home · contact · privacy
In client map drawing, draw Player things last (= on top).
[plomrogue2] / rogue_chat_curses.py
index 70d60b27f1c6ee8abfccf31f6b3d0a0f73d54d2e..be3c53f7226fcbecdb26cdacde5b99127da17d15 100755 (executable)
@@ -790,7 +790,8 @@ class TUI:
                         original = map_lines_split[p.y][p.x]
                         map_lines_split[p.y][p.x] = original[0] + 'P'
                     used_positions = []
-                    for t in self.game.things:
+
+                    def draw_thing(t, used_positions):
                         symbol = self.game.thing_types[t.type_]
                         meta_char = ' '
                         if hasattr(t, 'thing_char'):
@@ -799,6 +800,11 @@ class TUI:
                             meta_char = '+'
                         map_lines_split[t.position.y][t.position.x] = symbol + meta_char
                         used_positions += [t.position]
+
+                    for t in [t for t in self.game.things if t.type_ != 'Player']:
+                        draw_thing(t, used_positions)
+                    for t in [t for t in self.game.things if t.type_ == 'Player']:
+                        draw_thing(t, used_positions)
                 player = self.game.get_thing(self.game.player_id)
                 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
                     map_lines_split[self.explorer.y][self.explorer.x] = '??'