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In web client, also hide help screen on any click.
[plomrogue2] / rogue_chat_curses.py
index cdc2c01de4d0deb314313224b9d0e36826061546..c3d216591665a8d1c0de644c9693660c052f6739 100755 (executable)
@@ -29,7 +29,7 @@ mode_helps = {
     },
     'control_pw_type': {
         'short': 'change tiles control password',
-        'long': 'This mode is the first of two steps to change the password for a tile control character.  First enter the tile control character for which you want to change the password!'
+        'long': 'This mode is the first of two steps to change the password for a tile control character.  First enter the tile control character for which you want to change the password.'
     },
     'control_pw_pw': {
         'short': 'change tiles control password',
@@ -41,7 +41,7 @@ mode_helps = {
     },
     'control_tile_draw': {
         'short': 'change tiles control',
-        'long': 'This mode is the second of two steps to change tile control areas on the map.  Move cursor around the map to draw selected tile control character'
+        'long': 'This mode is the second of two steps to change tile control areas on the map.  Toggle tile control drawing on, then move cursor around the map to draw selected tile control character.'
     },
     'annotate': {
         'short': 'annotate tile',
@@ -353,9 +353,9 @@ class TUI:
     mode_study = Mode('study', shows_info=True)
     mode_write = Mode('write', is_single_char_entry=True)
     mode_edit = Mode('edit')
-    mode_control_pw_type = Mode('control_pw_type', is_single_char_entry=True)
+    mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
     mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
-    mode_control_tile_type = Mode('control_tile_type', is_single_char_entry=True)
+    mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
     mode_control_tile_draw = Mode('control_tile_draw')
     mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
     mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
@@ -365,6 +365,7 @@ class TUI:
     mode_post_login_wait = Mode('post_login_wait', is_intro=True)
     mode_password = Mode('password', has_input_prompt=True)
     is_admin = False
+    tile_draw = False
 
     def __init__(self, host):
         import os
@@ -374,7 +375,7 @@ class TUI:
         self.mode_admin.available_modes = ["control_pw_type",
                                            "control_tile_type", "chat",
                                            "study", "play", "edit"]
-        self.mode_control_tile_draw.available_modes = ["admin"]
+        self.mode_control_tile_draw.available_modes = ["admin_enter"]
         self.mode_edit.available_modes = ["write", "annotate", "portal",
                                           "password", "chat", "study", "play",
                                           "admin_enter"]
@@ -386,7 +387,7 @@ class TUI:
         self.do_refresh = True
         self.queue = queue.Queue()
         self.login_name = None
-        self.map_mode = 'terrain'
+        self.map_mode = 'terrain + things'
         self.password = 'foo'
         self.switch_mode('waiting_for_server')
         self.keys = {
@@ -407,6 +408,7 @@ class TUI:
             'teleport': 'p',
             'help': 'h',
             'toggle_map_mode': 'M',
+            'toggle_tile_draw': 'm',
             'hex_move_upleft': 'w',
             'hex_move_upright': 'e',
             'hex_move_right': 'd',
@@ -502,7 +504,8 @@ class TUI:
                   (self.explorer, quote(self.tile_control_char)))
 
     def switch_mode(self, mode_name):
-        self.map_mode = 'terrain'
+        self.map_mode = 'terrain + things'
+        self.tile_draw = False
         if mode_name == 'admin_enter' and self.is_admin:
             mode_name = 'admin'
         self.mode = getattr(self, 'mode_' + mode_name)
@@ -511,9 +514,6 @@ class TUI:
             self.explorer = YX(player.position.y, player.position.x)
             if self.mode.shows_info:
                 self.query_info()
-            elif self.mode.name == 'control_tile_draw':
-                self.send_tile_control_command()
-                self.map_mode = 'control'
         if self.mode.is_single_char_entry:
             self.show_help = True
         if self.mode.name == 'waiting_for_server':
@@ -525,8 +525,15 @@ class TUI:
                 self.log_msg('@ enter username')
         elif self.mode.name == 'admin_enter':
             self.log_msg('@ enter admin password:')
+        elif self.mode.name == 'control_pw_type':
+            self.log_msg('@ enter tile control character for which you want to change the password:')
+        elif self.mode.name == 'control_tile_type':
+            self.log_msg('@ enter tile control character which you want to draw:')
         elif self.mode.name == 'control_pw_pw':
             self.log_msg('@ enter tile control password for "%s":' % self.tile_control_char)
+        elif self.mode.name == 'control_tile_draw':
+            self.log_msg('@ can draw tile control character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
+        self.input_ = ""
         self.restore_input_values()
 
     def loop(self, stdscr):
@@ -583,7 +590,7 @@ class TUI:
                 self.explorer = target
                 if self.mode.shows_info:
                     self.query_info()
-                elif self.mode.name == 'control_tile_draw':
+                if self.tile_draw:
                     self.send_tile_control_command()
             else:
                 self.flash = True
@@ -604,17 +611,19 @@ class TUI:
             if not self.game.turn_complete:
                 return
             pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
-            info = 'outside field of view'
-            if self.game.fov[pos_i] == '.':
+            info = 'MAP VIEW: %s\n' % self.map_mode
+            if self.game.fov[pos_i] != '.':
+                info += 'outside field of view'
+            else:
                 terrain_char = self.game.map_content[pos_i]
                 terrain_desc = '?'
