X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;ds=sidebyside;f=README;h=34e1c6ac67c3278301d5f11e6e98d7310427e915;hb=bcc3d39d6871e1ef97c2f439d941ae2b9009ff98;hp=a395d4b981b33db68772e0ee8f2a3b78ddd625a2;hpb=549e29447bb7b090580888d9286afd5d871b40d6;p=plomrogue diff --git a/README b/README index a395d4b..34e1c6a 100644 --- a/README +++ b/README @@ -2,16 +2,17 @@ plomrogue ========= plomlompom tries to build his own roguelike. Currently, it doesn't do -much, apart from managing some example ncurses windows in a bizarre -fashion. You can move around a player and meet an enemy, but they don't -really fight. The map gets generated randomly. There is only one save -file (named "savefile"), and it gets overwritten each new turn. To start -over with a new world, delete it. +much interesting, apart from managing some ncurses windows in a bizarre +fashion. You can move around a player and meet three enemies; they will +occasionally hit you (and each other) on contact, but without +consequences (no hitpoints implemented yet). The map gets generated +randomly. There is only one save file (named "savefile"), and it gets +overwritten each new turn. To start over with a new world, delete it. Install/run ----------- -Dependencies: ncurses. +Dependencies: the ncurses library. git clone https://github.com/plomlompom/plomrogue cd plomrogue @@ -59,4 +60,5 @@ Replay game recording Run "./roguelike -s" to watch a recording of the current game from the beginning. Hit the "next turn / wait" key to increment turns. Keys to manage windows, scroll on the map and quit the program are active; keys -to perform player actions are inactive. +to perform player actions are inactive. Append a number to the -s option +(like "-s100") to start the recording at the respective turn number.