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Fix CSS bug that made URL links unclickable in web client history.
[plomrogue2] / rogue_chat_curses.py
index c26c3805a0ec092c6e4ff8affead14a222c7127f..ff559246fe1cbdf22aec2879a41ecf3b7ab3777a 100755 (executable)
@@ -256,14 +256,14 @@ def cmd_MAP(game, geometry, size, content):
     map_geometry_class = globals()['MapGeometry' + geometry]
     game.map_geometry_new = map_geometry_class(size)
     game.map_content_new = content
-    if type(game.map_geometry) == MapGeometrySquare:
+    if type(game.map_geometry_new) == MapGeometrySquare:
         game.tui.movement_keys = {
             game.tui.keys['square_move_up']: 'UP',
             game.tui.keys['square_move_left']: 'LEFT',
             game.tui.keys['square_move_down']: 'DOWN',
             game.tui.keys['square_move_right']: 'RIGHT',
         }
-    elif type(game.map_geometry) == MapGeometryHex:
+    elif type(game.map_geometry_new) == MapGeometryHex:
         game.tui.movement_keys = {
             game.tui.keys['hex_move_upleft']: 'UPLEFT',
             game.tui.keys['hex_move_upright']: 'UPRIGHT',
@@ -724,26 +724,41 @@ class TUI:
                 self.log_msg('@ enter username')
         elif self.mode.name == 'take_thing':
             self.log_msg('Portable things in reach for pick-up:')
-            select_range = [self.game.player.position,
-                            self.game.player.position + YX(0,-1),
-                            self.game.player.position + YX(0, 1),
-                            self.game.player.position + YX(-1, 0),
-                            self.game.player.position + YX(1, 0)]
-            if type(self.game.map_geometry) == MapGeometryHex:
+            directed_moves = {
+                'HERE': YX(0, 0), 'LEFT': YX(0, -1), 'RIGHT': YX(0, 1)
+            }
+            if type(self.game.map_geometry) == MapGeometrySquare:
+                directed_moves['UP'] = YX(-1, 0)
+                directed_moves['DOWN'] = YX(1, 0)
+            elif type(self.game.map_geometry) == MapGeometryHex:
                 if self.game.player.position.y % 2:
-                    select_range += [self.game.player.position + YX(-1, 1),
-                                     self.game.player.position + YX(1, 1)]
+                    directed_moves['UPLEFT'] = YX(-1, 0)
+                    directed_moves['UPRIGHT'] = YX(-1, 1)
+                    directed_moves['DOWNLEFT'] = YX(1, 0)
+                    directed_moves['DOWNRIGHT'] = YX(1, 1)
                 else:
-                    select_range += [self.game.player.position + YX(-1, -1),
-                                     self.game.player.position + YX(1, -1)]
-            self.selectables = [t.id_ for t in self.game.things
-                                if t.portable and t.position in select_range]
+                    directed_moves['UPLEFT'] = YX(-1, -1)
+                    directed_moves['UPRIGHT'] = YX(-1, 0)
+                    directed_moves['DOWNLEFT'] = YX(1, -1)
+                    directed_moves['DOWNRIGHT'] = YX(1, 0)
+            select_range = {}
+            for direction in directed_moves:
+                move = directed_moves[direction]
+                select_range[direction] = self.game.player.position + move
+            self.selectables = []
+            directions = []
+            for direction in select_range:
+                for t in [t for t in self.game.things
+                          if t.portable and t.position == select_range[direction]]:
+                    self.selectables += [t.id_]
+                    directions += [direction]
             if len(self.selectables) == 0:
                 return fail('nothing to pick-up')
             else:
                 for i in range(len(self.selectables)):
                     t = self.game.get_thing(self.selectables[i])
-                    self.log_msg(str(i) + ': ' + self.get_thing_info(t))
+                    self.log_msg('%s %s: %s' % (i, directions[i],
+                                                self.get_thing_info(t)))
         elif self.mode.name == 'drop_thing':
             self.log_msg('Direction to drop thing to:')
             self.selectables =\