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[plomrogue2] / rogue_chat_curses.py
index 07c8697fc71d160cf63d9f43914f2d1ed64d58ec..a6f152cc9483254e5a5952df9025fcab2017e3ef 100755 (executable)
@@ -29,7 +29,7 @@ mode_helps = {
     'name_thing': {
         'short': 'name thing',
         'intro': '',
-        'long': 'Give name to/change name of thing here.'
+        'long': 'Give name to/change name of carried thing.'
     },
     'command_thing': {
         'short': 'command',
@@ -49,17 +49,17 @@ mode_helps = {
     'admin_thing_protect': {
         'short': 'change thing protection',
         'intro': '@ enter thing protection character:',
-        'long': 'Change protection character for thing here.'
+        'long': 'Change protection character for carried thing.'
     },
     'enter_face': {
         'short': 'edit face',
-        'intro': '@ enter face line (enter nothing to abort):',
+        'intro': '@ enter face line:',
         'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
     },
-    'enter_hat': {
-        'short': 'edit hat',
-        'intro': '@ enter hat line (enter nothing to abort):',
-        'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom.  Eat cookies to extend the ASCII characters available for drawing.'
+    'enter_design': {
+        'short': 'edit design',
+        'intro': '@ enter design:',
+        'long': 'Enter design for carried thing as ASCII art.'
     },
     'write': {
         'short': 'edit tile',
@@ -174,7 +174,6 @@ class PlomSocketClient(PlomSocket):
             pass  # we assume socket will be known as dead by now
 
 def cmd_TURN(game, n):
-    game.turn = n
     game.turn_complete = False
 cmd_TURN.argtypes = 'int:nonneg'
 
@@ -187,7 +186,9 @@ cmd_OTHER_WIPE.argtypes = ''
 def cmd_LOGIN_OK(game):
     game.tui.switch_mode('post_login_wait')
     game.tui.send('GET_GAMESTATE')
-    game.tui.log_msg('@ welcome')
+    game.tui.log_msg('@ welcome!')
+    game.tui.log_msg('@ hint: see top of terminal for how to get help.')
+    game.tui.log_msg('@ hint: enter study mode to understand your environment.')
 cmd_LOGIN_OK.argtypes = ''
 
 def cmd_ADMIN_OK(game):
@@ -247,6 +248,11 @@ def cmd_THING_HAT(game, thing_id, hat):
     t.hat = hat
 cmd_THING_HAT.argtypes = 'int:pos string'
 
+def cmd_THING_DESIGN(game, thing_id, size, design):
+    t = game.get_thing_temp(thing_id)
+    t.design = [size, design]
+cmd_THING_DESIGN.argtypes = 'int:pos yx_tuple string'
+
 def cmd_THING_CHAR(game, thing_id, c):
     t = game.get_thing_temp(thing_id)
     t.thing_char = c
@@ -256,14 +262,14 @@ def cmd_MAP(game, geometry, size, content):
     map_geometry_class = globals()['MapGeometry' + geometry]
     game.map_geometry_new = map_geometry_class(size)
     game.map_content_new = content
-    if type(game.map_geometry) == MapGeometrySquare:
+    if type(game.map_geometry_new) == MapGeometrySquare:
         game.tui.movement_keys = {
             game.tui.keys['square_move_up']: 'UP',
             game.tui.keys['square_move_left']: 'LEFT',
             game.tui.keys['square_move_down']: 'DOWN',
             game.tui.keys['square_move_right']: 'RIGHT',
         }
-    elif type(game.map_geometry) == MapGeometryHex:
+    elif type(game.map_geometry_new) == MapGeometryHex:
         game.tui.movement_keys = {
             game.tui.keys['hex_move_upleft']: 'UPLEFT',
             game.tui.keys['hex_move_upright']: 'UPRIGHT',
@@ -294,6 +300,8 @@ def cmd_GAME_STATE_COMPLETE(game):
     game.map_control_content = game.map_control_content_new
     game.player = game.get_thing(game.player_id)
     game.players_hat_chars = game.players_hat_chars_new
+    game.bladder_pressure = game.bladder_pressure_new
+    game.energy = game.energy_new
     game.turn_complete = True
     if game.tui.mode.name == 'post_login_wait':
         game.tui.switch_mode('play')
@@ -342,7 +350,7 @@ def cmd_THING_INSTALLED(game, thing_id):
 cmd_THING_INSTALLED.argtypes = 'int:pos'
 
 def cmd_THING_CARRYING(game, thing_id, carried_id):
-    game.get_thing_temp(thing_id).carrying = game.get_thing(carried_id)
+    game.get_thing_temp(thing_id).carrying = game.get_thing_temp(carried_id)
 cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
 
 def cmd_TERRAIN(game, terrain_char, terrain_desc):
@@ -361,6 +369,11 @@ def cmd_RANDOM_COLORS(game):
     game.tui.set_random_colors()
 cmd_RANDOM_COLORS.argtypes = ''
 