                 if terrain_char in self.game.terrains:
                     terrain_desc = self.game.terrains[terrain_char]
-                info = 'TERRAIN: "%s" / %s\n' % (terrain_char, terrain_desc)
+                info += 'TERRAIN: "%s" / %s\n' % (terrain_char, terrain_desc)
                 protection = self.game.map_control_content[pos_i]
                 if protection == '.':
                     protection = 'unprotected'
-                info = 'PROTECTION: %s\n' % protection
+                info += 'PROTECTION: %s\n' % protection
                 for t in self.game.things:
                     if t.position == self.explorer:
                         info += 'THING: %s / %s' % (t.type_,
@@ -662,19 +671,26 @@ class TUI:
             if not self.game.turn_complete:
                 return
             map_lines_split = []
-            map_content = self.game.map_content
-            if self.map_mode == 'control':
-                map_content = self.game.map_control_content
             for y in range(self.game.map_geometry.size.y):
                 start = self.game.map_geometry.size.x * y
                 end = start + self.game.map_geometry.size.x
-                map_lines_split += [[c + ' ' for c in map_content[start:end]]]
-            if self.map_mode == 'annotations':
+                if self.mode.name in {'edit', 'write', 'control_tile_draw',
+                                      'control_tile_type'}:
+                    line = []
+                    for i in range(start, end):
+                        line += [self.game.map_content[i]
+                                 + self.game.map_control_content[i]]
+                    map_lines_split += [line]
+                else:
+                    map_lines_split += [[c + ' ' for c
+                                         in self.game.map_content[start:end]]]
+            if self.map_mode == 'terrain + annotations':
                 for p in self.game.info_hints:
                     map_lines_split[p.y][p.x] = 'A '
-            elif self.map_mode == 'terrain':
+            elif self.map_mode == 'terrain + things':
                 for p in self.game.portals.keys():
-                    map_lines_split[p.y][p.x] = 'P '
+                    original = map_lines_split[p.y][p.x]
+                    map_lines_split[p.y][p.x] = original[0] + 'P'
                 used_positions = []
                 for t in self.game.things:
                     symbol = self.game.thing_types[t.type_]
@@ -724,21 +740,25 @@ class TUI:
                 if 'MOVE' in self.game.tasks:
                     content += "[%s] – move player\n" % ','.join(self.movement_keys)
                 if 'PICK_UP' in self.game.tasks:
-                    content += "[%s] – take thing under player\n" % self.keys['take_thing']
+                    content += "[%s] – pick up thing\n" % self.keys['take_thing']
                 if 'DROP' in self.game.tasks:
-                    content += "[%s] – drop carried thing\n" % self.keys['drop_thing']
+                    content += "[%s] – drop picked up thing\n" % self.keys['drop_thing']
                 content += '[%s] – teleport to other space\n' % self.keys['teleport']
                 content += '\n'
             elif self.mode.name == 'study':
                 content += 'Available actions:\n'
                 content += '[%s] – move question mark\n' % ','.join(self.movement_keys)
-                content += '[%s] – toggle view between terrain, annotations, and password protection areas\n' % self.keys['toggle_map_mode']
+                content += '[%s] – toggle view between anything, terrain, and annotations\n' % self.keys['toggle_map_mode']
                 content += '\n'
             elif self.mode.name == 'edit':
                 content += "Available actions:\n"
                 if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
                     content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
                 content += '\n'
+            elif self.mode.name == 'control_tile_draw':
+                content += "Available actions:\n"
+                content += "[%s] – toggle tile control drawing\n" % self.keys['toggle_tile_draw']
+                content += '\n'
             elif self.mode.name == 'chat':
                 content += '/nick NAME – re-name yourself to NAME\n'
