X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;ds=sidebyside;f=README;h=09cff46122f22cc8afd142e2577075ddda7d4d3a;hb=435c55c675cad9355a4e82c4d4379267f0c9a9b0;hp=beadb16c232866ed5808e95810dc7034fdeef0e7;hpb=7f1b0fb8bbd4f8c4f07c7d86fb8de0050d925f46;p=plomrogue diff --git a/README b/README index beadb16..09cff46 100644 --- a/README +++ b/README @@ -2,16 +2,24 @@ plomrogue ========= plomlompom tries to build his own roguelike. Currently, it doesn't do -much, apart from managing some example ncurses windows in a bizarre -fashion. You can move around a player and meet an enemy, but they don't -really fight. The map gets generated randomly. There is only one save -file (named "savefile"), and it gets overwritten each new turn. To start -over with a new world, delete it. +much interesting, apart from managing some ncurses windows in a bizarre +fashion. + +You can move around a player and meet a number of different enemies. +They move randomly and will only accidentally hit you. You have 5 +hitpoints to lose before death; they have either 1, 3 or 9. Your score +grows by killing enemies, to the amount of hitpoints each killed enemy +started with. + +The map get generated randomly, too. + +There is only one save file (named "savefile"), and it gets overwritten +each new turn. To start over with a new world, delete it. Install/run ----------- -Dependencies: ncurses. +Dependencies: the ncurses library. git clone https://github.com/plomlompom/plomrogue cd plomrogue @@ -42,11 +50,12 @@ w scroll map up x scroll map down a scroll map left d scroll map right -t move player up -b move player down -f move player left -h move player rifght -. next turn / wait +s center map on player +W move player up +X move player down +A move player left +D move player right +S next turn / wait S save current keybindings UP navigate selection upwards in keybinding editing window