X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=README;h=722ce9d613d249a81bbae4afcd8fc7a77f886885;hb=e430e9baabcde0c5ee373928ffb363bb452f6bb7;hp=131866efe1b4d232dc06ea68c35fdd1c3e938e04;hpb=a1b7e560cbd272fd0d801d2f29fcb2480631e881;p=plomrogue diff --git a/README b/README index 131866e..722ce9d 100644 --- a/README +++ b/README @@ -1,63 +1,108 @@ plomrogue ========= -plomlompom tries to build his own roguelike. Currently, it doesn't do -much, apart from managing some example ncurses windows in a bizarre -fashion. You can move around a player and meet three enemy, but they -don't really fight. The map gets generated randomly. There is only one -save file (named "savefile"), and it gets overwritten each new turn. To -start over with a new world, delete it. - -Install/run ------------ - -Dependencies: ncurses. - -git clone https://github.com/plomlompom/plomrogue -cd plomrogue -make -./roguelike - -Default keybindings -------------------- - -Q quit -F1 toggle keybinding editing window -F2 toggle map window -F3 toggle info window -F4 toggle log window - -LEFT scroll windows pad left -RIGHT scroll windows pad right -> cycle window selection forwards -< cycle window selection backwards -y shift window forwards -Y shift window backwards -* grow window horizontally -_ shrink window horizontally -+ grow window vertically -- shrink window vertically - -w scroll map up -x scroll map down -a scroll map left -d scroll map right -t move player up -b move player down -f move player left -h move player rifght -. next turn / wait - -S save current keybindings -UP navigate selection upwards in keybinding editing window -DOWN navigate selection downwards in keybinding editing window -RETURN modify keybinding selected in keybinding editing window +plomlompom tries to build his own roguelike. It doesn't do much yet (although +there are insanely ambitious long-term plans). + +You can move around a player on an island and meet a number of different +enemies. You have 5 hitpoints to lose before death; they start with different +amounts of hitpoints, depending on their species. Your score grows by killing +enemies, to the amount of hitpoints each killed enemy started with. Dead enemies +become dirt, skeletons or "magic meat"--such objects can be collected, and +"magic meat" can be consumed to gain hitpoints. Note that different kinds of +movements/actions take different numbers of turns to finish. + +Enemies' AI is very dumb so far: Each turn, they try to move towards their +path-wise nearest enemy. If no enemy is found in their surroundings, they just +wait. + +Once you start a new world, every move of yours is recorded in a file called +"record". Once you re-start the game, all of your previous moves are replayed +automatically up to the point wherere you left the game. To start over in a new +world, simply delete this file. + +System requirements / installation / running the game +----------------------------------------------------- + +The game is expected to run on Linux systems that contain the ncurses library. +Perform the following steps: + +$ git clone https://github.com/plomlompom/plomrogue +$ cd plomrogue +$ make +$ ./roguelike + +(It might also work on other Unix-like systems with ncurses, who knows.) + +Note that make generates two executables ./roguelike-server and +./roguelike-client. ./roguelike is a pre-existing shell script that merely +executes both of them, with the server as a background job. You may also +ignore the script and start the two by hand. + +Client's keybindings and window management +------------------------------------------ + +In the client's default window configuration, the window appearing on the left +sports a list of keybindings available globally, and additionally via the window +currently selected as active. + +Hit "w" (per default keybindings) to switch the "active" window to a view that +allows changing its geometry. One further hit on "w" switches the window to a +view that allows changing its window-specific keybindings. The global +keybindings may be changed in the "Global keys" window, those of the window +geometry configuration in the "Window geometry keys" window, and those of the +window-specific keybindings configuration in the "Window keybinding keys" +window; by default, these three windows are not visible, but may be turned on by +(per default keybindings) hitting the "F6", "F7" and "F8" keys. + +Keybindings and default window selection / visibilities / geometries are read +from the textfile ./confclient/interface_conf by default, or by another one +named by the -i command line option of the client. Some other default window +configurations are stored below ./confclient/single_windows/: "map", "info", +"inventory" and "log". Each of these opens up only a single window into the +client, filling up the entire terminal. This may be useful for running multiple +clients in parallel in multiple terminal windows that may be managed by one's +own window manager choice, instead of relying on plomrogue-client's bizarre +in-client window management. Replay game recording --------------------- Run "./roguelike -s" to watch a recording of the current game from the -beginning. Hit the "next turn / wait" key to increment turns. Keys to -manage windows, scroll on the map and quit the program are active; keys -to perform player actions are inactive. Append a number to the -s option -(like "-s100") to start the recording at the respective turn number. +beginning. Hit any player action key to increment turns (they will not trigger +the actions usually mapped to them, only repeat the actions performed at that +point in the game as defined in the "record" file). Keys to manage windows, +scroll on the map and quit the program do their usual thing. Append a number to +the -s option (like "-s100") to start the recording at the respective turn +number. + +Hacking / server internals and configuration +-------------------------------------------- + +The movements/actions available to the player and the enemies are defined and +can be changed in ./confserver/map_object_actions. Each entry consists of a +first line of a numerical ID used internally to uniquely identify and manage the +action, a second line of the number of turns the action takes, and a third line +of a string that maps the action to the game logic to perform when it is called. +Finally, a delimiter line of "%%" ends the entry. + +The different map object types, i.e. species (including the player's human one) +and item types, can be edited in ./confserver/defs. Here the first value is a +numerical ID that represents the object type, the second one describes what type +this object decomposes to when it gets destroyed/killed, the third value is the +character used to represent the object visually on the map, the fourth value is +the number of hitpoints the object starts with (items are dead and start with +zero hitpoints, anything else moves), the fifth is the string that names the +object in the game log. Finally, the same delimiter as for the map object action +definitions file follows. Note that the only valid item use so far, consuming +"magic meat" to gain hitpoints, is so far hard-coded (this should change in the +future). + +All source files are thoroughly documented to explain more details of +plomrogue's internals. The ./roguelike-server executable can be run with a -v +option for helpful debugging info (mostly: what messages the client sends to the +server). Server and client communicate via files in the ./server/ directory +(generated when the server is first run). The ./server/in fifo receives commands +for the server as null-terminated strings. The ./server/out file contains a +serialized representation of the game world's data as it is to be available to +the player / the player's client.