X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;ds=sidebyside;f=windows.c;h=b003fd71045ca19eff58c0ea26a9c70c93052e08;hb=3d455d7de0778ee27e234412c9b0ad253cf8a4ed;hp=2251c519615b53f131c057a400aac2a606defe31;hpb=bdce9a4a15d59ade95a980050ec9a3a8de88caef;p=plomrogue diff --git a/windows.c b/windows.c index 2251c51..b003fd7 100644 --- a/windows.c +++ b/windows.c @@ -7,6 +7,7 @@ struct WinMeta init_win_meta (WINDOW * screen) { // Create and populate WinMeta struct with sane default values. struct WinMeta win_meta; win_meta.height = screen->_maxy + 1; + win_meta.width = screen->_maxx + 1; win_meta.chain_start = 0; win_meta.chain_end = 0; return win_meta; } @@ -19,7 +20,7 @@ struct Win init_window (struct WinMeta * win_meta, char * title) { win.curses_win = 0; win.title = title; win.width = 20; - win.height = win_meta->height; + win.height = win_meta->height - 1; return win; } void append_window (struct WinMeta * win_meta, struct Win * win) { @@ -55,116 +56,128 @@ void suspend_window (struct WinMeta * win_meta, struct Win * win) { void place_window (struct WinMeta * win_meta, struct Win * win) { // Based on position and sizes of previous window, find fitting place for current window. win->start_x = 0; // if window is first in chain, place it on top-left corner - win->start_y = 0; + win->start_y = 1; if (0 != win->prev) { - if (win->prev->height == win_meta->height) // if prev window fills entire column, place win - win->start_x = win->prev->start_x + win->prev->width; // in new column next to it + if (win->prev->height == win_meta->height - 1) // if prev window fills entire column, place win + win->start_x = win->prev->start_x + win->prev->width + 1; // in new column next to it else { struct Win * first_ceiling = win->prev; // first_ceiling determines column with; - while (first_ceiling->start_y != 0) // default: place window in new column + while (first_ceiling->start_y != 1) // default: place window in new column first_ceiling = first_ceiling->prev; // next to it - win->start_x = first_ceiling->start_x + first_ceiling->width; + win->start_x = first_ceiling->start_x + first_ceiling->width + 1; if (first_ceiling->width >= win->width) { // only place windows in prev column that fit into its width struct Win * win_p = first_ceiling; struct Win * lastrow_startwin = win_p; while (win_p != win) { if (win_p->start_x == first_ceiling->start_x) - lastrow_startwin = win_p; // try to fit window at the end of the last - win_p = win_p ->next; } // row of windows inside the column; if - int lastcol_start = win->prev->start_x + win->prev->width; // that fails, try to open a new row below + lastrow_startwin = win_p; // try to fit window at end of last + win_p = win_p ->next; } // row of windows inside column; if + int lastcol_start = win->prev->start_x + win->prev->width + 1; // failure, try opening new row below if (win->width <= first_ceiling->start_x + first_ceiling->width - lastcol_start && win->height <= lastrow_startwin->height) { win->start_x = lastcol_start; win->start_y = lastrow_startwin->start_y; } - else if (win->height <= win_meta->height - (lastrow_startwin->start_y + lastrow_startwin->height) + else if (win->height < win_meta->height - (lastrow_startwin->start_y + lastrow_startwin->height) && win->width <= first_ceiling->width) { win->start_x = first_ceiling->start_x; - win->start_y = lastrow_startwin->start_y + lastrow_startwin->height; } } } } } + win->start_y = lastrow_startwin->start_y + lastrow_startwin->height + 1; } } } } } void update_windows (struct WinMeta * win_meta, struct Win * win) { // Update geometry of win and its next of kin. Before, destroy window, if visible. After, (re-)build it. if (0 != win->curses_win) destroy_window (win); place_window(win_meta, win); - if (win->start_y + win->height < win_meta->height) // dependent on window position, - win->border_down = 1; // append space for borders to be drawn - else - win->border_down = 0; - if (win->start_x > 0) - win->border_left = 1; - else - win->border_left = 0; - win->curses_win = newwin(win->height + win->border_down, win->width + win->border_left, win->start_y, win->start_x - win->border_left); + win->curses_win = newwin(win->height, win->width, win->start_y, win->start_x); if (0 != win->next) update_windows (win_meta, win->next); } void destroy_window (struct Win * win) { // Undraw and delete window. - undraw_window (win->curses_win); delwin(win->curses_win); win->curses_win = 0; } -void draw_windows (struct WinMeta * win_meta, struct Win * win) { -// Draw all windows from the current one on. - draw_window(win_meta, win); - if (0 != win->next) - draw_windows (win_meta, win->next); } - -void draw_all_windows (struct WinMeta * win_meta) { -// Draw all windows from the chain start on. - if (win_meta->chain_start) - draw_windows (win_meta, win_meta->chain_start); } - -void draw_window(struct WinMeta * win_meta, struct Win * win) { -// Draw win's content, including border and title (the latter dependent on space available for it). - char ls = '|'; - char rs = '|'; - char ts = '-'; - char bs = '-'; - char tl = '-'; - char tr = '+'; - char bl = '|'; - char br = '|'; - if (1 == win->border_down) { - bl = '+'; - br = '+'; } - if (1 == win->border_left) - tl = '+'; - wborder(win->curses_win, ls, rs, ts, bs, tl, tr, bl, br); +void draw_window_borders (struct Win * win, char active) { +// Draw borders of window win, including title. Decorate in a special way if window is marked as active. + int y, x; + for (y = win->start_y; y <= win->start_y + win->height; y++) { + mvaddch(y, win->start_x - 1, '|'); + mvaddch(y, win->start_x + win->width, '|'); } + for (x = win->start_x; x <= win->start_x + win->width; x++) { + mvaddch(win->start_y - 1, x, '-'); + mvaddch(win->start_y + win->height, x, '-'); } char min_title_length_visible = 3; // 1 char minimal, plus 2 chars for decoration left/right of title if (win->width > min_title_length_visible) { int title_length = strlen(win->title); - int title_offset = (((win->width) - (title_length + 2)) / 2) + win->border_left; // + 2 is for decoration - if (title_offset < win->border_left) - title_offset = win->border_left; + int title_offset = (((win->width) - (title_length + 2)) / 2); // + 2 is for decoration int length_visible = strnlen(win->title, win->width - min_title_length_visible); char title[length_visible + 3]; char decoration = ' '; - if (win_meta->active == win) + if (1 == active) decoration = '$'; memcpy(title + 1, win->title, length_visible); title[0] = title[length_visible + 1] = decoration; title[length_visible + 2] = '\0'; - mvwaddstr(win->curses_win, 0, title_offset, title); } + mvaddstr(win->start_y - 1, win->start_x + title_offset, title); } + refresh(); } + +void draw_windows_borders (struct Win * win, struct Win * win_active, struct Corners * corners, int ccount) { +// Craw draw_window_borders() for all windows in chain from win on. Save current window's border corners. + char active = 0; + if (win == win_active) + active = 1; + draw_window_borders(win, active); + corners[ccount].tl_y = win->start_y - 1; + corners[ccount].tl_x = win->start_x - 1; + corners[ccount].tr_y = win->start_y - 1; + corners[ccount].tr_x = win->start_x + win->width; + corners[ccount].bl_y = win->start_y + win->height; + corners[ccount].bl_x = win->start_x - 1; + corners[ccount].br_y = win->start_y + win->height; + corners[ccount].br_x = win->start_x + win->width; + if (0 != win->next) { + draw_windows_borders (win->next, win_active, corners, ccount + 1); } } + +void draw_windows (struct Win * win) { +// Draw contents of all windows in window chain from win on. + draw_window(win); + if (0 != win->next) { + draw_windows (win->next); } } + +void draw_all_windows (struct WinMeta * win_meta) { +// Draw all windows and their borders. + int y, x; + for (y = 0; y < win_meta->height; y++) + for (x = 0; x < win_meta->width; x++) + mvaddch(y, x, ' '); + if (win_meta->chain_start) { + int n_wins = 1; + struct Win * win_p = win_meta->chain_start; + while (0 != win_p->next) { + win_p = win_p->next; + n_wins++; } + struct Corners * all_corners = malloc(sizeof(struct Corners) * n_wins); + draw_windows_borders (win_meta->chain_start, win_meta->active, all_corners, 0); + draw_windows (win_meta->chain_start); + for (y = 0; y < n_wins; y++) { + mvaddch(all_corners[y].tl_y, all_corners[y].tl_x, 'o'); + mvaddch(all_corners[y].tr_y, all_corners[y].tr_x, 'o'); + mvaddch(all_corners[y].bl_y, all_corners[y].bl_x, 'o'); + mvaddch(all_corners[y].br_y, all_corners[y].br_x, 'o'); } + free(all_corners); } } + +void draw_window(struct Win * win) { +// Draw window content if visible. if (win->height > 1 && win->width > 1) ; win->draw(win); wrefresh(win->curses_win); } -void undraw_window (WINDOW * win) { -// Fill entire window with whitespace. - int y, x; - for (y = 0; y <= win->_maxy; y++) - for (x = 0; x <= win->_maxx; x++) - mvwaddch(win, y, x, ' '); - wrefresh(win); } - void resize_window (struct WinMeta * win_meta, char change) { // Grow or shrink currently active window. Correct its geometry and that of its followers. - if (change == '-' && win_meta->active->height > 2) + if (change == '-' && win_meta->active->height > 1) win_meta->active->height--; - else if (change == '+' && win_meta->active->height < win_meta->height) + else if (change == '+' && win_meta->active->height < win_meta->height - 1) win_meta->active->height++; - else if (change == '_' && win_meta->active->width > 2) + else if (change == '_' && win_meta->active->width > 1) win_meta->active->width--; else if (change == '*') win_meta->active->width++;