X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=README;h=39fb9222ee87f59262329d1b53e7635abd9b9307;hb=5ab44c9fcd8d0186ec42e5523437a36e47a19673;hp=4148be65e9b3098397594e6394f5ebea8914faa4;hpb=5dfbb430e0aed478ced7cdc32c1777745a435532;p=plomrogue diff --git a/README b/README index 4148be6..39fb922 100644 --- a/README +++ b/README @@ -3,11 +3,12 @@ plomrogue plomlompom tries to build his own roguelike. Currently, it doesn't do much interesting, apart from managing some ncurses windows in a bizarre -fashion. You can move around a player and meet nine enemies; they will -occasionally hit you (and each other) on contact, but without +fashion. You can move around a player and meet a random number enemies; +they will occasionally hit you (and each other) on contact, but without consequences (no hitpoints implemented yet). The map gets generated -randomly. There is only one save file (named "savefile"), and it gets -overwritten each new turn. To start over with a new world, delete it. +randomly, too. There is only one save file (named "savefile"), and it +gets overwritten each new turn. To start over with a new world, delete +it. Install/run -----------