X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=README;h=34e1c6ac67c3278301d5f11e6e98d7310427e915;hb=96aac43b412040f7a6c78c74327250b1516d1e05;hp=131866efe1b4d232dc06ea68c35fdd1c3e938e04;hpb=06423bfe47a2548fd8e45576dafbed1603e54243;p=plomrogue diff --git a/README b/README index 131866e..34e1c6a 100644 --- a/README +++ b/README @@ -2,16 +2,17 @@ plomrogue ========= plomlompom tries to build his own roguelike. Currently, it doesn't do -much, apart from managing some example ncurses windows in a bizarre -fashion. You can move around a player and meet three enemy, but they -don't really fight. The map gets generated randomly. There is only one -save file (named "savefile"), and it gets overwritten each new turn. To -start over with a new world, delete it. +much interesting, apart from managing some ncurses windows in a bizarre +fashion. You can move around a player and meet three enemies; they will +occasionally hit you (and each other) on contact, but without +consequences (no hitpoints implemented yet). The map gets generated +randomly. There is only one save file (named "savefile"), and it gets +overwritten each new turn. To start over with a new world, delete it. Install/run ----------- -Dependencies: ncurses. +Dependencies: the ncurses library. git clone https://github.com/plomlompom/plomrogue cd plomrogue