X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmap.c;h=b8c8733a2aba0e79a0c0462bfc59125892de556a;hb=00a7727e37e2d80ff115f03e7971a92c66edcd96;hp=629e813a1d2089621d5d525330d824bbe201469a;hpb=7290dec4219eaa2325aa00ef6139f715743dba3a;p=plomrogue diff --git a/src/map.c b/src/map.c index 629e813..b8c8733 100644 --- a/src/map.c +++ b/src/map.c @@ -1,10 +1,11 @@ #include "map.h" #include /* for uint16_t, uint32_t */ -#include "misc.h" /* for try_malloc(), center_offset() */ -#include "map_objects.h" /* for Player struct */ +#include "misc.h" /* for try_malloc(), center_offset(), rrand() */ +#include "map_objects.h" /* for get_player() */ #include "yx_uint16.h" /* for yx_uint16 and dir enums */ -#include "rrand.h" /* for rrand() */ #include "windows.h" /* for struct Win */ +#include "main.h" /* for world global */ +#include "wincontrol.h" /* for get_win_by_id() */ @@ -53,33 +54,57 @@ extern struct Map init_map() -extern void map_scroll(struct Win * win, struct yx_uint16 map_size, enum dir d) +extern void map_scroll(char d) { + struct Win * win = get_win_by_id('m'); uint16_t offset; - if ((NORTH == d || SOUTH == d) && map_size.y > win->framesize.y) + if (('N' == d || 'S' == d) && world.map->size.y > win->framesize.y) { - offset = center_offset(win->center.y, map_size.y, win->framesize.y); + offset = center_offset(win->center.y, + world.map->size.y, win->framesize.y); win->center.y = offset + (win->framesize.y / 2); - if (NORTH == d && win->center.y > 0) + if ('N' == d && win->center.y > 0) { win->center.y--; } - else if (SOUTH == d && win->center.y < map_size.y - 1) + else if ('S' == d && win->center.y < world.map->size.y - 1) { win->center.y++; } } - else if ((WEST == d || EAST == d) && map_size.x > win->framesize.x) + else if (('W' == d || 'E' == d) && world.map->size.x > win->framesize.x) { - offset = center_offset(win->center.x, map_size.x, win->framesize.x); + offset = center_offset(win->center.x, + world.map->size.x, win->framesize.x); win->center.x = offset + (win->framesize.x / 2); - if (WEST == d && win->center.x > 0) + if ('W' == d && win->center.x > 0) { win->center.x--; } - else if (EAST == d && win->center.x < map_size.x - 1) + else if ('E' == d && win->center.x < world.map->size.x - 1) { win->center.x++; } } } + + + +extern void map_center() +{ + struct MapObj * player = get_player(); + struct Win * win_map = get_win_by_id('m'); + win_map->center = player->pos; +} + + + +extern uint8_t is_passable(struct Map * map, struct yx_uint16 pos) +{ + uint8_t passable = 0; + if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) + { + passable = (('.' == map->cells[pos.y * map->size.x + pos.x])); + } + return passable; +}