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Enable map mode toggling in admin mode.
[plomrogue2] / rogue_chat_curses.py
index ff559246fe1cbdf22aec2879a41ecf3b7ab3777a..72fc0a7dddf94ed5ba1baff57c68f723e20d0b64 100755 (executable)
@@ -174,7 +174,6 @@ class PlomSocketClient(PlomSocket):
             pass  # we assume socket will be known as dead by now
 
 def cmd_TURN(game, n):
-    game.turn = n
     game.turn_complete = False
 cmd_TURN.argtypes = 'int:nonneg'
 
@@ -187,7 +186,9 @@ cmd_OTHER_WIPE.argtypes = ''
 def cmd_LOGIN_OK(game):
     game.tui.switch_mode('post_login_wait')
     game.tui.send('GET_GAMESTATE')
-    game.tui.log_msg('@ welcome')
+    game.tui.log_msg('@ welcome!')
+    game.tui.log_msg('@ hint: see top of terminal for how to get help.')
+    game.tui.log_msg('@ hint: enter study mode to understand your environment.')
 cmd_LOGIN_OK.argtypes = ''
 
 def cmd_ADMIN_OK(game):
@@ -294,6 +295,8 @@ def cmd_GAME_STATE_COMPLETE(game):
     game.map_control_content = game.map_control_content_new
     game.player = game.get_thing(game.player_id)
     game.players_hat_chars = game.players_hat_chars_new
+    game.bladder_pressure = game.bladder_pressure_new
+    game.energy = game.energy_new
     game.turn_complete = True
     if game.tui.mode.name == 'post_login_wait':
         game.tui.switch_mode('play')
@@ -361,6 +364,11 @@ def cmd_RANDOM_COLORS(game):
     game.tui.set_random_colors()
 cmd_RANDOM_COLORS.argtypes = ''
 
+def cmd_STATS(game, bladder_pressure, energy):
+    game.bladder_pressure_new = bladder_pressure
+    game.energy_new = energy
+cmd_STATS.argtypes = 'int:nonneg int'
+
 class Game(GameBase):
     turn_complete = False
     tasks = {}
@@ -400,6 +408,7 @@ class Game(GameBase):
         self.register_command(cmd_FOV)
         self.register_command(cmd_DEFAULT_COLORS)
         self.register_command(cmd_RANDOM_COLORS)
+        self.register_command(cmd_STATS)
         self.map_content = ''
         self.players_hat_chars = ''
         self.player_id = -1
@@ -503,13 +512,13 @@ class TUI:
                                           "command_thing", "take_thing",
                                           "drop_thing"]
         self.mode_play.available_actions = ["move", "teleport", "door", "consume",
-                                            "install", "wear", "spin"]
+                                            "install", "wear", "spin", "dance"]
         self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
         self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
         self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
                                            "control_tile_type", "chat",
                                            "study", "play", "edit"]
-        self.mode_admin.available_actions = ["move"]
+        self.mode_admin.available_actions = ["move", "toggle_map_mode"]
         self.mode_control_tile_draw.available_modes = ["admin_enter"]
         self.mode_control_tile_draw.available_actions = ["move_explorer",
                                                          "toggle_tile_draw"]
@@ -557,6 +566,7 @@ class TUI:
             'install': 'I',
             'wear': 'W',
             'spin': 'S',
+            'dance': 'T',
             'help': 'h',
             'toggle_map_mode': 'L',
             'toggle_tile_draw': 'm',
@@ -693,7 +703,7 @@ class TUI:
             not self.game.player.carrying.commandable):
             return fail('not carrying anything commandable')
         if mode_name == 'name_thing' and not self.game.player.carrying:
-            return fail('not carrying anything to re-name')
+            return fail('not carrying anything to re-name', 'edit')
         if mode_name == 'admin_thing_protect' and not self.game.player.carrying:
             return fail('not carrying anything to protect')
         if mode_name == 'take_thing' and self.game.player.carrying:
@@ -936,10 +946,10 @@ class TUI:
                 safe_addstr(y, self.window_width, self.input_lines[i])
                 y += 1
 
-        def draw_turn():
-            if not self.game.turn_complete:
-                return
-            safe_addstr(0, self.window_width, 'TURN: ' + str(self.game.turn))
+        def draw_stats():
+            stats = 'ENERGY: %s BLADDER: %s' % (self.game.energy,
+                                                self.game.bladder_pressure)
+            safe_addstr(0, self.window_width, stats)
 
         def draw_mode():
             help = "hit [%s] for help" % self.keys['help']
@@ -1087,7 +1097,7 @@ class TUI:
                 draw_history()
             draw_mode()
             if not self.mode.is_intro:
-                draw_turn()
+                draw_stats()
                 draw_map()
             if self.show_help:
                 draw_help()
@@ -1135,6 +1145,7 @@ class TUI:
             'door': 'open/close',
             'consume': 'consume',
             'spin': 'spin',
+            'dance': 'dance',
         }
 
         action_tasks = {
@@ -1148,6 +1159,7 @@ class TUI:
             'command': 'COMMAND',
             'consume': 'INTOXICATE',
             'spin': 'SPIN',
+            'dance': 'DANCE',
         }
 
         curses.curs_set(False)  # hide cursor
@@ -1158,6 +1170,7 @@ class TUI:
         reset_screen_size()
         self.explorer = YX(0, 0)
         self.input_ = ''
+        store_widechar = False
         input_prompt = '> '
         interval = datetime.timedelta(seconds=5)
         last_ping = datetime.datetime.now() - interval
@@ -1192,6 +1205,13 @@ class TUI:
             keycode = None
             if len(key) == 1:
                 keycode = ord(key)
+                # workaround for <https://stackoverflow.com/a/56390915>
+                if store_widechar:
+                    store_widechar = False
+                    key = bytes([195, keycode]).decode()
+                if keycode == 195:
+                    store_widechar = True
+                    continue
             self.show_help = False
             self.draw_face = False
             if key == 'KEY_RESIZE':
@@ -1320,6 +1340,8 @@ class TUI:
                     self.send('TASK:WEAR')
                 elif key == self.keys['spin'] and task_action_on('spin'):
                     self.send('TASK:SPIN')
+                elif key == self.keys['dance'] and task_action_on('dance'):
+                    self.send('TASK:DANCE')
                 elif key == self.keys['teleport']:
                     if self.game.player.position in self.game.portals:
                         self.host = self.game.portals[self.game.player.position]
@@ -1342,6 +1364,8 @@ class TUI:
             elif self.mode.name == 'admin':
                 if self.mode.mode_switch_on_key(self, key):
                     continue
+                elif key == self.keys['toggle_map_mode']:
+                    self.toggle_map_mode()
                 elif key in self.movement_keys and task_action_on('move'):
                     self.send('TASK:MOVE ' + self.movement_keys[key])
             elif self.mode.name == 'edit':