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[plomrogue2] / rogue_chat_curses.py
index 07c8697fc71d160cf63d9f43914f2d1ed64d58ec..ec9eee5b276b1373a77588b2cfc01a78e1625545 100755 (executable)
@@ -29,7 +29,7 @@ mode_helps = {
     'name_thing': {
         'short': 'name thing',
         'intro': '',
-        'long': 'Give name to/change name of thing here.'
+        'long': 'Give name to/change name of carried thing.'
     },
     'command_thing': {
         'short': 'command',
@@ -49,7 +49,7 @@ mode_helps = {
     'admin_thing_protect': {
         'short': 'change thing protection',
         'intro': '@ enter thing protection character:',
-        'long': 'Change protection character for thing here.'
+        'long': 'Change protection character for carried thing.'
     },
     'enter_face': {
         'short': 'edit face',
@@ -174,7 +174,6 @@ class PlomSocketClient(PlomSocket):
             pass  # we assume socket will be known as dead by now
 
 def cmd_TURN(game, n):
-    game.turn = n
     game.turn_complete = False
 cmd_TURN.argtypes = 'int:nonneg'
 
@@ -256,14 +255,14 @@ def cmd_MAP(game, geometry, size, content):
     map_geometry_class = globals()['MapGeometry' + geometry]
     game.map_geometry_new = map_geometry_class(size)
     game.map_content_new = content
-    if type(game.map_geometry) == MapGeometrySquare:
+    if type(game.map_geometry_new) == MapGeometrySquare:
         game.tui.movement_keys = {
             game.tui.keys['square_move_up']: 'UP',
             game.tui.keys['square_move_left']: 'LEFT',
             game.tui.keys['square_move_down']: 'DOWN',
             game.tui.keys['square_move_right']: 'RIGHT',
         }
-    elif type(game.map_geometry) == MapGeometryHex:
+    elif type(game.map_geometry_new) == MapGeometryHex:
         game.tui.movement_keys = {
             game.tui.keys['hex_move_upleft']: 'UPLEFT',
             game.tui.keys['hex_move_upright']: 'UPRIGHT',
@@ -294,6 +293,8 @@ def cmd_GAME_STATE_COMPLETE(game):
     game.map_control_content = game.map_control_content_new
     game.player = game.get_thing(game.player_id)
     game.players_hat_chars = game.players_hat_chars_new
+    game.bladder_pressure = game.bladder_pressure_new
+    game.weariness = game.weariness_new
     game.turn_complete = True
     if game.tui.mode.name == 'post_login_wait':
         game.tui.switch_mode('play')
@@ -342,7 +343,7 @@ def cmd_THING_INSTALLED(game, thing_id):
 cmd_THING_INSTALLED.argtypes = 'int:pos'
 
 def cmd_THING_CARRYING(game, thing_id, carried_id):
-    game.get_thing_temp(thing_id).carrying = game.get_thing(carried_id)
+    game.get_thing_temp(thing_id).carrying = game.get_thing_temp(carried_id)
 cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
 
 def cmd_TERRAIN(game, terrain_char, terrain_desc):
@@ -361,6 +362,11 @@ def cmd_RANDOM_COLORS(game):
     game.tui.set_random_colors()
 cmd_RANDOM_COLORS.argtypes = ''
 