+def cmd_STATS(game, bladder_pressure, energy):
+    game.bladder_pressure_new = bladder_pressure
+    game.energy_new = energy
+cmd_STATS.argtypes = 'int:nonneg int'
+
 class Game(GameBase):
     turn_complete = False
     tasks = {}
@@ -384,6 +397,7 @@ class Game(GameBase):
         self.register_command(cmd_THING_CHAR)
         self.register_command(cmd_THING_FACE)
         self.register_command(cmd_THING_HAT)
+        self.register_command(cmd_THING_DESIGN)
         self.register_command(cmd_THING_CARRYING)
         self.register_command(cmd_THING_INSTALLED)
         self.register_command(cmd_TERRAIN)
@@ -400,6 +414,7 @@ class Game(GameBase):
         self.register_command(cmd_FOV)
         self.register_command(cmd_DEFAULT_COLORS)
         self.register_command(cmd_RANDOM_COLORS)
+        self.register_command(cmd_STATS)
         self.map_content = ''
         self.players_hat_chars = ''
         self.player_id = -1
@@ -492,7 +507,7 @@ class TUI:
     mode_take_thing = Mode('take_thing', has_input_prompt=True)
     mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
     mode_enter_face = Mode('enter_face', has_input_prompt=True)
-    mode_enter_hat = Mode('enter_hat', has_input_prompt=True)
+    mode_enter_design = Mode('enter_design', has_input_prompt=True)
     is_admin = False
     tile_draw = False
 
@@ -503,18 +518,19 @@ class TUI:
                                           "command_thing", "take_thing",
                                           "drop_thing"]
         self.mode_play.available_actions = ["move", "teleport", "door", "consume",
-                                            "install", "wear", "spin"]
+                                            "install", "wear", "spin", "dance"]
         self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
         self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
         self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
                                            "control_tile_type", "chat",
                                            "study", "play", "edit"]
-        self.mode_admin.available_actions = ["move"]
+        self.mode_admin.available_actions = ["move", "toggle_map_mode"]
         self.mode_control_tile_draw.available_modes = ["admin_enter"]
         self.mode_control_tile_draw.available_actions = ["move_explorer",
                                                          "toggle_tile_draw"]
         self.mode_edit.available_modes = ["write", "annotate", "portal",
-                                          "name_thing", "enter_face", "enter_hat", "password",
+                                          "name_thing", "enter_face", "enter_design",
+                                          "password",
                                           "chat", "study", "play", "admin_enter"]
         self.mode_edit.available_actions = ["move", "flatten", "install",
                                             "toggle_map_mode"]
@@ -547,7 +563,7 @@ class TUI:
             'switch_to_admin_thing_protect': 'T',
             'flatten': 'F',
             'switch_to_enter_face': 'f',
-            'switch_to_enter_hat': 'H',
+            'switch_to_enter_design': 'D',
             'switch_to_take_thing': 'z',
             'switch_to_drop_thing': 'u',
             'teleport': 'p',
@@ -556,6 +572,7 @@ class TUI:
             'install': 'I',
             'wear': 'W',
             'spin': 'S',
+            'dance': 'T',
             'help': 'h',
             'toggle_map_mode': 'L',
             'toggle_tile_draw': 'm',
@@ -649,18 +666,20 @@ class TUI:
         elif self.mode.name == 'password':
             self.input_ = self.password
         elif self.mode.name == 'name_thing':
-            if hasattr(self.thing_selected, 'name'):
-                self.input_ = self.thing_selected.name
+            if hasattr(self.game.player.carrying, 'name'):
+                self.input_ = self.game.player.carrying.name
         elif self.mode.name == 'admin_thing_protect':
-            if hasattr(self.thing_selected, 'protection'):
-                self.input_ = self.thing_selected.protection
-        elif self.mode.name in {'enter_face', 'enter_hat'}:
+            if hasattr(self.game.player.carrying, 'protection'):
+                self.input_ = self.game.player.carrying.protection
+        elif self.mode.name == 'enter_face':
             start = self.ascii_draw_stage * 6
             end = (self.ascii_draw_stage + 1) * 6
-            if self.mode.name == 'enter_face':
-                self.input_ = self.game.player.face[start:end]
-            elif self.mode.name == 'enter_hat':
-                self.input_ = self.game.player.hat[start:end]
+            self.input_ = self.game.player.face[start:end]
+        elif self.mode.name == 'enter_design':
+            width = self.game.player.carrying.design[0].x
+            start = self.ascii_draw_stage * width
+            end = (self.ascii_draw_stage + 1) * width
+            self.input_ = self.game.player.carrying.design[1][start:end]
 
