home · contact · privacy
Add terrain descriptions.
[plomrogue2] / rogue_chat_curses.py
index d1541a760b7576dd8b1054cd22091d17004d93a2..b80a52ae28180d793b0b8d7276baa6f2b0802acf 100755 (executable)
@@ -170,6 +170,10 @@ def cmd_THING_TYPE(game, thing_type, symbol_hint):
     game.thing_types[thing_type] = symbol_hint
 cmd_THING_TYPE.argtypes = 'string char'
 
+def cmd_TERRAIN(game, terrain_char, terrain_desc):
+    game.terrains[terrain_char] = terrain_desc
+cmd_TERRAIN.argtypes = 'char string'
+
 def cmd_PONG(game):
     pass
 cmd_PONG.argtypes = ''
@@ -190,6 +194,7 @@ class Game(GameBase):
         self.register_command(cmd_THING_TYPE)
         self.register_command(cmd_THING_NAME)
         self.register_command(cmd_THING_CHAR)
+        self.register_command(cmd_TERRAIN)
         self.register_command(cmd_MAP)
         self.register_command(cmd_MAP_CONTROL)
         self.register_command(cmd_PORTAL)
@@ -204,6 +209,7 @@ class Game(GameBase):
         self.player_id = -1
         self.info_db = {}
         self.portals = {}
+        self.terrains = {}
 
     def get_string_options(self, string_option_type):
         if string_option_type == 'map_geometry':
@@ -311,7 +317,9 @@ class TUI:
             self.socket_thread.start()
             self.disconnected = False
             self.game.thing_types = {}
+            self.game.terrains = {}
             self.socket.send('TASKS')
+            self.socket.send('TERRAINS')
             self.socket.send('THING_TYPES')
             self.switch_mode('login')
         except ConnectionRefusedError:
@@ -449,7 +457,11 @@ class TUI:
             pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
             info = 'outside field of view'
             if self.game.fov[pos_i] == '.':
-                info = 'TERRAIN: %s\n' % self.game.map_content[pos_i]
+                terrain_char = self.game.map_content[pos_i]
+                terrain_desc = '?'
+                if terrain_char in self.game.terrains:
+                    terrain_desc = self.game.terrains[terrain_char]
+                info = 'TERRAIN: "%s" / %s\n' % (terrain_char, terrain_desc)
                 for t in self.game.things:
                     if t.position == self.explorer:
                         info += 'THING: %s / %s' % (t.type_,