X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmain.h;h=a2900997a76873ec6a66ab7b87fd2eb8050bb418;hb=9d35a239f47714198b942deca3171334409a27bb;hp=792f29477777288025bdfcaba0b715807f7c1fc1;hpb=a3f3ab528bed86b504ef831f5db81ea2f68e3cd3;p=plomrogue diff --git a/src/main.h b/src/main.h index 792f294..a290099 100644 --- a/src/main.h +++ b/src/main.h @@ -9,36 +9,35 @@ #include /* for uint32_t*/ +#include "keybindings.h" struct WinMeta; struct WinConf; struct Win; -struct KeyBinding; -struct KeysWinData; struct Map; -struct ItemDef; -struct MonsterDef; +struct MapObjDef; +struct MapObj; struct World { char interactive; /* 1: playing; 0: record playback. */ - struct KeyBinding * keybindings; /* Pointer to the keybindings. */ - struct KeysWinData * keyswindata; /* Pointer to key edit window metadata. */ + struct KeyBiData kb_global; /* Global keybindings. */ + struct KeyBiData kb_wingeom; /* Window geometry config keybindings. */ + struct KeyBiData kb_winkeys; /* Window keybinding config keybindings.*/ uint32_t seed; /* Randomness seed. */ uint32_t turn; /* Current game turn. */ uint16_t score; /* Player's score. */ char * log; /* Pointer to the game log string. */ struct Map * map; /* Pointer to the game map cells. */ - struct ItemDef * item_def; /* Pointer to the item definitions. */ - struct Item * item; /* Pointer to the items' data. */ - struct MonsterDef * monster_def; /* Pointer to the monster definitions. */ - struct Monster * monster; /* Pointer to the monsters' data. */ - struct Player * player; /* Pointer to the player data. */ struct CommandDB * cmd_db; /* Pointer to the command database. */ struct WinMeta * wmeta; /* Pointer to window manager's WinMeta. */ struct WinConf * winconfs; /* Pointer to windows' configurations. */ char * winconf_ids; /* Pointer to string of Winconfs' ids. */ + struct Player * player; /* Pointer to the player data. */ + uint8_t map_obj_count; /* Counts map objects generated so far. */ + struct MapObjDef * map_obj_defs; /* Map object type definitions chain. */ + struct MapObj * map_objs; /* Map objects chain. */ };