                 content += '/%s or /play – switch to play mode\n' % self.keys['switch_to_play']
@@ -838,18 +858,29 @@ class TUI:
                     self.log_msg('@ aborted')
                 else:
                     self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
-                    self.input_ = ""
                 self.switch_mode('admin')
             elif self.mode.name == 'password' and key == '\n':
                 if self.input_ == '':
                     self.input_ = ' '
                 self.password = self.input_
-                self.input_ = ""
                 self.switch_mode('edit')
             elif self.mode.name == 'admin_enter' and key == '\n':
                 self.send('BECOME_ADMIN ' + quote(self.input_))
-                self.input_ = ""
                 self.switch_mode('play')
+            elif self.mode.name == 'control_pw_type' and key == '\n':
+                if len(self.input_) != 1:
+                    self.log_msg('@ entered non-single-char, therefore aborted')
+                    self.switch_mode('admin')
+                else:
+                    self.tile_control_char = self.input_
+                    self.switch_mode('control_pw_pw')
+            elif self.mode.name == 'control_tile_type' and key == '\n':
+                if len(self.input_) != 1:
+                    self.log_msg('@ entered non-single-char, therefore aborted')
+                    self.switch_mode('admin')
+                else:
+                    self.tile_control_char = self.input_
+                    self.switch_mode('control_tile_draw')
             elif self.mode.name == 'chat' and key == '\n':
                 if self.input_ == '':
                     continue
@@ -878,25 +909,23 @@ class TUI:
                     self.input_ = ' '
                 self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
                                                  quote(self.password)))
-                self.input_ = ""
                 self.switch_mode('edit')
             elif self.mode.name == 'portal' and key == '\n':
                 if self.input_ == '':
                     self.input_ = ' '
                 self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
                                                quote(self.password)))
-                self.input_ = ""
                 self.switch_mode('edit')
             elif self.mode.name == 'study':
                 if self.mode.mode_switch_on_key(self, key):
                     continue
                 elif key == self.keys['toggle_map_mode']:
-                    if self.map_mode == 'terrain':
-                        self.map_mode = 'annotations'
-                    elif self.map_mode == 'annotations':
-                        self.map_mode = 'control'
+                    if self.map_mode == 'terrain only':
+                        self.map_mode = 'terrain + annotations'
+                    elif self.map_mode == 'terrain + annotations':
+                        self.map_mode = 'terrain + things'
                     else:
-                        self.map_mode = 'terrain'
+                        self.map_mode = 'terrain only'
                 elif key in self.movement_keys:
                     move_explorer(self.movement_keys[key])
             elif self.mode.name == 'play':
@@ -919,17 +948,13 @@ class TUI:
             elif self.mode.name == 'write':
                 self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
                 self.switch_mode('edit')
-            elif self.mode.name == 'control_pw_type':
-                self.tile_control_char = key
-                self.switch_mode('control_pw_pw')
-            elif self.mode.name == 'control_tile_type':
-                self.tile_control_char = key
-                self.switch_mode('control_tile_draw')
             elif self.mode.name == 'control_tile_draw':
                 if self.mode.mode_switch_on_key(self, key):
                     continue
                 elif key in self.movement_keys:
                     move_explorer(self.movement_keys[key])
+                elif key == self.keys['toggle_tile_draw']:
+                    self.tile_draw = False if self.tile_draw else True
             elif self.mode.name == 'admin':
                 if self.mode.mode_switch_on_key(self, key):
                     continue