     def send_tile_control_command(self):
         self.send('SET_TILE_CONTROL %s %s' %
@@ -691,25 +710,20 @@ class TUI:
            (not self.game.player.carrying or
             not self.game.player.carrying.commandable):
             return fail('not carrying anything commandable')
+        if mode_name == 'name_thing' and not self.game.player.carrying:
+            return fail('not carrying anything to re-name', 'edit')
+        if mode_name == 'admin_thing_protect' and not self.game.player.carrying:
+            return fail('not carrying anything to protect')
         if mode_name == 'take_thing' and self.game.player.carrying:
             return fail('already carrying something')
         if mode_name == 'drop_thing' and not self.game.player.carrying:
             return fail('not carrying anything droppable')
-        if mode_name == 'enter_hat' and not hasattr(self.game.player, 'hat'):
-            return fail('not wearing hat to edit', 'edit')
+        if mode_name == 'enter_design' and\
+           (not self.game.player.carrying or
+            not hasattr(self.game.player.carrying, 'design')):
+            return fail('not carrying designable to edit', 'edit')
         if mode_name == 'admin_enter' and self.is_admin:
             mode_name = 'admin'
-        elif mode_name in {'name_thing', 'admin_thing_protect'}:
-            thing = None
-            for t in [t for t in self.game.things
-                      if t.position == self.game.player.position
-                      and t.id_ != self.game.player.id_]:
-                thing = t
-                break
-            if not thing:
-                return fail('not standing over thing', 'edit')
-            else:
-                self.thing_selected = thing
         self.mode = getattr(self, 'mode_' + mode_name)
         if self.mode.name in {'control_tile_draw', 'control_tile_type',
                               'control_pw_type'}:
@@ -730,34 +744,55 @@ class TUI:
                 self.log_msg('@ enter username')
         elif self.mode.name == 'take_thing':
             self.log_msg('Portable things in reach for pick-up:')
-            select_range = [self.game.player.position,
-                            self.game.player.position + YX(0,-1),
-                            self.game.player.position + YX(0, 1),
-                            self.game.player.position + YX(-1, 0),
-                            self.game.player.position + YX(1, 0)]
-            if type(self.game.map_geometry) == MapGeometryHex:
+            directed_moves = {
+                'HERE': YX(0, 0), 'LEFT': YX(0, -1), 'RIGHT': YX(0, 1)
+            }
+            if type(self.game.map_geometry) == MapGeometrySquare:
+                directed_moves['UP'] = YX(-1, 0)
+                directed_moves['DOWN'] = YX(1, 0)
+            elif type(self.game.map_geometry) == MapGeometryHex:
                 if self.game.player.position.y % 2:
-                    select_range += [self.game.player.position + YX(-1, 1),
-                                     self.game.player.position + YX(1, 1)]
+                    directed_moves['UPLEFT'] = YX(-1, 0)
+                    directed_moves['UPRIGHT'] = YX(-1, 1)
+                    directed_moves['DOWNLEFT'] = YX(1, 0)
+                    directed_moves['DOWNRIGHT'] = YX(1, 1)
                 else:
-                    select_range += [self.game.player.position + YX(-1, -1),
-                                     self.game.player.position + YX(1, -1)]
-            self.selectables = [t.id_ for t in self.game.things
-                                if t.portable and t.position in select_range]
+                    directed_moves['UPLEFT'] = YX(-1, -1)
+                    directed_moves['UPRIGHT'] = YX(-1, 0)
+                    directed_moves['DOWNLEFT'] = YX(1, -1)
+                    directed_moves['DOWNRIGHT'] = YX(1, 0)
+            select_range = {}
+            for direction in directed_moves:
+                move = directed_moves[direction]
+                select_range[direction] = self.game.player.position + move
+            self.selectables = []
+            directions = []
+            for direction in select_range:
+                for t in [t for t in self.game.things
+                          if t.portable and t.position == select_range[direction]]:
+                    self.selectables += [t.id_]
+                    directions += [direction]
             if len(self.selectables) == 0:
                 return fail('nothing to pick-up')
             else:
                 for i in range(len(self.selectables)):
                     t = self.game.get_thing(self.selectables[i])
-                    self.log_msg(str(i) + ': ' + self.get_thing_info(t))
+                    self.log_msg('%s %s: %s' % (i, directions[i],
+                                                self.get_thing_info(t)))
         elif self.mode.name == 'drop_thing':
             self.log_msg('Direction to drop thing to:')
             self.selectables =\
                 ['HERE'] + list(self.game.tui.movement_keys.values())
             for i in range(len(self.selectables)):
                 self.log_msg(str(i) + ': ' + self.selectables[i])
-        elif self.mode.name == 'enter_hat':
-            self.log_msg('legal characters: ' + self.game.players_hat_chars)
+        elif self.mode.name == 'enter_design':
+            self.log_msg('@ The design you enter must be %s lines of max %s '
+                         'characters width each'
+                         % (self.game.player.carrying.design[0].y,
+                            self.game.player.carrying.design[0].x))
+            if self.game.player.carrying.type_ == 'Hat':
+                self.log_msg('@ Legal characters: ' + self.game.players_hat_chars)
+                self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)')
         elif self.mode.name == 'command_thing':
             self.send('TASK:COMMAND ' + quote('HELP'))
         elif self.mode.name == 'control_pw_pw':
@@ -792,49 +827,72 @@ class TUI:
         else:
             for t in self.game.things:
                 if t.position == self.explorer:
-                    info_to_cache += 'THING: %s' % self.get_thing_info(t)
-                    protection = t.protection
-                    if protection == '.':
-                        protection = 'none'
-                    info_to_cache += ' / protection: %s\n' % protection
-                    if hasattr(t, 'hat'):
-                        info_to_cache += t.hat[0:6] + '\n'
-                        info_to_cache += t.hat[6:12] + '\n'
-                        info_to_cache += t.hat[12:18] + '\n'
-                    if hasattr(t, 'face'):
-                        info_to_cache += t.face[0:6] + '\n'
-                        info_to_cache += t.face[6:12] + '\n'
-                        info_to_cache += t.face[12:18] + '\n'
+                    info_to_cache += '%s' % self.get_thing_info(t, True)
             terrain_char = self.game.map_content[pos_i]
             terrain_desc = '?'
             if terrain_char in self.game.terrains:
                 terrain_desc = self.game.terrains[terrain_char]
-            info_to_cache += 'TERRAIN: "%s" / %s\n' % (terrain_char,
+            info_to_cache += 'TERRAIN: %s (%s' % (terrain_char,
                                                        terrain_desc)
             protection = self.game.map_control_content[pos_i]
-            if protection == '.':
-                protection = 'unprotected'
-            info_to_cache += 'PROTECTION: %s\n' % protection
+            if protection != '.':
+                info_to_cache += '/protection:%s' % protection
+            info_to_cache += ')\n'
             if self.explorer in self.game.portals:
                 info_to_cache += 'PORTAL: ' +\
                     self.game.portals[self.explorer] + '\n'
-            else:
-                info_to_cache += 'PORTAL: (none)\n'
             if self.explorer in self.game.annotations:
                 info_to_cache += 'ANNOTATION: ' +\
                     self.game.annotations[self.explorer]
         self.info_cached = info_to_cache
         return self.info_cached
 
