X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;ds=inline;f=src%2Fserver%2Fai.c;h=c6139287125f9881c1f0179b5e8b35225cfa4dda;hb=fa4a1c651a7b5221780fc7c6ddc1fdc17bc8a0bb;hp=ff883dd7fef2bab1306fb5e7f3730b941a9e7e4a;hpb=1452d43c6d7c89219cda91362da53ac8e4acb887;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index ff883dd..c613928 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -5,7 +5,6 @@ #include /* uint8_t, uint16_t, uint32_t, UINT16_MAX */ #include /* free() */ #include "../common/try_malloc.h" /* try_malloc() */ -#include "field_of_view.h" /* VISIBLE */ #include "hardcoded_strings.h" /* s */ #include "thing_actions.h" /* get_thing_action_id_by_name() */ #include "things.h" /* struct Thing */ @@ -27,13 +26,11 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, /* Iterate over scored cells in "score_map" of world.map's geometry. Compare * each cell's score against the score of its immediate neighbors in N_DIRS - * directions. If it's neighbors are low enough that the result would be lower - * than the current value, re-set it to 1 point higher than its lowest-scored + * directions. If any neighbor's score is at least two points lower than the + * current cell's score, re-set it to 1 point higher than its lowest-scored * neighbor. Repeat this whole process until all cells have settled on their - * final score. Ignore cells whose position in "score_map" fits cells of - * unreachable terrain in world.map.cells or whose score is greater than - * "max_score". Expect "max_score" to be the maximum score for cells, marking - * them as unreachable. + * final score. Ignore cells whose score is greater than "max_score". Expect + * "max_score" to be the maximum score for cells, marking them as unreachable. */ static void dijkstra_map(uint16_t * score_map, uint16_t max_score); @@ -88,7 +85,8 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, static void dijkstra_map(uint16_t * score_map, uint16_t max_score) { uint32_t map_size = world.map.length * world.map.length; - uint16_t pos, i_scans, neighbors[N_DIRS], min_neighbor; + uint32_t pos; + uint16_t i_scans, neighbors[N_DIRS], min_neighbor; uint8_t scores_still_changing = 1; uint8_t i_dirs; for (i_scans = 0; scores_still_changing; i_scans++) @@ -96,7 +94,7 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) scores_still_changing = 0; for (pos = 0; pos < map_size; pos++) { - if ('.' == world.map.cells[pos] && score_map[pos] <= max_score) + if (score_map[pos] <= max_score) { get_neighbor_scores(score_map, pos, max_score, neighbors); min_neighbor = max_score; @@ -121,19 +119,21 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) static char get_dir_to_nearest_enemy(struct Thing * t_origin) { - char * f_name = "get_dir_to_nearest_enemy()"; - - /* Calculate for each cell the distance to the visibly nearest map actor not - * "t_origin", with movement only possible in the directions of "dir". - * (Actors' own cells start with a distance of 0 towards themselves.) + /* Calculate for each cell distance to visibly nearest enemy, with movement + * possible in the directions or "dir". (Actor's own cells start with 0 + * distance towards themselves. Cells of actors of own type are invisible.) */ uint32_t map_size = world.map.length * world.map.length; uint16_t max_score = UINT16_MAX - 1; - uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), f_name); + uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), __func__); uint32_t i; for (i = 0; i < map_size; i++) { - score_map[i] = t_origin->fov_map[i] & VISIBLE ? max_score : UINT16_MAX; + score_map[i] = UINT16_MAX; + if ('.' == t_origin->mem_map[i]) + { + score_map[i] = max_score; + } } struct Thing * t = world.things; for (; t != NULL; t = t->next) @@ -142,7 +142,12 @@ static char get_dir_to_nearest_enemy(struct Thing * t_origin) { continue; } - score_map[(t->pos.y * world.map.length) + t->pos.x] = 0; + if (t->lifepoints && t->type == t_origin->type) + { + score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX; + continue; + } + score_map[t->pos.y * world.map.length + t->pos.x] = 0; } dijkstra_map(score_map, max_score); @@ -169,11 +174,11 @@ static char get_dir_to_nearest_enemy(struct Thing * t_origin) extern void ai(struct Thing * t) { - t->command = get_thing_action_id_by_name(s[CMD_WAIT]); + t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]); char sel = t->fov_map ? get_dir_to_nearest_enemy(t) : 0;/* t->fov_map may */ if (0 != sel) /* be absent due */ { /* to god command.*/ - t->command = get_thing_action_id_by_name(s[CMD_MOVE]); + t->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); t->arg = sel; } }