X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=README;h=08428c0ce951e37342b9a5dcc8c91f7b110e944b;hb=657d5dbc6d362d7b20693c63b38d8d99f3d2dbbd;hp=224b7b87c1b25b018f07e45f2b9664179bfb9c74;hpb=bfbd452c40d252715f0622e67e93028a35d6dd42;p=plomrogue diff --git a/README b/README index 224b7b8..08428c0 100644 --- a/README +++ b/README @@ -1,54 +1,61 @@ plomrogue ========= -plomlompom tries to build his own roguelike. Currently, it doesn't do -much, apart from managing some example ncurses windows in a bizarre -fashion. You can move around a player and meet an enemy, but they don't -really fight. The map gets generated randomly. There is only one save -file (named "savefile"), and it gets overwritten each new turn. To start -over with a new world, delete it. +plomlompom tries to build his own roguelike. Currently, it doesn't do much +interesting, apart from managing keybindings and some ncurses windows in a +bizarre fashion. + +You can move around a player and meet a number of different enemies. They move +randomly and will only accidentally hit you. You have 5 hitpoints to lose before +death; they have either 1, 3 or 9. Your score grows by killing enemies, to the +amount of hitpoints each killed enemy started with. + +The map gets generated randomly, too. + +There is only one save file (named "savefile"), and it gets overwritten each new +turn. To start over with a new world, delete it. Install/run ----------- -Dependencies: ncurses. +Dependencies: the ncurses library. git clone https://github.com/plomlompom/plomrogue cd plomrogue make ./roguelike -Default keybindings -------------------- - -Q quit -F1 toggle keybinding editing window -F2 toggle map window -F3 toggle info window -F4 toggle log window - -LEFT scroll windows pad left -RIGHT scroll windows pad right -> cycle window selection forwards -< cycle window selection backwards -y shift window forwards -Y shift window backwards -* grow window horizontally -_ shrink window horizontally -+ grow window vertically -- shrink window vertically - -w scroll map up -x scroll map down -a scroll map left -d scroll map right -t move player up -b move player down -f move player left -h move player rifght -. wait one turn - -S save current keybindings -UP navigate selection upwards in keybinding editing window -DOWN navigate selection downwards in keybinding editing window -RETURN modify keybinding selected in keybinding editing window +Keybindings and window configuration +------------------------------------ + +In the default window configuration, the window appearing on the left sports a +list of keybindings available globally and additionally via the window currently +selected as active. + +Hit "w" (per default keybindings) to switch the "active" window to a view that +allows changing its geometry. One further hit on "w" switches the window to a +view that allows changing its window-specific keybindings. The global +keybindings may be changed in the "Global keys" window, those of the window +geometry configuration in the "Window geometry keys" window" and those of the +window-specific keybindings configuration in the "Window keybinding keys" +window; by default, these three windows are not visible, but may be turned on by +hitting the "F5", "F6" and "F7" keys. + +What actions are available globally or only in specific windows can be further +manipulated by editing the files config/keybindings_global and +config/windows/Win_* that map keycodes to commands to the respective keybinding +repositories. While keybindings_global contains merely a list of keycode command +mappings, the Win_* files start with the name of the windows to be configured, +followed by a one-character line for internal use (mapping the window to one of +several internally available window content drawing functions), followed by two +lines describing the window's designated height and width, and only then an +optional list of keybindings specific to that window. + +Replay game recording +--------------------- + +Run "./roguelike -s" to watch a recording of the current game from the +beginning. Hit the "next turn / wait" key to increment turns. Keys to +manage windows, scroll on the map and quit the program are active; keys +to perform player actions are inactive. Append a number to the -s option +(like "-s100") to start the recording at the respective turn number.