-    def get_thing_info(self, t):
-        info = '%s / %s' %\
-            (t.type_, self.game.thing_types[t.type_])
+    def get_thing_info(self, t, detailed=False):
+        info = ''
+        if detailed:
+            info += '- '
+        info += self.game.thing_types[t.type_]
         if hasattr(t, 'thing_char'):
             info += t.thing_char
         if hasattr(t, 'name'):
-            info += ' (%s)' % t.name
+            info += ': %s' % t.name
+        info += ' (%s' % t.type_
         if hasattr(t, 'installed'):
-            info += ' / installed'
+            info += '/installed'
+        if t.type_ == 'Bottle':
+            if t.thing_char == '_':
+                info += '/empty'
+            elif t.thing_char == '~':
+                info += '/full'
+        if detailed:
+            protection = t.protection
+            if protection != '.':
+                info += '/protection:%s' % protection
+            info += ')\n'
+            if hasattr(t, 'hat') or hasattr(t, 'face'):
+                info += '----------\n'
+            if hasattr(t, 'hat'):
+                info += '| %s |\n' % t.hat[0:6]
+                info += '| %s |\n' % t.hat[6:12]
+                info += '| %s |\n' % t.hat[12:18]
+            if hasattr(t, 'face'):
+                info += '| %s |\n' % t.face[0:6]
+                info += '| %s |\n' % t.face[6:12]
+                info += '| %s |\n' % t.face[12:18]
+                info += '----------\n'
+            if hasattr(t, 'design'):
+                line_length = t.design[0].x
+                lines = []
+                for i in range(t.design[0].y):
+                    start = i * line_length
+                    end = (i + 1) * line_length
+                    lines += [t.design[1][start:end]]
+                info += '-' * (line_length + 4) + '\n'
+                for line in lines:
+                    info += '| %s |\n' % line
+                info += '-' * (line_length + 4) + '\n'
+        else:
+            info += ')'
         return info
 
