X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;ds=sidebyside;f=TODO;h=49150b5ad74f160ae79d45610a69c3ceaf622fa4;hb=eda9c448812827e36b71fa1c3eb76d0fb906b57d;hp=ceea7b48ef8275774902cb00a0518bf263a155e8;hpb=b34deca8cd534be06bd25aa80a9ce6d95f0879e3;p=plomrogue diff --git a/TODO b/TODO index ceea7b4..49150b5 100644 --- a/TODO +++ b/TODO @@ -2,32 +2,26 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- make config files format more readable / self-explanatory +- do something about common crashes caused by server/client miscommunication SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- grow amount of possible things from UINT8_MAX to UINT16_MAX CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +- only send "ITEM_HERE" query to server when the dependent window is open -- re-organize code: empty misc.h into proper modules, split up windows.h +BUILD PROCESS: -- simplify get_keyname_to_keycode() +- erlehmann's redo scripts are not OSX-compliant, see: +