+def cmd_STATS(game, bladder_pressure, weariness):
+    game.bladder_pressure_new = bladder_pressure
+    game.weariness_new = weariness
+cmd_STATS.argtypes = 'int:nonneg int:nonneg'
+
 class Game(GameBase):
     turn_complete = False
     tasks = {}
@@ -400,6 +406,7 @@ class Game(GameBase):
         self.register_command(cmd_FOV)
         self.register_command(cmd_DEFAULT_COLORS)
         self.register_command(cmd_RANDOM_COLORS)
+        self.register_command(cmd_STATS)
         self.map_content = ''
         self.players_hat_chars = ''
         self.player_id = -1
@@ -514,7 +521,8 @@ class TUI:
         self.mode_control_tile_draw.available_actions = ["move_explorer",
                                                          "toggle_tile_draw"]
         self.mode_edit.available_modes = ["write", "annotate", "portal",
-                                          "name_thing", "enter_face", "enter_hat", "password",
+                                          "name_thing", "enter_face", "enter_hat",
+                                          "password",
                                           "chat", "study", "play", "admin_enter"]
         self.mode_edit.available_actions = ["move", "flatten", "install",
                                             "toggle_map_mode"]
@@ -649,11 +657,11 @@ class TUI:
         elif self.mode.name == 'password':
             self.input_ = self.password
         elif self.mode.name == 'name_thing':
-            if hasattr(self.thing_selected, 'name'):
-                self.input_ = self.thing_selected.name
+            if hasattr(self.game.player.carrying, 'name'):
+                self.input_ = self.game.player.carrying.name
         elif self.mode.name == 'admin_thing_protect':
-            if hasattr(self.thing_selected, 'protection'):
-                self.input_ = self.thing_selected.protection
+            if hasattr(self.game.player.carrying, 'protection'):
+                self.input_ = self.game.player.carrying.protection
         elif self.mode.name in {'enter_face', 'enter_hat'}:
             start = self.ascii_draw_stage * 6
             end = (self.ascii_draw_stage + 1) * 6
@@ -691,6 +699,10 @@ class TUI:
            (not self.game.player.carrying or
             not self.game.player.carrying.commandable):
             return fail('not carrying anything commandable')
+        if mode_name == 'name_thing' and not self.game.player.carrying:
+            return fail('not carrying anything to re-name')
+        if mode_name == 'admin_thing_protect' and not self.game.player.carrying:
+            return fail('not carrying anything to protect')
         if mode_name == 'take_thing' and self.game.player.carrying:
             return fail('already carrying something')
         if mode_name == 'drop_thing' and not self.game.player.carrying:
@@ -699,17 +711,6 @@ class TUI:
             return fail('not wearing hat to edit', 'edit')
         if mode_name == 'admin_enter' and self.is_admin:
             mode_name = 'admin'
-        elif mode_name in {'name_thing', 'admin_thing_protect'}:
-            thing = None
-            for t in [t for t in self.game.things
-                      if t.position == self.game.player.position
-                      and t.id_ != self.game.player.id_]:
-                thing = t
-                break
-            if not thing:
-                return fail('not standing over thing', 'edit')
-            else:
-                self.thing_selected = thing
         self.mode = getattr(self, 'mode_' + mode_name)
         if self.mode.name in {'control_tile_draw', 'control_tile_type',
                               'control_pw_type'}:
@@ -730,26 +731,41 @@ class TUI:
                 self.log_msg('@ enter username')
         elif self.mode.name == 'take_thing':
             self.log_msg('Portable things in reach for pick-up:')
-            select_range = [self.game.player.position,
-                            self.game.player.position + YX(0,-1),
-                            self.game.player.position + YX(0, 1),
-                            self.game.player.position + YX(-1, 0),
-                            self.game.player.position + YX(1, 0)]
-            if type(self.game.map_geometry) == MapGeometryHex:
+            directed_moves = {
+                'HERE': YX(0, 0), 'LEFT': YX(0, -1), 'RIGHT': YX(0, 1)
+            }
+            if type(self.game.map_geometry) == MapGeometrySquare:
+                directed_moves['UP'] = YX(-1, 0)
+                directed_moves['DOWN'] = YX(1, 0)
+            elif type(self.game.map_geometry) == MapGeometryHex:
                 if self.game.player.position.y % 2:
-                    select_range += [self.game.player.position + YX(-1, 1),
-                                     self.game.player.position + YX(1, 1)]
+                    directed_moves['UPLEFT'] = YX(-1, 0)
+                    directed_moves['UPRIGHT'] = YX(-1, 1)
+                    directed_moves['DOWNLEFT'] = YX(1, 0)
+                    directed_moves['DOWNRIGHT'] = YX(1, 1)
                 else:
-                    select_range += [self.game.player.position + YX(-1, -1),
-                                     self.game.player.position + YX(1, -1)]
-            self.selectables = [t.id_ for t in self.game.things
-                                if t.portable and t.position in select_range]
+                    directed_moves['UPLEFT'] = YX(-1, -1)
+                    directed_moves['UPRIGHT'] = YX(-1, 0)
+                    directed_moves['DOWNLEFT'] = YX(1, -1)
+                    directed_moves['DOWNRIGHT'] = YX(1, 0)
+            select_range = {}
+            for direction in directed_moves:
+                move = directed_moves[direction]
+                select_range[direction] = self.game.player.position + move
+            self.selectables = []
+            directions = []
+            for direction in select_range:
+                for t in [t for t in self.game.things
+                          if t.portable and t.position == select_range[direction]]:
+                    self.selectables += [t.id_]
+                    directions += [direction]
             if len(self.selectables) == 0:
                 return fail('nothing to pick-up')
             else:
                 for i in range(len(self.selectables)):
                     t = self.game.get_thing(self.selectables[i])
-                    self.log_msg(str(i) + ': ' + self.get_thing_info(t))
+                    self.log_msg('%s %s: %s' % (i, directions[i],
+                                                self.get_thing_info(t)))
         elif self.mode.name == 'drop_thing':
             self.log_msg('Direction to drop thing to:')
             self.selectables =\
@@ -927,10 +943,10 @@ class TUI:
                 safe_addstr(y, self.window_width, self.input_lines[i])
                 y += 1
 
-        def draw_turn():
-            if not self.game.turn_complete:
-                return
-            safe_addstr(0, self.window_width, 'TURN: ' + str(self.game.turn))
+        def draw_stats():
+            stats = 'WEARY: %s BLADDER: %s' % (self.game.weariness,
+                                               self.game.bladder_pressure)
+            safe_addstr(0, self.window_width, stats)
 
         def draw_mode():
             help = "hit [%s] for help" % self.keys['help']
@@ -1078,7 +1094,7 @@ class TUI:
                 draw_history()
             draw_mode()
             if not self.mode.is_intro:
-                draw_turn()
+                draw_stats()
                 draw_map()
             if self.show_help:
                 draw_help()
@@ -1250,8 +1266,7 @@ class TUI:
                 if len(self.input_) != 1:
                     self.log_msg('@ entered non-single-char, therefore aborted')
                 else:
-                    self.send('THING_PROTECTION %s %s' % (self.thing_selected.id_,
-                                                          quote(self.input_)))
+                    self.send('THING_PROTECTION %s' % (quote(self.input_)))
                     self.log_msg('@ sent new protection character for thing')
                 self.switch_mode('admin')
             elif self.mode.name == 'control_tile_type' and key == '\n':
@@ -1279,9 +1294,8 @@ class TUI:
             elif self.mode.name == 'name_thing' and key == '\n':
                 if self.input_ == '':
                     self.input_ = ' '
-                self.send('THING_NAME %s %s %s' % (self.thing_selected.id_,
-                                                   quote(self.input_),
-                                                   quote(self.password)))
+                self.send('THING_NAME %s %s' % (quote(self.input_),
+                                                quote(self.password)))
                 self.switch_mode('edit')
             elif self.mode.name == 'annotate' and key == '\n':
                 if self.input_ == '':