X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=README;h=1264d3cb5e3688dbf51f576eb9d82fab98d64491;hb=7d6341b5fe2db48320752701b23545069759297b;hp=8a73d7f7e36276e88bd41c839d2ca2f7e80cf4f4;hpb=550d22ec0c3f530f5d317746f3f7e75251a1de4b;p=plomrogue diff --git a/README b/README index 8a73d7f..1264d3c 100644 --- a/README +++ b/README @@ -1,57 +1,110 @@ plomrogue ========= -plomlompom tries to build his own roguelike. Currently, it doesn't do much -interesting, apart from managing keybindings and some ncurses windows in a -bizarre fashion. - -You can move around a player and meet a number of different enemies. They move -randomly and will only accidentally hit you. You have 5 hitpoints to lose before -death; they have either 1, 3 or 9. Your score grows by killing enemies, to the -amount of hitpoints each killed enemy started with. - -The map get generated randomly, too. - -There is only one save file (named "savefile"), and it gets overwritten each new -turn. To start over with a new world, delete it. - -Install/run ------------ - -Dependencies: the ncurses library. - -git clone https://github.com/plomlompom/plomrogue -cd plomrogue -make -./roguelike - -Keybindings and window configuration ------------------------------------- - -In the default window configuration, globally available keybinings are shown at -game start in the three windows on the left of the screen. The lower two windows -describe keybindings / actions only available in a window's window configuration -views -- hit "w" (per default keybindings) to switch the selected / "active" -window to a view that allows changing its geometry. One further hit on "w" -switches the window to a view that lists keybindings available specifically for -that window -- such as for map scrolling actions in the "map" window. All -keybindings can be changed. - -What actions are available globally or only in specific windows can be further -manipulated by editing the files config/keybindings_global and -config/windows/Win_* that map keycodes to commands to the respective keybinding -repositories. While keybindings_global contains merely a list of keycode command -mappings, the Win_* files start with the name of the windows to be configured, -followed by a one-character line for internal use (mapping the window to one of -several internally available window content drawing functions), followed by two -lines describing the window's designated height and width, and only then an -optional list of keybindings specific to that window. +plomlompom tries to build his own roguelike. It doesn't do much yet (although +plomlompom has insanely ambitious long-term plans). + +You can move around a player on an island and meet different enemies. You have 5 +hitpoints to lose before death; they start with different amounts of hitpoints, +depending on their species. Your score grows by killing enemies, to the amount +of hitpoints each killed enemy started with. Dead enemies become dirt, skeletons +or "magic meat"--such objects can be collected, and "magic meat" can be consumed +to gain hitpoints. Note that different kinds of movements/actions take different +numbers of turns to finish. + +Enemies' AI is very dumb so far: Each turn, they try to move towards their +path-wise nearest enemy. If no enemy is found in their surroundings, they just +wait. + +Note that diagonal movement is possible, but takes (40%) longer than orthogonal +movement. + +Once you start a new world, every move of yours is recorded in a file called +"record". Once you re-start the game, all of your previous moves are replayed +automatically up to the point wherere you left the game. To start over in a new +world, simply delete this file. + +System requirements / installation / running the game +----------------------------------------------------- + +The game is expected to run on Linux systems that contain the ncurses library. +Do the following steps: + +$ git clone https://github.com/plomlompom/plomrogue +$ cd plomrogue +$ make +$ ./roguelike + +(It may also work on other Unix-like systems with ncurses, who knows.) + +Note that make generates two executables ./roguelike-server and +./roguelike-client. ./roguelike is a pre-existing shell script that merely +executes both of them, with the server as a background job. You can also +ignore the script and start the two by hand. + +Client's keybindings and window management +------------------------------------------ + +In the client's default window configuration, the window appearing on the left +sports a list of keybindings available globally, and additionally via the window +selected as active. + +Hit "w" (per default keybindings) to switch the "active" window to a view that +allows changing its geometry. One more hit on "w" switches the window to a view +that allows changing its window-specific keybindings. The global keybindings can +be changed in the "Global keys" window, those of the window geometry +configuration in the "Window geometry keys" window, and those of the +window-specific keybindings configuration in the "Window keybinding keys" +window; by default, these three windows are not visible, but may be turned on by +(per default keybindings) hitting the "F6", "F7" and "F8" keys. + +Keybindings and default window selection / visibilities / geometries are read +from the textfile ./confclient/interface_conf by default, or by another one +named by the -i command line option of the client. Some other default window +configurations are stored below ./confclient/single_windows/: "map", "info", +"inventory" and "log". Each of these opens up only a single window into the +client, filling up the entire terminal. This may be useful for running multiple +clients in parallel in multiple terminal windows that can be managed by one's +own window manager choice, instead of relying on plomrogue-client's bizarre +in-client window management. Replay game recording --------------------- Run "./roguelike -s" to watch a recording of the current game from the -beginning. Hit the "next turn / wait" key to increment turns. Keys to -manage windows, scroll on the map and quit the program are active; keys -to perform player actions are inactive. Append a number to the -s option -(like "-s100") to start the recording at the respective turn number. +beginning. Hit any player action key to increment turns (they will not trigger +the actions usually mapped to them, only repeat the actions done at that point +in the game as defined in the "record" file). Keys to manage windows, scroll on +the map and quit the program do their usual thing. Append a number to the -s +option (like "-s100") to start the recording at the respective turn number. + +Hacking / server internals and configuration +-------------------------------------------- + +The movements/actions available to the player and the enemies are defined and +can be changed in ./confserver/map_object_actions. Each entry consists of a +first line of a numerical ID used internally to uniquely identify and manage the +action, a second line of the number of turns the action takes, and a third line +of a string that maps the action to the game logic to do when it is called. +Finally, a delimiter line of "%%" ends the entry. + +The different map object types, i.e. species (including the player's human one) +and item types, can be edited in ./confserver/defs. Here the first value is a +numerical ID that represents the object type, the second one describes what type +this object decomposes to when it gets destroyed/killed, the third value is the +ASCII character used to represent the object visually on the map, the fourth +value is the number of hitpoints the object starts with (items are dead and +start with zero hitpoints, anything else moves), the fifth is the string that +names the object in the game log. Finally, the same delimiter as for the map +object action definitions file follows. Note that the only valid item use so +far, consuming "magic meat" to gain hitpoints, is so far hard-coded (this should +change in the future). + +All source files are thoroughly documented to explain more details of +plomrogue's internals. The ./roguelike-server executable can be run with a -v +option for helpful debugging info (mostly: what messages the client sends to the +server). Server and client communicate via files in the ./server/ directory +(generated when the server is first run). The ./server/in fifo receives commands +for the server as null-terminated strings. The ./server/out file contains a +serialized representation of the game world's data as it is to be available to +the player / the player's client.