home · contact · privacy
Make door closing visible.
[plomrogue2] / rogue_chat_curses.py
index eb708a249a3ddc6c4392e2349fa81d0587de7d43..f715018cc85ef339591c7cfbf119bff5f73d041e 100755 (executable)
@@ -1,4 +1,4 @@
-#!/usr/bin/env python3
+e!/usr/bin/env python3
 import curses
 import queue
 import threading
@@ -179,7 +179,7 @@ cmd_THING_NAME.argtypes = 'int:nonneg string'
 def cmd_THING_CHAR(game, thing_id, c):
     t = game.get_thing(thing_id)
     if t:
-        t.player_char = c
+        t.thing_char = c
 cmd_THING_CHAR.argtypes = 'int:nonneg char'
 
 def cmd_MAP(game, geometry, size, content):
@@ -694,8 +694,8 @@ class TUI:
                             protection = 'none'
                         info += 'THING: %s / %s' % (t.type_,
                                                     self.game.thing_types[t.type_])
-                        if hasattr(t, 'player_char'):
-                            info += t.player_char
+                        if hasattr(t, 'thing_char'):
+                            info += t.thing_char
                         if hasattr(t, 'name'):
                             info += ' (%s)' % t.name
                         info += ' / protection: %s\n' % protection
@@ -757,8 +757,8 @@ class TUI:
                 for t in self.game.things:
                     symbol = self.game.thing_types[t.type_]
                     meta_char = ' '
-                    if hasattr(t, 'player_char'):
-                        meta_char = t.player_char
+                    if hasattr(t, 'thing_char'):
+                        meta_char = t.thing_char
                     if t.position in used_positions:
                         meta_char = '+'
                     map_lines_split[t.position.y][t.position.x] = symbol + meta_char