home · contact · privacy
Don't open think taking menu if carrying something.
[plomrogue2] / rogue_chat_curses.py
index f10c79650020d615ff2480ff26af0b5a384347ba..f75877aff1af88ca76cdf0e228c58cac01a69f1c 100755 (executable)
@@ -628,21 +628,23 @@ class TUI:
             self.map_mode = 'terrain only'
 
     def switch_mode(self, mode_name):
+
+        def fail(msg):
+            self.log_msg('? ' + msg)
+            self.flash = True
+            self.switch_mode('play')
+
         if self.mode and self.mode.name == 'control_tile_draw':
             self.log_msg('@ finished tile protection drawing.')
         self.tile_draw = False
         if mode_name == 'command_thing' and\
            (not self.game.player.carrying or
             not self.game.player.carrying.commandable):
-            self.log_msg('? not carrying anything commandable')
-            self.flash = True
-            self.switch_mode('play')
-            return
+            return fail('not carrying anything commandable')
+        if mode_name == 'take_thing' and self.game.player.carrying:
+            return fail('already carrying something')
         if mode_name == 'drop_thing' and not self.game.player.carrying:
-            self.log_msg('? not carrying anything droppable')
-            self.flash = True
-            self.switch_mode('play')
-            return
+            return fail('not carrying anything droppable')
         if mode_name == 'admin_enter' and self.is_admin:
             mode_name = 'admin'
         elif mode_name in {'name_thing', 'admin_thing_protect'}:
@@ -653,9 +655,7 @@ class TUI:
                 thing = t
                 break
             if not thing:
-                self.flash = True
-                self.log_msg('? not standing over thing')
-                return
+                return fail('not standing over thing')
             else:
                 self.thing_selected = thing
         self.mode = getattr(self, 'mode_' + mode_name)
@@ -693,10 +693,7 @@ class TUI:
             self.selectables = [t.id_ for t in self.game.things
                                 if t.portable and t.position in select_range]
             if len(self.selectables) == 0:
-                self.log_msg('none')
-                self.flash = True
-                self.switch_mode('play')
-                return
+                return fail('nothing to pick-up')
             else:
                 for i in range(len(self.selectables)):
                     t = self.game.get_thing(self.selectables[i])