X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;ds=sidebyside;f=src%2Fserver%2Fmap_object_actions.h;h=eec0087672a0eb90136b26bb78bd951677de4925;hb=cdb90723dd636591bcfa98ebb165cf74a0cdeec7;hp=ae015e62f957abfff614d9b571b2d3356b04773a;hpb=dd9d65ee727ac7e95801da0f8b5bae7009811802;p=plomrogue diff --git a/src/server/map_object_actions.h b/src/server/map_object_actions.h index ae015e6..eec0087 100644 --- a/src/server/map_object_actions.h +++ b/src/server/map_object_actions.h @@ -17,15 +17,15 @@ struct MapObjAct { struct MapObjAct * next; void (* func) (struct MapObj *); /* function called after .effort turns */ - char * name; /* human-readable identifier */ - uint8_t id; /* unique id of map object action */ - uint8_t effort; /* how many turns the action takes */ + char * name; /* human-readable identifier */ + uint8_t id; /* unique id of map object action; must be >0 */ + uint8_t effort; /* how many turns the action takes */ }; -/* Init MapObjAct chain at world.map_obj_acts from file at "path". */ -extern void init_map_object_actions(char * path); +/* Init MapObjAct chain at world.map_obj_acts. */ +extern void init_map_object_actions(); /* Free MapObjAct * chain starting at "moa". */ extern void free_map_object_actions(struct MapObjAct * moa); @@ -37,7 +37,7 @@ extern uint8_t get_moa_id_by_name(char * name); extern void actor_wait(struct MapObj * mo); /* Actor "mo" tries to move one step in direction described by char mo->arg - * (where east is 'E', north 'N') etc. Move either succeeds, or another actor is + * (where east is '6', north '8') etc. Move either succeeds, or another actor is * encountered and hit (which leads ot its lifepoint decreasing by one and * eventually death), or the move fails due to an impassable target square. */ @@ -46,7 +46,7 @@ extern void actor_move(struct MapObj * mo); /* Actor "mo" tries to drop from inventory object indexed by number mo->args. */ extern void actor_drop(struct MapObj * mo); -/* Actor "mo" tries to pick up object from ground into its inventory. */ +/* Actor "mo" tries to pick up topmost object from ground into its inventory. */ extern void actor_pick(struct MapObj * mo); /* Actor "mo" tries to use inventory object indexed by number mo->args.