X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmap.c;fp=src%2Fmap.c;h=16b2782bd3bff63d941bb03e2cc159eb9e4663a9;hb=e31f0c764131a28ac50c6f9c35e0a190f4bc95e4;hp=368c0e2c0ac6d8d8fe08f7c9e08ddd7ec0f10a78;hpb=ffacb8844b9d843fe82ba7f912706b2e96bc6856;p=plomrogue diff --git a/src/map.c b/src/map.c index 368c0e2..16b2782 100644 --- a/src/map.c +++ b/src/map.c @@ -4,6 +4,7 @@ #include "map_objects.h" /* for Player struct */ #include "yx_uint16.h" /* for yx_uint16 and dir enums */ #include "rrand.h" /* for rrand() */ +#include "windows.h" /* for struct Win */ struct World; @@ -14,8 +15,6 @@ struct Map init_map(struct World * world) struct Map map; map.size.x = 64; map.size.y = 64; - map.offset.x = 0; - map.offset.y = 0; uint32_t size = map.size.x * map.size.y; map.cells = try_malloc(size, world, f_name); uint16_t y, x; @@ -55,31 +54,33 @@ struct Map init_map(struct World * world) -void map_scroll (struct Map * map, enum dir d, struct yx_uint16 win_size) +void map_scroll(struct Win * win, struct yx_uint16 map_size, enum dir d) { - if (NORTH == d && map->offset.y > 0) + uint16_t offset; + if ((NORTH == d || SOUTH == d) && map_size.y > win->frame.size.y) { - map->offset.y--; - } - else if (WEST == d && map->offset.x > 0) - { - map->offset.x--; - } - else if (SOUTH == d && map->offset.y + win_size.y < map->size.y) - { - map->offset.y++; + offset = center_offset(win->center.y, map_size.y, win->frame.size.y); + win->center.y = offset + (win->frame.size.y / 2); + if (NORTH == d && win->center.y > 0) + { + win->center.y--; + } + else if (SOUTH == d && win->center.y < map_size.y - 1) + { + win->center.y++; + } } - else if (EAST == d && map->offset.x + win_size.x < map->size.x) + else if ((WEST == d || EAST == d) && map_size.x > win->frame.size.x) { - map->offset.x++; + offset = center_offset(win->center.x, map_size.x, win->frame.size.x); + win->center.x = offset + (win->frame.size.x / 2); + if (WEST == d && win->center.x > 0) + { + win->center.x--; + } + else if (EAST == d && win->center.x < map_size.x - 1) + { + win->center.x++; + } } } - - - -void map_center_object(struct Map * map, struct MapObj * object, - struct yx_uint16 win_size) -{ - map->offset.y = center_offset(object->pos.y, map->size.y, win_size.y); - map->offset.x = center_offset(object->pos.x, map->size.x, win_size.x); -}