X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;ds=sidebyside;f=src%2Froguelike.c;h=dbbcc34ed107de62f317ab14ba204ca876490635;hb=aad53c1436305e9f014a64d740431ed3d75c1839;hp=058ed07809bbfdec6e52fbbace0fe48fbf48b53b;hpb=64e1bc2a874308530b7b45c33ed5d37f34f5f8be;p=plomrogue diff --git a/src/roguelike.c b/src/roguelike.c index 058ed07..dbbcc34 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -23,34 +23,65 @@ uint16_t rrand(char use_seed, uint32_t new_seed) { seed = ((seed * 1103515245) + 12345) % 2147483648; // Values as recommended by POSIX.1-2001 (see rand(3)). return (seed / 65536); } // Ignore least significant 16 bits (they are less random). +void update_log (struct World * world, char * text) { +// Update log with new text to be appended. + char * new_text; + uint16_t len_old = strlen(world->log); + uint16_t len_new = strlen(text); + uint16_t len_whole = len_old + len_new + 1; + new_text = calloc(len_whole, sizeof(char)); + memcpy(new_text, world->log, len_old); + memcpy(new_text + len_old, text, len_new); + free(world->log); + world->log = new_text; } + struct Map init_map () { // Initialize map with some experimental start values. struct Map map; - map.width = 64; - map.height = 64; - map.offset_x = 0; - map.offset_y = 0; - uint32_t size = map.width * map.height; + map.size.x = 64; + map.size.y = 64; + map.offset.x = 0; + map.offset.y = 0; + uint32_t size = map.size.x * map.size.y; map.cells = malloc(size); uint16_t y, x; - for (y = 0; y < map.height; y++) - for (x = 0; x < map.width; x++) - map.cells[(y * map.width) + x] = '~'; - map.cells[size / 2 + (map.width / 2)] = '.'; + for (y = 0; y < map.size.y; y++) + for (x = 0; x < map.size.x; x++) + map.cells[(y * map.size.x) + x] = '~'; + map.cells[size / 2 + (map.size.x / 2)] = '.'; uint32_t repeats, root, curpos; for (root = 0; root * root * root < size; root++); for (repeats = 0; repeats < size * root; repeats++) { - y = rrand(0, 0) % map.height; - x = rrand(0, 0) % map.width; - curpos = y * map.width + x; + y = rrand(0, 0) % map.size.y; + x = rrand(0, 0) % map.size.x; + curpos = y * map.size.x + x; if ('~' == map.cells[curpos] && - ( (curpos >= map.width && '.' == map.cells[curpos - map.width]) - || (curpos < map.width * (map.height-1) && '.' == map.cells[curpos + map.width]) - || (curpos > 0 && curpos % map.width != 0 && '.' == map.cells[curpos-1]) - || (curpos < (map.width * map.height) && (curpos+1) % map.width != 0 && '.' == map.cells[curpos+1]))) - map.cells[y * map.width + x] = '.'; } + ( (curpos >= map.size.x && '.' == map.cells[curpos - map.size.x]) + || (curpos < map.size.x * (map.size.y-1) && '.' == map.cells[curpos + map.size.x]) + || (curpos > 0 && curpos % map.size.x != 0 && '.' == map.cells[curpos-1]) + || (curpos < (map.size.x * map.size.y) && (curpos+1) % map.size.x != 0 && '.' == map.cells[curpos+1]))) + map.cells[y * map.size.x + x] = '.'; } return map; } +void map_scroll (struct Map * map, char dir) { +// Scroll map into direction dir if possible by changing the offset. + if (NORTH == dir && map->offset.y > 0) map->offset.y--; + else if (SOUTH == dir) map->offset.y++; + else if (WEST == dir && map->offset.x > 0) map->offset.x--; + else if (EAST == dir) map->offset.x++; } + +void turn_over (struct World * world, char action) { +// Record action in game record file, increment turn and move enemy. + if (1 == world->interactive) { + FILE * file = fopen("record", "a"); + fputc(action, file); + fclose(file); } + world->turn++; + rrand(1, world->seed * world->turn); + struct Monster * monster; + for (monster = world->monster; monster != 0; monster = monster->next) + move_monster(world, monster); } + void save_game(struct World * world) { // Save game data to game file. FILE * file = fopen("savefile", "w"); @@ -66,11 +97,13 @@ void save_game(struct World * world) { write_uint16_bigendian(world->monster->next->next->pos.x, file); fclose(file); } -void record_action (char action) { -// Append action to game record file. - FILE * file = fopen("record", "a"); - fputc(action, file); - fclose(file); } +char is_passable (struct Map * map, uint16_t y, uint16_t x) { +// Check if coordinate on (or beyond) map is accessible to movement. + char passable = 0; + if (0 <= x && x < map->size.x && 0 <= y && y < map->size.y) + if ('.' == map->cells[y * map->size.x + x]) + passable = 1; + return passable; } struct yx_uint16 mv_yx_in_dir (char d, struct yx_uint16 yx) { // Return yx coordinates one step to the direction d of yx. @@ -80,37 +113,29 @@ struct yx_uint16 mv_yx_in_dir (char d, struct yx_uint16 yx) { else if (d == WEST) yx.x--; return yx; } -void next_turn (struct World * world) { -// Increment turn and move enemy. - world->turn++; - rrand(1, world->seed * world->turn); - char d; - struct Monster * monster; - for (monster = world->monster; monster != 0; monster = monster->next) { - d = rrand(0, 0) % 5; - struct yx_uint16 t = mv_yx_in_dir (d, monster->pos); - if (yx_uint16_cmp(t, world->player->pos)) - update_log(world, "\nThe monster hits you."); - else if (is_passable(world->map, t.y, t.x)) - monster->pos = t; } } - -void update_log (struct World * world, char * text) { -// Update log with new text to be appended. - char * new_text; - uint16_t len_old = strlen(world->log); - uint16_t len_new = strlen(text); - uint16_t len_whole = len_old + len_new + 1; - new_text = calloc(len_whole, sizeof(char)); - memcpy(new_text, world->log, len_old); - memcpy(new_text + len_old, text, len_new); - free(world->log); - world->log = new_text; } +void move_monster (struct World * world, struct Monster * monster) { +// Move monster in random direction, trigger fighting when hindered by player/monster. + char d = rrand(0, 0) % 5; + struct yx_uint16 t = mv_yx_in_dir (d, monster->pos); + if (yx_uint16_cmp (t, world->player->pos)) { + update_log (world, "\nThe monster hits you."); + return; } + char met_monster = 0; + struct Monster * other_monster; + for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->next) { + if (other_monster == monster) + continue; + if (yx_uint16_cmp (t, other_monster->pos)) { + met_monster = 1; + break; } } + if (met_monster) + update_log (world, "\nMonster hits monster."); + else if (is_passable(world->map, t.y, t.x)) + monster->pos = t; } void move_player (struct World * world, char d) { // Move player in direction d, increment turn counter and update log. - static char prev = 0; char success = 0; - char * dir; struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos); struct Monster * monster; for (monster = world->monster; monster != 0; monster = monster->next) @@ -120,42 +145,27 @@ void move_player (struct World * world, char d) { if (2 != success && is_passable(world->map, t.y, t.x)) { success = 1; world->player->pos = t; } - if (success * d == prev) - update_log (world, "."); + if (2 == success) + update_log (world, "\nYou hit the monster."); else { - if (2 == success) - update_log (world, "\nYou hit the monster."); - else { - if (NORTH == d) dir = "north"; - else if (EAST == d) dir = "east" ; - else if (SOUTH == d) dir = "south"; - else if (WEST == d) dir = "west" ; - char * msg = calloc(25, sizeof(char)); - char * msg_content = "You fail to move"; - if (1 == success) - msg_content = "You move"; - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log (world, msg); - free(msg); } } - prev = success * d; - if (1 == world->interactive) - record_action(d); - next_turn (world); } - -char is_passable (struct Map * map, uint16_t y, uint16_t x) { -// Check if coordinate on (or beyond) map is accessible to movement. - char passable = 0; - if (0 <= x && x < map->width && 0 <= y && y < map->height) - if ('.' == map->cells[y * map->width + x]) - passable = 1; - return passable; } + char * dir; + if (NORTH == d) dir = "north"; + else if (EAST == d) dir = "east" ; + else if (SOUTH == d) dir = "south"; + else if (WEST == d) dir = "west" ; + char * msg = calloc(25, sizeof(char)); + char * msg_content = "You fail to move"; + if (1 == success) + msg_content = "You move"; + sprintf(msg, "\n%s %s.", msg_content, dir); + update_log (world, msg); + free(msg); } + turn_over (world, d); } void player_wait (struct World * world) { // Make player wait one turn. - if (1 == world->interactive) - record_action(0); - next_turn (world); - update_log (world, "\nYou wait."); } + update_log (world, "\nYou wait."); + turn_over (world, 0); } void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win. @@ -186,17 +196,6 @@ void growshrink_active_window (struct WinMeta * win_meta, char change) { width++; resize_active_win (win_meta, height, width); } } -void map_scroll (struct Map * map, char dir) { -// Scroll map into direction dir if possible by changing the offset. - if ('n' == dir && map->offset_y > 0) - map->offset_y--; - else if ('s' == dir) - map->offset_y++; - else if ('w' == dir && map->offset_x > 0) - map->offset_x--; - else if ('e' == dir) - map->offset_x++; } - unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys, struct Win * win_map, struct Win * win_info, struct Win * win_log) { // Call some meta program / window management actions dependent on key. Return 1 to signal quitting. @@ -239,13 +238,13 @@ unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta else if (key == get_action_key(world->keybindings, "keys mod")) keyswin_mod_key (world, win_meta); else if (key == get_action_key(world->keybindings, "map up")) - map_scroll (world->map, 'n'); + map_scroll (world->map, NORTH); else if (key == get_action_key(world->keybindings, "map down")) - map_scroll (world->map, 's'); + map_scroll (world->map, SOUTH); else if (key == get_action_key(world->keybindings, "map right")) - map_scroll (world->map, 'e'); + map_scroll (world->map, EAST); else if (key == get_action_key(world->keybindings, "map left")) - map_scroll (world->map, 'w'); + map_scroll (world->map, WEST); return 0; } int main (int argc, char *argv[]) { @@ -318,13 +317,13 @@ int main (int argc, char *argv[]) { world.map = ↦ if (1 == world.turn) { for (player.pos.y = player.pos.x = 0; 0 == is_passable(&map, player.pos.y, player.pos.x);) { - player.pos.y = rrand(0, 0) % map.height; - player.pos.x = rrand(0, 0) % map.width; } + player.pos.y = rrand(0, 0) % map.size.y; + player.pos.x = rrand(0, 0) % map.size.x; } struct Monster * monster; for (monster = world.monster; monster != 0; monster = monster->next) for (monster->pos.y = monster->pos.x = 0; 0 == is_passable(&map, monster->pos.y, monster->pos.x);) { - monster->pos.y = rrand(0, 0) % map.height; - monster->pos.x = rrand(0, 0) % map.width; } } + monster->pos.y = rrand(0, 0) % map.size.y; + monster->pos.x = rrand(0, 0) % map.size.x; } } // Initialize window system and windows. WINDOW * screen = initscr();