X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=README;h=224b7b87c1b25b018f07e45f2b9664179bfb9c74;hb=bfbd452c40d252715f0622e67e93028a35d6dd42;hp=788089759ca199ca1461441dab62a35ff62aaed4;hpb=71b47e848b6d47901693af4312f00b020641923c;p=plomrogue diff --git a/README b/README index 7880897..224b7b8 100644 --- a/README +++ b/README @@ -4,8 +4,9 @@ plomrogue plomlompom tries to build his own roguelike. Currently, it doesn't do much, apart from managing some example ncurses windows in a bizarre fashion. You can move around a player and meet an enemy, but they don't -really fight. A map gets generated randomly; it's seed can be saved and -later reloaded. +really fight. The map gets generated randomly. There is only one save +file (named "savefile"), and it gets overwritten each new turn. To start +over with a new world, delete it. Install/run ----------- @@ -17,8 +18,6 @@ cd plomrogue make ./roguelike -Use option -l to load an existing map seed. - Default keybindings ------------------- @@ -39,8 +38,6 @@ _ shrink window horizontally + grow window vertically - shrink window vertically -s save seed of map - w scroll map up x scroll map down a scroll map left