short_desc, help))
 
         def draw_map():
-            if not self.game.turn_complete and len(self.map_lines) == 0:
+            if (not self.game.turn_complete) and len(self.map_lines) == 0:
                 return
             if self.game.turn_complete:
                 map_lines_split = []