     def loop(self, stdscr):
@@ -927,10 +985,10 @@ class TUI:
                 safe_addstr(y, self.window_width, self.input_lines[i])
                 y += 1
 
-        def draw_turn():
-            if not self.game.turn_complete:
-                return
-            safe_addstr(0, self.window_width, 'TURN: ' + str(self.game.turn))
+        def draw_stats():
+            stats = 'ENERGY: %s BLADDER: %s' % (self.game.energy,
+                                                self.game.bladder_pressure)
+            safe_addstr(0, self.window_width, stats)
 
         def draw_mode():
             help = "hit [%s] for help" % self.keys['help']
@@ -1018,21 +1076,22 @@ class TUI:
                 return
 
             start_x = self.window_width - 10
-            t_char = ' '
-            if hasattr(t, 'thing_char'):
-                t_char = t.thing_char
             def draw_body_part(body_part, end_y):
-                safe_addstr(end_y - 4, start_x, ' _[ @' + t_char + ' ]_ ')
-                safe_addstr(end_y - 3, start_x, '|        |')
+                safe_addstr(end_y - 3, start_x, '----------')
                 safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
                 safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
                 safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
 
             if hasattr(t, 'face'):
-                draw_body_part(t.face, self.size.y - 2)
+                draw_body_part(t.face, self.size.y - 3)
             if hasattr(t, 'hat'):
-                draw_body_part(t.hat, self.size.y - 5)
-            safe_addstr(self.size.y - 1, start_x, '|        |')
+                draw_body_part(t.hat, self.size.y - 6)
+            safe_addstr(self.size.y - 2, start_x, '----------')
+            name = t.name[:]
+            if len(name) > 6:
+                name = name[:6] + '…'
+            safe_addstr(self.size.y - 1, start_x,
+                        '@%s:%s' % (t.thing_char, name))
 
         def draw_help():
             content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
@@ -1078,7 +1137,7 @@ class TUI:
                 draw_history()
             draw_mode()
             if not self.mode.is_intro:
-                draw_turn()
+                draw_stats()
                 draw_map()
             if self.show_help:
                 draw_help()
@@ -1097,17 +1156,24 @@ class TUI:
             self.input_ = ''
             self.switch_mode('play')
 
-        def enter_ascii_art(command):
-            if len(self.input_) != 6:
-                self.log_msg('? wrong input length, must be 6; try again')
+        def enter_ascii_art(command, height, width, with_pw=False):
+            if len(self.input_) > width:
+                self.log_msg('? wrong input length, '
+                             'must be max %s; try again' % width)
                 return
+            if len(self.input_) < width:
+                self.input_ += ' ' * (width - len(self.input_))
             self.log_msg('  ' + self.input_)
             self.full_ascii_draw += self.input_
             self.ascii_draw_stage += 1
-            if self.ascii_draw_stage < 3:
+            if self.ascii_draw_stage < height:
                 self.restore_input_values()
             else:
-                self.send('%s %s' % (command, quote(self.full_ascii_draw)))
+                if with_pw:
+                    self.send('%s %s %s' % (command, quote(self.full_ascii_draw),
+                                            quote(self.password)))
+                else:
+                    self.send('%s %s' % (command, quote(self.full_ascii_draw)))
                 self.full_ascii_draw = ""
                 self.ascii_draw_stage = 0
                 self.input_ = ""
@@ -1126,6 +1192,7 @@ class TUI:
             'door': 'open/close',
             'consume': 'consume',
             'spin': 'spin',
+            'dance': 'dance',
         }
 
