X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;ds=inline;f=src%2Fserver%2Finit.h;h=f99126c88aaadc5c06f73673dd568d1a5f0ea852;hb=7433f56ec2c6cc51bc497e3c0c67d2fe3e6ab64a;hp=0be0dfdf69992c85aca0deed1547fa7184288e94;hpb=c5b561a819b971151d824e0aa9622f6fc074ff28;p=plomrogue diff --git a/src/server/init.h b/src/server/init.h index 0be0dfd..f99126c 100644 --- a/src/server/init.h +++ b/src/server/init.h @@ -21,10 +21,9 @@ extern void setup_server_io(); * i.e. if called after iterating through an already established game world. * * Map object (action) definitions read in from server config directory are not - * affected. world.last_update_turn is set to 0 and world.turn to 1, so that - * io_round()'s criteria for updating the output file are triggered even when - * this function is called during a round 1. How many map objects of what type - * id are generated on the map is currently hard-coded. + * affected. The map is populated accordingly. world.last_update_turn is set to + * 0 and world.turn to 1, so that io_round()'s criteria for updating the output + * file are triggered even when this function is called during a round 1. */ extern void remake_world(uint32_t seed);