         action_tasks = {
@@ -1139,6 +1206,7 @@ class TUI:
             'command': 'COMMAND',
             'consume': 'INTOXICATE',
             'spin': 'SPIN',
+            'dance': 'DANCE',
         }
 
         curses.curs_set(False)  # hide cursor
@@ -1149,6 +1217,7 @@ class TUI:
         reset_screen_size()
         self.explorer = YX(0, 0)
         self.input_ = ''
+        store_widechar = False
         input_prompt = '> '
         interval = datetime.timedelta(seconds=5)
         last_ping = datetime.datetime.now() - interval
@@ -1183,6 +1252,13 @@ class TUI:
             keycode = None
             if len(key) == 1:
                 keycode = ord(key)
+                # workaround for <https://stackoverflow.com/a/56390915>
+                if store_widechar:
+                    store_widechar = False
+                    key = bytes([195, keycode]).decode()
+                if keycode == 195:
+                    store_widechar = True
+                    continue
             self.show_help = False
             self.draw_face = False
             if key == 'KEY_RESIZE':
@@ -1214,9 +1290,11 @@ class TUI:
                 self.send('LOGIN ' + quote(self.input_))
                 self.input_ = ""
             elif self.mode.name == 'enter_face' and key == '\n':
-                enter_ascii_art('PLAYER_FACE')
-            elif self.mode.name == 'enter_hat' and key == '\n':
-                enter_ascii_art('PLAYER_HAT')
+                enter_ascii_art('PLAYER_FACE', 3, 6)
+            elif self.mode.name == 'enter_design' and key == '\n':
+                enter_ascii_art('THING_DESIGN',
+                                self.game.player.carrying.design[0].y,
+                                self.game.player.carrying.design[0].x, True)
             elif self.mode.name == 'take_thing' and key == '\n':
                 pick_selectable('PICK_UP')
             elif self.mode.name == 'drop_thing' and key == '\n':
@@ -1250,8 +1328,7 @@ class TUI:
                 if len(self.input_) != 1:
                     self.log_msg('@ entered non-single-char, therefore aborted')
                 else:
-                    self.send('THING_PROTECTION %s %s' % (self.thing_selected.id_,
-                                                          quote(self.input_)))
+                    self.send('THING_PROTECTION %s' % (quote(self.input_)))
                     self.log_msg('@ sent new protection character for thing')
                 self.switch_mode('admin')
             elif self.mode.name == 'control_tile_type' and key == '\n':
@@ -1279,9 +1356,8 @@ class TUI:
             elif self.mode.name == 'name_thing' and key == '\n':
                 if self.input_ == '':
                     self.input_ = ' '
-                self.send('THING_NAME %s %s %s' % (self.thing_selected.id_,
-                                                   quote(self.input_),
-                                                   quote(self.password)))
+                self.send('THING_NAME %s %s' % (quote(self.input_),
+                                                quote(self.password)))
                 self.switch_mode('edit')
             elif self.mode.name == 'annotate' and key == '\n':
                 if self.input_ == '':
@@ -1313,6 +1389,8 @@ class TUI:
                     self.send('TASK:WEAR')
                 elif key == self.keys['spin'] and task_action_on('spin'):
                     self.send('TASK:SPIN')
+                elif key == self.keys['dance'] and task_action_on('dance'):
+                    self.send('TASK:DANCE')
                 elif key == self.keys['teleport']:
                     if self.game.player.position in self.game.portals:
                         self.host = self.game.portals[self.game.player.position]
@@ -1335,6 +1413,8 @@ class TUI:
             elif self.mode.name == 'admin':
                 if self.mode.mode_switch_on_key(self, key):
                     continue
+                elif key == self.keys['toggle_map_mode']:
+                    self.toggle_map_mode()
                 elif key in self.movement_keys and task_action_on('move'):
                     self.send('TASK:MOVE ' + self.movement_keys[key])
             elif self.mode.name == 'edit':